| [2398] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [6066] | 23 |  *      Oliver Scheuss | 
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| [2398] | 24 |  *   Co-authors: | 
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| [8706] | 25 |  *      simonmie | 
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| [2398] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file RocketFire.h | 
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 | 31 |     @brief Implementation of the RocketFire class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [6065] | 34 | #include "RocketFire.h" | 
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| [2398] | 35 |  | 
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| [8855] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "util/Math.h" | 
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| [2398] | 38 |  | 
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| [5735] | 39 | #include "weaponsystem/Weapon.h" | 
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 | 40 | #include "weaponsystem/WeaponPack.h" | 
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 | 41 | #include "weaponsystem/WeaponSystem.h" | 
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| [6153] | 42 | #include "worldentities/pawns/Pawn.h" | 
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| [2398] | 43 |  | 
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| [8855] | 44 | #include "weapons/projectiles/Rocket.h" | 
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 | 45 |  | 
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| [2398] | 46 | namespace orxonox | 
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 | 47 | { | 
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| [6065] | 48 |     CreateFactory(RocketFire); | 
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| [2398] | 49 |  | 
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| [6065] | 50 |     RocketFire::RocketFire(BaseObject* creator) : WeaponMode(creator) | 
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| [2398] | 51 |     { | 
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| [6065] | 52 |         RegisterObject(RocketFire); | 
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| [2493] | 53 |  | 
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| [6502] | 54 |         this->reloadTime_ = 0.20f; | 
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| [2918] | 55 |         this->bParallelReload_ = false; | 
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| [8855] | 56 |         this->damage_ = 0.0f; | 
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 | 57 |         this->speed_ = 500.0f; | 
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| [2398] | 58 |  | 
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| [7846] | 59 |         this->setMunitionName("RocketMunition"); | 
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| [6285] | 60 |         // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) | 
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| [2398] | 61 |     } | 
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 | 62 |  | 
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| [6245] | 63 |     RocketFire::~RocketFire() | 
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 | 64 |     { | 
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 | 65 |     } | 
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 | 66 |  | 
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| [8855] | 67 |     /** | 
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 | 68 |     @brief | 
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 | 69 |         Fires the weapon. Creates the Rocket and fires it. | 
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 | 70 |     */ | 
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| [6065] | 71 |     void RocketFire::fire() | 
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| [2398] | 72 |     { | 
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| [6065] | 73 |         Rocket* rocket = new Rocket(this); | 
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| [2398] | 74 |  | 
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| [6153] | 75 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| [6065] | 76 |         rocket->setOrientation(this->getMuzzleOrientation()); | 
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 | 77 |         rocket->setPosition(this->getMuzzlePosition()); | 
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| [6732] | 78 |         rocket->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); | 
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| [6065] | 79 |         rocket->scale(2); | 
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| [2398] | 80 |  | 
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| [8855] | 81 |         rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| [6065] | 82 |         rocket->setDamage(this->getDamage()); | 
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| [8706] | 83 |         rocket->setShieldDamage(this->getShieldDamage()); | 
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 | 84 |         rocket->setHealthDamage(this->getHealthDamage()); | 
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| [2398] | 85 |     } | 
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 | 86 | } | 
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