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source: code/trunk/src/network/ClientConnection.h @ 1152

Last change on this file since 1152 was 1062, checked in by rgrieder, 17 years ago
  • changed header file inclusion order
File size: 2.6 KB
RevLine 
[1056]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[217]29//
30// C++ Interface: ClientConnection
31//
[285]32// Description:
[217]33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
[673]40#ifndef _ClientConnection_H__
41#define _ClientConnection_H__
[217]42
[1062]43#include "NetworkPrereqs.h"
44
[217]45#include <string>
46#include <enet/enet.h>
[777]47
[285]48#include "PacketBuffer.h"
[217]49
[777]50namespace network
51{
52
[217]53#define NETWORK_PORT 55556
54#define NETWORK_CLIENT_MAX_CONNECTIONS 5
[658]55#define NETWORK_CLIENT_TIMEOUT 10
[217]56#define NETWORK_SEND_WAIT 5
57#define NETWORK_CLIENT_CHANNELS 2
[285]58
59
[217]60  class ClientConnection{
[777]61  public:
[217]62    ClientConnection(int port, std::string address);
63    ClientConnection(int port, const char* address);
64    ENetPacket *getPacket(ENetAddress &address); // thread1
[369]65    ENetPacket *getPacket(); // thread1
[217]66    // check wheter the packet queue is empty
67    bool queueEmpty();
68    // create a new listener thread
[229]69    bool createConnection();
[217]70    bool closeConnection();
71    // add a packet to queue for the server
72    bool addPacket(ENetPacket *packet);
73    // send out all queued packets
[229]74    bool sendPackets();
75    // send out all queued packets and save result in event
[217]76    bool sendPackets(ENetEvent *event);
77    bool waitEstablished(int milisec);
[777]78  private:
[217]79    bool processData(ENetEvent *event);
80    // implementation of the listener
81    void receiverThread(); //thread2
82    //packetbuffer
83    bool establishConnection();
84    bool disconnectConnection();
85    PacketBuffer buffer;
86    // enet stuff
87    ENetHost *client;
88    ENetAddress serverAddress;
89    // quit-variable (communication with threads)
90    bool quit;
91    bool established;
92    // clientlist
93    ENetPeer *server;
94  };
[285]95
96
97
98
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101
102
[217]103}
104
[673]105#endif /* _ClientConnection_H__ */
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