| [1707] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Dumeni Manatschal | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "GamestateClient.h" | 
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|  | 30 |  | 
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| [2087] | 31 | #include <cassert> | 
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| [1707] | 32 | #include <zlib.h> | 
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|  | 33 |  | 
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|  | 34 | #include "core/CoreIncludes.h" | 
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|  | 35 | #include "core/BaseObject.h" | 
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| [1758] | 36 | #include "core/Iterator.h" | 
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| [1707] | 37 | #include "Synchronisable.h" | 
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| [1769] | 38 | #include "packet/Acknowledgement.h" | 
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| [1707] | 39 |  | 
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|  | 40 |  | 
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| [2171] | 41 | namespace orxonox | 
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| [1707] | 42 | { | 
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| [2087] | 43 | struct _NetworkExport GameStateItem{ | 
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| [1707] | 44 | packet::Gamestate *state; | 
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| [2087] | 45 | unsigned int id; | 
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| [1707] | 46 | }; | 
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|  | 47 |  | 
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|  | 48 | GamestateClient::GamestateClient() { | 
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|  | 49 | COUT(5) << "this: " << this << std::endl; | 
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|  | 50 | last_diff_=0; | 
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|  | 51 | last_gamestate_=GAMESTATEID_INITIAL-1; | 
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|  | 52 | tempGamestate_=NULL; | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | GamestateClient::~GamestateClient() { | 
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|  | 56 | } | 
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|  | 57 |  | 
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| [2087] | 58 | bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID){ | 
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| [1707] | 59 | return true; | 
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|  | 60 | } | 
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|  | 61 |  | 
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| [2087] | 62 | bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID){ | 
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| [1707] | 63 | if(tempGamestate_!=NULL){ | 
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|  | 64 | //delete the obsolete gamestate | 
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|  | 65 | if(tempGamestate_->getID()>gs->getID()) | 
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|  | 66 | return false; | 
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|  | 67 | delete tempGamestate_; | 
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|  | 68 | } | 
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|  | 69 | tempGamestate_=gs; | 
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|  | 70 | return true; | 
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|  | 71 | } | 
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| [1747] | 72 |  | 
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| [1769] | 73 | bool GamestateClient::processGamestates(){ | 
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| [1707] | 74 | if(tempGamestate_==NULL) | 
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| [1769] | 75 | return false; | 
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| [1707] | 76 | int id = GAMESTATEID_INITIAL; | 
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| [1751] | 77 | packet::Gamestate *processed = processGamestate(tempGamestate_); | 
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| [1767] | 78 | //    assert(processed); | 
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| [2087] | 79 | if (!processed) | 
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|  | 80 | return false; | 
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| [1751] | 81 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs | 
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| [1769] | 82 | tempGamestate_=NULL; | 
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| [1751] | 83 | gamestateMap_[processed->getID()]=processed; | 
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| [1767] | 84 | last_diff_ = processed->getID(); | 
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| [1751] | 85 | id = processed->getID(); | 
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| [1769] | 86 | sendAck(id); | 
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|  | 87 | return true; | 
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| [1707] | 88 | } | 
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|  | 89 |  | 
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|  | 90 |  | 
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|  | 91 | /** | 
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|  | 92 | * This function removes a Synchronisable out of the universe | 
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|  | 93 | * @param it iterator of the list pointing to the object | 
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|  | 94 | * @return iterator pointing to the next object in the list | 
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|  | 95 | */ | 
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| [2171] | 96 | void GamestateClient::removeObject(ObjectList<Synchronisable>::iterator &it) { | 
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|  | 97 | ObjectList<Synchronisable>::iterator temp=it; | 
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| [1707] | 98 | ++it; | 
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|  | 99 | delete  *temp; | 
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|  | 100 | } | 
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|  | 101 |  | 
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|  | 102 | packet::Gamestate *GamestateClient::getGamestate(){ | 
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|  | 103 | packet::Gamestate *gs = new packet::Gamestate(); | 
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| [2087] | 104 | if(!gs->collectData(0)){ | 
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|  | 105 | delete gs; | 
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|  | 106 | return 0; | 
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|  | 107 | } | 
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| [1707] | 108 | return gs; | 
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|  | 109 | } | 
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|  | 110 |  | 
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|  | 111 | void GamestateClient::cleanup(){ | 
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| [2087] | 112 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); | 
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| [1707] | 113 | while(it!=gamestateMap_.end()){ | 
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|  | 114 | if(it->first>=last_diff_) | 
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|  | 115 | break; | 
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|  | 116 | // otherwise delete that stuff | 
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|  | 117 | delete (*it).second; | 
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|  | 118 | temp=it++; | 
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|  | 119 | gamestateMap_.erase(temp); | 
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|  | 120 | } | 
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|  | 121 | tempGamestate_=NULL; | 
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|  | 122 | } | 
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|  | 123 |  | 
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|  | 124 | void GamestateClient::printGamestateMap(){ | 
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| [2087] | 125 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| [1707] | 126 | COUT(4) << "gamestates: "; | 
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|  | 127 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ | 
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|  | 128 | COUT(4) << it->first << ":" << it->second << "|"; | 
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|  | 129 | } | 
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|  | 130 | COUT(4) << std::endl; | 
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|  | 131 |  | 
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|  | 132 | } | 
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| [2087] | 133 |  | 
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| [1769] | 134 | bool GamestateClient::sendAck(unsigned int gamestateID){ | 
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|  | 135 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); | 
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|  | 136 | if(!ack->send()){ | 
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|  | 137 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; | 
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|  | 138 | return false; | 
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|  | 139 | } | 
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|  | 140 | else{ | 
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| [2087] | 141 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; | 
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| [1769] | 142 | return true; | 
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|  | 143 | } | 
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|  | 144 | } | 
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| [1707] | 145 |  | 
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| [1751] | 146 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){ | 
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|  | 147 | if(gs->isCompressed()) | 
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| [1907] | 148 | { | 
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|  | 149 | bool b = gs->decompressData(); | 
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|  | 150 | assert(b); | 
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|  | 151 | } | 
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| [1751] | 152 | if(gs->isDiffed()){ | 
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|  | 153 | packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; | 
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| [1769] | 154 | if(!base){ | 
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|  | 155 | delete gs; | 
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| [1767] | 156 | return 0; | 
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| [1769] | 157 | } | 
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| [1907] | 158 | //       assert(base); //TODO: fix this | 
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| [1751] | 159 | packet::Gamestate *undiffed = gs->undiff(base); | 
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|  | 160 | delete gs; | 
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|  | 161 | gs=undiffed; | 
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| [2087] | 162 | COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; | 
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| [1751] | 163 | } | 
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|  | 164 | if(gs->spreadData()) | 
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|  | 165 | return gs; | 
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|  | 166 | else | 
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|  | 167 | return NULL; | 
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| [1712] | 168 | } | 
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| [1707] | 169 |  | 
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|  | 170 | } | 
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|  | 171 |  | 
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