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source: code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc @ 11052

Last change on this file since 11052 was 11052, checked in by landauf, 8 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file EnergyDrink.h
31    @brief Implementation of the EnergyDrink class.
32*/
33
34#include "EnergyDrink.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "core/command/Executor.h"
39
40#include "graphics/Model.h"
41#include "weaponsystem/Weapon.h"
42#include "weaponsystem/WeaponPack.h"
43#include "weaponsystem/WeaponSystem.h"
44#include "worldentities/pawns/Pawn.h"
45
46#include "weapons/projectiles/Projectile.h"
47#include "weapons/MuzzleFlash.h"
48
49namespace orxonox
50{
51    RegisterClass(EnergyDrink);
52
53    EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context)
54    {
55        RegisterObject(EnergyDrink);
56
57        this->reloadTime_ = 0.25f;
58        this->damage_ = 0.0f;
59        this->speed_ = 750.0f;
60        this->delay_ = 0.0f;
61        this->setMunitionName("FusionMunition");
62
63        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this)));
64        this->delayTimer_.stopTimer();
65
66        hudImageString_ = "Orxonox/WSHUD_WM_EnergyDrink";
67    }
68
69    void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(EnergyDrink, XMLPort, xmlelement, mode);
72
73        XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode);
74        XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode);
75    }
76
77    /**
78    @brief
79        Sets the delay with which is fired.
80    @param delay
81        The delay in seconds.
82    */
83    void EnergyDrink::setDelay(float delay)
84    {
85        this->delay_ = delay;
86        this->delayTimer_.setInterval(this->delay_);
87    }
88
89    /**
90    @brief
91        Fires the weapon.
92    */
93    void EnergyDrink::fire()
94    {
95        this->delayTimer_.startTimer();
96    }
97
98    /**
99    @brief
100        Executes the shot, be creating the projectile and sending it on its way.
101    */
102    void EnergyDrink::shot()
103    {
104        // Create the projectile
105        Projectile* projectile = new Projectile(this->getContext());
106        Model* model = new Model(projectile->getContext());
107        model->setMeshSource("can.mesh");
108        model->setCastShadows(false);
109        projectile->attach(model);
110        model->setScale(5);
111
112        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
113        projectile->setOrientation(this->getMuzzleOrientation());
114        projectile->setPosition(this->getMuzzlePosition());
115        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
116
117        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
118        projectile->setDamage(this->getDamage());
119        projectile->setShieldDamage(this->getShieldDamage());
120        projectile->setHealthDamage(this->getHealthDamage());
121
122        // Display a muzzle flash.
123        this->muzzleflash();
124    }
125
126    /**
127    @brief
128        Displays a muzzle flash.
129    */
130    void EnergyDrink::muzzleflash()
131    {
132        MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext());
133        this->getWeapon()->attach(muzzleFlash);
134        muzzleFlash->setPosition(this->getMuzzleOffset());
135        muzzleFlash->setMaterial(this->material_);
136    }
137}
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