Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/network/GamestateClient.cc @ 1747

Last change on this file since 1747 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      Dumeni Manatschal
26 *
27 */
28
29#include "GamestateClient.h"
30
31#include <zlib.h>
32
33#include "core/CoreIncludes.h"
34#include "core/BaseObject.h"
35#include "core/Iterator.h"
36#include "Synchronisable.h"
37
38
39namespace network
40{
41  struct GameStateItem{
42    packet::Gamestate *state;
43    int id;
44  };
45
46  GamestateClient::GamestateClient() {
47    COUT(5) << "this: " << this << std::endl;
48    last_diff_=0;
49    last_gamestate_=GAMESTATEID_INITIAL-1;
50    tempGamestate_=NULL;
51    myShip_=NULL;
52  }
53
54  GamestateClient::~GamestateClient() {
55  }
56
57  bool GamestateClient::ack(int gamestateID, int clientID){
58    return true;
59  }
60
61  bool GamestateClient::add(packet::Gamestate *gs, int clientID){
62    if(tempGamestate_!=NULL){
63      //delete the obsolete gamestate
64      if(tempGamestate_->getID()>gs->getID())
65        return false;
66      delete tempGamestate_;
67    }
68    tempGamestate_=gs;
69    return true;
70  }
71
72  int GamestateClient::processGamestates(){
73    if(tempGamestate_==NULL)
74      return 0;
75    int id = GAMESTATEID_INITIAL;
76    bool b = saveShipCache();
77    if(processGamestate(tempGamestate_)){
78      if(b)
79        loadShipCache();
80      id = tempGamestate_->getID();
81    }
82    cleanup();
83    return id;
84  }
85
86
87  /**
88  * This function removes a Synchronisable out of the universe
89  * @param it iterator of the list pointing to the object
90  * @return iterator pointing to the next object in the list
91  */
92  void GamestateClient::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) {
93    orxonox::ObjectList<Synchronisable>::iterator temp=it;
94    ++it;
95    delete  *temp;
96  }
97
98  packet::Gamestate *GamestateClient::getGamestate(){
99    packet::Gamestate *gs = new packet::Gamestate();
100    gs->collectData(GAMESTATEID_INITIAL);
101    return gs;
102  }
103
104  void GamestateClient::cleanup(){
105    std::map<int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin();
106    while(it!=gamestateMap_.end()){
107      if(it->first>=last_diff_)
108        break;
109      // otherwise delete that stuff
110      delete (*it).second;
111      temp=it++;
112      gamestateMap_.erase(temp);
113    }
114    tempGamestate_=NULL;
115  }
116
117  void GamestateClient::printGamestateMap(){
118    std::map<int, packet::Gamestate*>::iterator it;
119    COUT(4) << "gamestates: ";
120    for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){
121      COUT(4) << it->first << ":" << it->second << "|";
122    }
123    COUT(4) << std::endl;
124
125  }
126
127  bool GamestateClient::saveShipCache(){
128    if(myShip_==NULL)
129      myShip_ = orxonox::SpaceShip::getLocalShip();
130    if(myShip_){
131      //      unsigned char *data = new unsigned char[myShip_->getSize()];
132      int size=myShip_->getSize(0x1);
133      if(size==0)
134        return false;
135      shipCache_ = new unsigned char [size];
136      unsigned char *temp = shipCache_;
137      if(!myShip_->getData2(temp, 0x1))
138        COUT(3) << "could not save shipCache" << std::endl;
139      return true;
140    }else
141      return false;
142  }
143
144  bool GamestateClient::loadShipCache(){
145    if(myShip_ && shipCache_){
146      unsigned char *temp = shipCache_;
147      myShip_->updateData(temp, 0x2);
148      delete shipCache_;
149      return true;
150    }else
151      return false;
152  }
153
154  bool GamestateClient::processGamestate(packet::Gamestate *gs){
155    assert(gs->decompressData());
156    if(gs->isDiffed())
157      assert(gs->undiff(gamestateMap_[gs->getBaseID()]));
158    return gs->spreadData();
159  }
160
161}
162
Note: See TracBrowser for help on using the repository browser.