| [10836] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [10908] | 23 | *      Jannis Holzer | 
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| [10836] | 24 | *      Fabien Vultier | 
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|  | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | /** | 
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|  | 31 | @file MineProjectile.h | 
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|  | 32 | @brief Implementation of the MineProjectile class. | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #include "MineProjectile.h" | 
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|  | 36 |  | 
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|  | 37 | #include "core/CoreIncludes.h" | 
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| [10908] | 38 | #include "graphics/Model.h" | 
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| [10897] | 39 | #include "core/command/Executor.h" | 
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| [10908] | 40 | #include "graphics/ParticleSpawner.h" | 
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|  | 41 | #include "worldentities/pawns/Pawn.h" | 
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| [10897] | 42 | #include "core/EventIncludes.h" | 
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| [10908] | 43 | #include "sound/WorldSound.h" | 
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| [10836] | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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|  | 47 | RegisterClass(MineProjectile); | 
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|  | 48 |  | 
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| [10908] | 49 | const float MineProjectile::collisionShapeRadius_ = 15.0f; | 
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|  | 50 | const float MineProjectile::damageRadius_ = 200.0f; | 
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|  | 51 | const float MineProjectile::triggerRadius_ = 100.0f; | 
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|  | 52 |  | 
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| [10889] | 53 | MineProjectile::MineProjectile(Context* context) : MovableEntity(context), BasicProjectile() | 
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| [10836] | 54 | { | 
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|  | 55 | RegisterObject(MineProjectile); | 
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|  | 56 |  | 
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| [10908] | 57 | this->bAllowExplosion_ = false; | 
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| [10889] | 58 | this->maxTimeUntilExplosion_ = 10.0f; | 
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|  | 59 | this->timeUntilActivation_ = 1.0f; | 
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| [10836] | 60 |  | 
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| [10908] | 61 | //Create movable entities | 
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|  | 62 | rings1_ = new MovableEntity(this->getContext()); | 
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|  | 63 | this->attach(rings1_); | 
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|  | 64 | rings1_->setPosition(Vector3(0.0,0.0,0.0)); | 
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|  | 65 | rings1_->setAngularVelocity(Vector3(0.0,5.0,0.0)); | 
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| [10889] | 66 |  | 
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| [10908] | 67 | rings2_ = new MovableEntity(this->getContext()); | 
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|  | 68 | this->attach(rings2_); | 
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|  | 69 | rings2_->setPosition(Vector3(0.0,0.0,0.0)); | 
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|  | 70 | rings2_->setAngularVelocity(Vector3(0.0,0.0,5.0)); | 
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|  | 71 |  | 
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|  | 72 | core_ = new MovableEntity(this->getContext()); | 
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|  | 73 | this->attach(core_); | 
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|  | 74 | core_->setPosition(Vector3(0.0,0.0,0.0)); | 
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|  | 75 | core_->setAngularVelocity(Vector3(2.5,2.5,0.0)); | 
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|  | 76 |  | 
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|  | 77 | //Create Models | 
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|  | 78 | //Core | 
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| [10889] | 79 | modelCore_ = new Model(this->getContext()); | 
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|  | 80 | modelCore_->setMeshSource("Mine_Core.mesh"); | 
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|  | 81 | modelCore_->setScale(15.0); | 
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| [10908] | 82 | core_->attach(modelCore_); | 
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| [10889] | 83 | modelCore_->setPosition(Vector3(0,0,0)); | 
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|  | 84 |  | 
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| [10908] | 85 | //Ring 1 | 
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| [10889] | 86 | modelRing1_ = new Model(this->getContext()); | 
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|  | 87 | modelRing1_->setMeshSource("Mine_Ring.mesh"); | 
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|  | 88 | modelRing1_->setScale(15.0); | 
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| [10908] | 89 | rings1_->attach(modelRing1_); | 
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| [10889] | 90 | modelRing1_->setPosition(Vector3(0,0,0)); | 
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|  | 91 | modelRing1_->yaw(Degree(0)); | 
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| [10908] | 92 | //Ring 2 | 
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| [10889] | 93 | modelRing2_ = new Model(this->getContext()); | 
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|  | 94 | modelRing2_->setMeshSource("Mine_Ring.mesh"); | 
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|  | 95 | modelRing2_->setScale(15.0); | 
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| [10908] | 96 | rings1_->attach(modelRing2_); | 
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| [10889] | 97 | modelRing2_->setPosition(Vector3(0,0,0)); | 
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|  | 98 | modelRing2_->yaw(Degree(180)); | 
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| [10908] | 99 | //Ring 3 | 
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|  | 100 | modelRing3_ = new Model(this->getContext()); | 
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|  | 101 | modelRing3_->setMeshSource("Mine_Ring.mesh"); | 
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|  | 102 | modelRing3_->setScale(15.0); | 
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|  | 103 | rings2_->attach(modelRing3_); | 
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|  | 104 | modelRing3_->setPosition(Vector3(0,0,0)); | 
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|  | 105 | modelRing3_->yaw(Degree(90)); | 
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|  | 106 | //Ring 4 | 
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|  | 107 | modelRing4_ = new Model(this->getContext()); | 
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|  | 108 | modelRing4_->setMeshSource("Mine_Ring.mesh"); | 
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|  | 109 | modelRing4_->setScale(15.0); | 
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|  | 110 | rings2_->attach(modelRing4_); | 
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|  | 111 | modelRing4_->setPosition(Vector3(0,0,0)); | 
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|  | 112 | modelRing4_->yaw(Degree(270)); | 
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| [10889] | 113 |  | 
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| [10908] | 114 | emitter_ = NULL; | 
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|  | 115 |  | 
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| [10889] | 116 | if (GameMode::isMaster()) | 
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|  | 117 | { | 
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|  | 118 | this->setMass(10.0f); | 
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| [10911] | 119 | this->setLinearDamping(0.5f); | 
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|  | 120 | this->setAngularDamping(0.1f); | 
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| [10889] | 121 | this->enableCollisionCallback(); | 
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| [10911] | 122 | this->setCollisionResponse(true); | 
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| [10889] | 123 | this->setCollisionType(Dynamic); | 
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|  | 124 |  | 
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|  | 125 | // Create a sphere collision shape and attach it to the projectile. | 
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|  | 126 | collisionShape_ = new SphereCollisionShape(this->getContext()); | 
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| [10908] | 127 | collisionShape_->setRadius(collisionShapeRadius_); | 
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| [10889] | 128 | this->attachCollisionShape(collisionShape_); | 
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| [10908] | 129 | collisionShape_->setPosition(Vector3(0,0,0)); | 
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| [10889] | 130 |  | 
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|  | 131 | // Create a distance trigger and attach it to the projectile. | 
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|  | 132 | distanceTrigger_ = new DistanceTrigger(this->getContext()); | 
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|  | 133 | this->attach(distanceTrigger_); | 
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|  | 134 | distanceTrigger_->setPosition(Vector3(0,0,0)); | 
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| [10908] | 135 | distanceTrigger_->setDistance(triggerRadius_); | 
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| [10889] | 136 | distanceTrigger_->addTarget("Pawn"); | 
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| [10908] | 137 | distanceTrigger_->setStayActive(false); | 
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| [10897] | 138 |  | 
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|  | 139 | this->addEventSource(distanceTrigger_, "explode"); | 
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| [10889] | 140 | } | 
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| [10836] | 141 | } | 
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|  | 142 |  | 
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| [10889] | 143 | MineProjectile::~MineProjectile() | 
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|  | 144 | { | 
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| [10897] | 145 | if (this->isInitialized()) | 
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| [10889] | 146 | { | 
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| [10908] | 147 | modelCore_->destroy(); | 
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|  | 148 | modelRing1_->destroy(); | 
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|  | 149 | modelRing2_->destroy(); | 
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|  | 150 | modelRing3_->destroy(); | 
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|  | 151 | modelRing4_->destroy(); | 
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|  | 152 |  | 
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| [10911] | 153 | if (distanceTrigger_) | 
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|  | 154 | { | 
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|  | 155 | distanceTrigger_->destroy(); | 
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|  | 156 | } | 
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| [10908] | 157 | if (emitter_) | 
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| [10897] | 158 | { | 
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| [10908] | 159 | emitter_->destroy(); | 
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|  | 160 | } | 
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| [10897] | 161 | } | 
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| [10889] | 162 | } | 
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|  | 163 |  | 
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| [10908] | 164 | /** | 
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|  | 165 | @brief | 
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| [10944] | 166 | XMLPort for MineProjectile. | 
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| [10908] | 167 | */ | 
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| [10897] | 168 | void MineProjectile::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 169 | { | 
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|  | 170 | SUPER(MineProjectile, XMLEventPort, xmlelement, mode); | 
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| [10908] | 171 | XMLPortEventState(MineProjectile, BaseObject, "explode", explode, xmlelement, mode); | 
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| [10897] | 172 | } | 
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|  | 173 |  | 
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| [10836] | 174 | /** | 
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|  | 175 | @brief | 
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| [10944] | 176 | Max Time; after this time runs out,the Mine explodes. | 
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| [10836] | 177 | */ | 
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| [10889] | 178 | void MineProjectile::setMaxTimeUntilExplosion(float maxTimeUntilExplosion) | 
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| [10836] | 179 | { | 
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| [10889] | 180 | if (maxTimeUntilExplosion >= 0) | 
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| [10836] | 181 | { | 
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| [10889] | 182 | this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; | 
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|  | 183 | if (GameMode::isMaster()) | 
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|  | 184 | { | 
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| [10908] | 185 | this->explodeTimer_.setTimer(this->maxTimeUntilExplosion_, false, createExecutor(createFunctor(&MineProjectile::explode, this))); | 
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| [10889] | 186 | } | 
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| [10836] | 187 | } | 
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|  | 188 | else | 
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|  | 189 | { | 
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| [10889] | 190 | this->maxTimeUntilExplosion_ = 0; | 
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| [10836] | 191 | } | 
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|  | 192 | } | 
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|  | 193 |  | 
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|  | 194 | /** | 
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|  | 195 | @brief | 
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| [10944] | 196 | The mine can only explode when the activation time has run out. | 
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| [10836] | 197 | */ | 
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| [10889] | 198 | void MineProjectile::setTimeUntilActivation(float timeUntilActivation) | 
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|  | 199 | { | 
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|  | 200 | timeUntilActivation_ = timeUntilActivation; | 
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| [10836] | 201 |  | 
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| [10889] | 202 | if (GameMode::isMaster()) | 
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|  | 203 | { | 
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| [10908] | 204 | this->activationTimer_.setTimer(this->timeUntilActivation_, false, createExecutor(createFunctor(&MineProjectile::allowExplosion, this))); | 
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| [10889] | 205 | } | 
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|  | 206 | } | 
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| [10836] | 207 |  | 
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|  | 208 | /** | 
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|  | 209 | @brief | 
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| [10944] | 210 | Mine explodes, deals damage to pawn within range and destroys itself. | 
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| [10836] | 211 | */ | 
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| [10908] | 212 | void MineProjectile::explode() | 
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| [10836] | 213 | { | 
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| [10908] | 214 | if (bAllowExplosion_) | 
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|  | 215 | { | 
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|  | 216 | if (GameMode::isMaster()) | 
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|  | 217 | { | 
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|  | 218 | // Damage all pawns within the damage radius | 
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|  | 219 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) | 
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|  | 220 | { | 
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|  | 221 | Vector3 distanceVector = it->getWorldPosition()-this->getWorldPosition(); | 
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|  | 222 | if(distanceVector.length()< damageRadius_) | 
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|  | 223 | { | 
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|  | 224 | it->hit(this->getShooter(), it->getWorldPosition(), NULL, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); | 
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|  | 225 | } | 
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|  | 226 | } | 
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|  | 227 | } | 
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| [10836] | 228 |  | 
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| [10908] | 229 | this->destructionEffect(); | 
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|  | 230 | this->destroyLater(); | 
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|  | 231 | } | 
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|  | 232 | } | 
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| [10836] | 233 |  | 
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| [10908] | 234 | /** | 
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|  | 235 | @brief | 
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| [10944] | 236 | Mine is ready to explode. | 
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| [10908] | 237 | */ | 
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|  | 238 | void MineProjectile::allowExplosion() | 
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|  | 239 | { | 
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|  | 240 | // Allow explosion | 
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|  | 241 | bAllowExplosion_ = true; | 
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|  | 242 | // Add particle effect | 
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|  | 243 | emitter_ = new ParticleEmitter(this->getContext()); | 
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|  | 244 | this->attach(emitter_); | 
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|  | 245 | emitter_->setOrientation(this->getOrientation()); | 
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|  | 246 | emitter_->setSource("Orxonox/mineparticle"); | 
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| [10836] | 247 | } | 
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| [10889] | 248 |  | 
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| [10908] | 249 | void MineProjectile::destructionEffect() | 
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| [10889] | 250 | { | 
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| [10908] | 251 | ParticleSpawner *effect1, *effect2, *effect3; | 
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|  | 252 |  | 
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|  | 253 | effect1 = new ParticleSpawner(this->getContext()); | 
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|  | 254 | effect2 = new ParticleSpawner(this->getContext()); | 
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|  | 255 | effect3 = new ParticleSpawner(this->getContext()); | 
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| [10889] | 256 |  | 
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| [10908] | 257 | effect1->setPosition(this->getPosition()); | 
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|  | 258 | effect1->setOrientation(this->getOrientation()); | 
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|  | 259 | effect1->setDestroyAfterLife(true); | 
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|  | 260 | effect1->setSource("Orxonox/MineExpl"); | 
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|  | 261 | effect1->setLifetime(2.5f); | 
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|  | 262 |  | 
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|  | 263 | effect2->setPosition(this->getPosition()); | 
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|  | 264 | effect2->setOrientation(this->getOrientation()); | 
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|  | 265 | effect2->setDestroyAfterLife(true); | 
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|  | 266 | effect2->setSource("Orxonox/MineExpl1"); | 
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|  | 267 | effect2->setLifetime(2.5f); | 
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|  | 268 |  | 
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|  | 269 | effect3->setPosition(this->getPosition()); | 
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|  | 270 | effect3->setOrientation(this->getOrientation()); | 
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|  | 271 | effect3->setDestroyAfterLife(true); | 
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|  | 272 | effect3->setSource("Orxonox/MineExpl2"); | 
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|  | 273 | effect3->setLifetime(2.5f); | 
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|  | 274 |  | 
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|  | 275 | // Explosion sound effect. | 
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|  | 276 | WeakPtr<WorldSound> explosionSound_ = new WorldSound(getContext()); | 
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| [10944] | 277 | explosionSound_->setSource("sounds/minesound.ogg"); | 
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| [10948] | 278 | explosionSound_->setVolume(1.0); | 
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| [10908] | 279 | explosionSound_->play(); | 
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| [10889] | 280 | } | 
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| [10836] | 281 | } | 
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