| [2398] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
| [6066] | 23 | *      Oliver Scheuss | 
|---|
| [2398] | 24 | *   Co-authors: | 
|---|
| [8706] | 25 | *      simonmie | 
|---|
| [2398] | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
| [8855] | 29 | /** | 
|---|
|  | 30 | @file RocketFire.h | 
|---|
|  | 31 | @brief Implementation of the RocketFire class. | 
|---|
|  | 32 | */ | 
|---|
|  | 33 |  | 
|---|
| [6065] | 34 | #include "RocketFire.h" | 
|---|
| [2398] | 35 |  | 
|---|
| [8855] | 36 | #include "core/CoreIncludes.h" | 
|---|
| [3196] | 37 | #include "util/Math.h" | 
|---|
| [2398] | 38 |  | 
|---|
| [5735] | 39 | #include "weaponsystem/Weapon.h" | 
|---|
|  | 40 | #include "weaponsystem/WeaponPack.h" | 
|---|
|  | 41 | #include "weaponsystem/WeaponSystem.h" | 
|---|
| [6153] | 42 | #include "worldentities/pawns/Pawn.h" | 
|---|
| [11052] | 43 | #include "core/XMLPort.h" | 
|---|
| [8855] | 44 | #include "weapons/projectiles/Rocket.h" | 
|---|
|  | 45 |  | 
|---|
| [2398] | 46 | namespace orxonox | 
|---|
|  | 47 | { | 
|---|
| [9667] | 48 | RegisterClass(RocketFire); | 
|---|
| [2398] | 49 |  | 
|---|
| [9667] | 50 | RocketFire::RocketFire(Context* context) : WeaponMode(context) | 
|---|
| [2398] | 51 | { | 
|---|
| [6065] | 52 | RegisterObject(RocketFire); | 
|---|
| [2493] | 53 |  | 
|---|
| [6502] | 54 | this->reloadTime_ = 0.20f; | 
|---|
| [2918] | 55 | this->bParallelReload_ = false; | 
|---|
| [8855] | 56 | this->damage_ = 0.0f; | 
|---|
|  | 57 | this->speed_ = 500.0f; | 
|---|
| [11052] | 58 | this->fuel_ = 10.0f; | 
|---|
| [2398] | 59 |  | 
|---|
| [7846] | 60 | this->setMunitionName("RocketMunition"); | 
|---|
| [6285] | 61 | // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) | 
|---|
| [11052] | 62 |  | 
|---|
|  | 63 | hudImageString_ = "Orxonox/WSHUD_WM_RocketFire"; | 
|---|
| [2398] | 64 | } | 
|---|
|  | 65 |  | 
|---|
| [6245] | 66 | RocketFire::~RocketFire() | 
|---|
|  | 67 | { | 
|---|
|  | 68 | } | 
|---|
|  | 69 |  | 
|---|
| [8855] | 70 | /** | 
|---|
|  | 71 | @brief | 
|---|
| [11052] | 72 | XMLPort for the RocketFire. You can define the maximum lifetime of the rockets | 
|---|
|  | 73 | */ | 
|---|
|  | 74 | void RocketFire::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
|  | 75 | { | 
|---|
|  | 76 | SUPER(RocketFire, XMLPort, xmlelement, mode); | 
|---|
|  | 77 |  | 
|---|
|  | 78 | XMLPortParam(RocketFire, "fuel", setFuel, getFuel, xmlelement, mode); | 
|---|
|  | 79 | } | 
|---|
|  | 80 |  | 
|---|
|  | 81 | /** | 
|---|
|  | 82 | @brief | 
|---|
| [8855] | 83 | Fires the weapon. Creates the Rocket and fires it. | 
|---|
|  | 84 | */ | 
|---|
| [6065] | 85 | void RocketFire::fire() | 
|---|
| [2398] | 86 | { | 
|---|
| [9667] | 87 | Rocket* rocket = new Rocket(this->getContext()); | 
|---|
| [2398] | 88 |  | 
|---|
| [6153] | 89 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
|---|
| [6065] | 90 | rocket->setOrientation(this->getMuzzleOrientation()); | 
|---|
|  | 91 | rocket->setPosition(this->getMuzzlePosition()); | 
|---|
| [10296] | 92 | rocket->setVelocity(this->getMuzzleDirection() * this->speed_); | 
|---|
| [11052] | 93 | rocket->scale(1.0f); | 
|---|
| [2398] | 94 |  | 
|---|
| [8855] | 95 | rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
|---|
| [6065] | 96 | rocket->setDamage(this->getDamage()); | 
|---|
| [8706] | 97 | rocket->setShieldDamage(this->getShieldDamage()); | 
|---|
|  | 98 | rocket->setHealthDamage(this->getHealthDamage()); | 
|---|
| [11052] | 99 | rocket->setMaxFuel(this->fuel_); | 
|---|
| [2398] | 100 | } | 
|---|
|  | 101 | } | 
|---|