| [2398] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [6066] | 23 | *      Oliver Scheuss | 
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| [2398] | 24 | *   Co-authors: | 
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| [8706] | 25 | *      simonmie | 
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| [2398] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file RocketFire.h | 
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|  | 31 | @brief Implementation of the RocketFire class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [6065] | 34 | #include "RocketFire.h" | 
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| [2398] | 35 |  | 
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| [8855] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "util/Math.h" | 
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| [2398] | 38 |  | 
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| [5735] | 39 | #include "weaponsystem/Weapon.h" | 
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|  | 40 | #include "weaponsystem/WeaponPack.h" | 
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|  | 41 | #include "weaponsystem/WeaponSystem.h" | 
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| [6153] | 42 | #include "worldentities/pawns/Pawn.h" | 
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| [2398] | 43 |  | 
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| [8855] | 44 | #include "weapons/projectiles/Rocket.h" | 
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|  | 45 |  | 
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| [2398] | 46 | namespace orxonox | 
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|  | 47 | { | 
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| [9667] | 48 | RegisterClass(RocketFire); | 
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| [2398] | 49 |  | 
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| [9667] | 50 | RocketFire::RocketFire(Context* context) : WeaponMode(context) | 
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| [2398] | 51 | { | 
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| [6065] | 52 | RegisterObject(RocketFire); | 
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| [2493] | 53 |  | 
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| [6502] | 54 | this->reloadTime_ = 0.20f; | 
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| [2918] | 55 | this->bParallelReload_ = false; | 
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| [8855] | 56 | this->damage_ = 0.0f; | 
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|  | 57 | this->speed_ = 500.0f; | 
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| [2398] | 58 |  | 
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| [7846] | 59 | this->setMunitionName("RocketMunition"); | 
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| [6285] | 60 | // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) | 
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| [2398] | 61 | } | 
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|  | 62 |  | 
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| [6245] | 63 | RocketFire::~RocketFire() | 
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|  | 64 | { | 
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|  | 65 | } | 
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|  | 66 |  | 
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| [8855] | 67 | /** | 
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|  | 68 | @brief | 
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|  | 69 | Fires the weapon. Creates the Rocket and fires it. | 
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|  | 70 | */ | 
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| [6065] | 71 | void RocketFire::fire() | 
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| [2398] | 72 | { | 
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| [9667] | 73 | Rocket* rocket = new Rocket(this->getContext()); | 
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| [2398] | 74 |  | 
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| [6153] | 75 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| [6065] | 76 | rocket->setOrientation(this->getMuzzleOrientation()); | 
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|  | 77 | rocket->setPosition(this->getMuzzlePosition()); | 
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| [10296] | 78 | rocket->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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| [6065] | 79 | rocket->scale(2); | 
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| [2398] | 80 |  | 
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| [8855] | 81 | rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| [6065] | 82 | rocket->setDamage(this->getDamage()); | 
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| [8706] | 83 | rocket->setShieldDamage(this->getShieldDamage()); | 
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|  | 84 | rocket->setHealthDamage(this->getHealthDamage()); | 
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| [2398] | 85 | } | 
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|  | 86 | } | 
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