| [3053] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Hagen Seifert | 
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|  | 24 | *   Co-authors: | 
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| [8706] | 25 | *      simonmie | 
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| [3053] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file EnergyDrink.h | 
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|  | 31 | @brief Implementation of the EnergyDrink class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [3053] | 34 | #include "EnergyDrink.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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| [7284] | 38 | #include "core/command/Executor.h" | 
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| [8855] | 39 |  | 
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| [5737] | 40 | #include "graphics/Model.h" | 
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| [5735] | 41 | #include "weaponsystem/Weapon.h" | 
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|  | 42 | #include "weaponsystem/WeaponPack.h" | 
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|  | 43 | #include "weaponsystem/WeaponSystem.h" | 
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| [6732] | 44 | #include "worldentities/pawns/Pawn.h" | 
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| [3053] | 45 |  | 
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| [8855] | 46 | #include "weapons/projectiles/Projectile.h" | 
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|  | 47 | #include "weapons/MuzzleFlash.h" | 
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|  | 48 |  | 
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| [3053] | 49 | namespace orxonox | 
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|  | 50 | { | 
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| [9667] | 51 | RegisterClass(EnergyDrink); | 
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| [3053] | 52 |  | 
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| [9667] | 53 | EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context) | 
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| [3053] | 54 | { | 
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|  | 55 | RegisterObject(EnergyDrink); | 
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|  | 56 |  | 
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| [8855] | 57 | this->reloadTime_ = 0.25f; | 
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|  | 58 | this->damage_ = 0.0f; | 
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| [10294] | 59 | this->speed_ = 750.0f; | 
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| [8855] | 60 | this->delay_ = 0.0f; | 
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| [11108] | 61 | this->timerStarted_ = false; | 
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| [3053] | 62 | this->setMunitionName("FusionMunition"); | 
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| [11108] | 63 | this->setFireSound("sounds/Weapon_EnergyDrink.ogg"); | 
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| [3053] | 64 |  | 
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| [5929] | 65 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); | 
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| [3053] | 66 | this->delayTimer_.stopTimer(); | 
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| [11052] | 67 |  | 
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|  | 68 | hudImageString_ = "Orxonox/WSHUD_WM_EnergyDrink"; | 
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| [3053] | 69 | } | 
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|  | 70 |  | 
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|  | 71 | void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 72 | { | 
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|  | 73 | SUPER(EnergyDrink, XMLPort, xmlelement, mode); | 
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|  | 74 |  | 
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|  | 75 | XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode); | 
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|  | 76 | XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode); | 
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|  | 77 | } | 
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|  | 78 |  | 
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| [8855] | 79 | /** | 
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|  | 80 | @brief | 
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|  | 81 | Sets the delay with which is fired. | 
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|  | 82 | @param delay | 
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|  | 83 | The delay in seconds. | 
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|  | 84 | */ | 
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|  | 85 | void EnergyDrink::setDelay(float delay) | 
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| [3053] | 86 | { | 
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| [8855] | 87 | this->delay_ = delay; | 
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| [3053] | 88 | this->delayTimer_.setInterval(this->delay_); | 
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|  | 89 | } | 
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|  | 90 |  | 
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| [8855] | 91 | /** | 
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|  | 92 | @brief | 
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|  | 93 | Fires the weapon. | 
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|  | 94 | */ | 
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| [3053] | 95 | void EnergyDrink::fire() | 
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|  | 96 | { | 
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| [11108] | 97 | if (!timerStarted_) | 
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|  | 98 | { | 
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|  | 99 | this->delayTimer_.startTimer(); | 
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|  | 100 | this->timerStarted_ = true; | 
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|  | 101 | } | 
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| [3053] | 102 | } | 
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|  | 103 |  | 
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| [11108] | 104 | bool EnergyDrink::fire(float* reloadTime) | 
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|  | 105 | { | 
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|  | 106 | if (!timerStarted_) | 
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|  | 107 | { | 
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|  | 108 | return WeaponMode::fire(reloadTime); | 
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|  | 109 | } | 
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|  | 110 |  | 
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|  | 111 | return false; | 
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|  | 112 | } | 
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|  | 113 |  | 
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| [8855] | 114 | /** | 
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|  | 115 | @brief | 
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|  | 116 | Executes the shot, be creating the projectile and sending it on its way. | 
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|  | 117 | */ | 
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| [3053] | 118 | void EnergyDrink::shot() | 
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|  | 119 | { | 
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| [11108] | 120 | this->timerStarted_ = false; | 
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|  | 121 |  | 
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| [8855] | 122 | // Create the projectile | 
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| [9667] | 123 | Projectile* projectile = new Projectile(this->getContext()); | 
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|  | 124 | Model* model = new Model(projectile->getContext()); | 
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| [3053] | 125 | model->setMeshSource("can.mesh"); | 
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|  | 126 | model->setCastShadows(false); | 
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|  | 127 | projectile->attach(model); | 
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|  | 128 | model->setScale(5); | 
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|  | 129 |  | 
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| [10622] | 130 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| [3053] | 131 | projectile->setOrientation(this->getMuzzleOrientation()); | 
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|  | 132 | projectile->setPosition(this->getMuzzlePosition()); | 
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| [10296] | 133 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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| [3053] | 134 |  | 
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| [8855] | 135 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| [3053] | 136 | projectile->setDamage(this->getDamage()); | 
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| [8706] | 137 | projectile->setShieldDamage(this->getShieldDamage()); | 
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|  | 138 | projectile->setHealthDamage(this->getHealthDamage()); | 
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| [3053] | 139 |  | 
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| [8855] | 140 | // Display a muzzle flash. | 
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|  | 141 | this->muzzleflash(); | 
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| [3053] | 142 | } | 
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| [8855] | 143 |  | 
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|  | 144 | /** | 
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|  | 145 | @brief | 
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|  | 146 | Displays a muzzle flash. | 
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|  | 147 | */ | 
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|  | 148 | void EnergyDrink::muzzleflash() | 
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|  | 149 | { | 
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| [9667] | 150 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext()); | 
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| [8855] | 151 | this->getWeapon()->attach(muzzleFlash); | 
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|  | 152 | muzzleFlash->setPosition(this->getMuzzleOffset()); | 
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|  | 153 | muzzleFlash->setMaterial(this->material_); | 
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|  | 154 | } | 
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| [3053] | 155 | } | 
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