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Ignore:
Timestamp:
Dec 7, 2015, 4:01:06 PM (10 years ago)
Author:
holzerj
Message:

Polished Mine

File:
1 edited

Legend:

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  • code/branches/particleEffectsHS15/src/modules/weapons/projectiles/MineProjectile.cc

    r10911 r10944  
    164164    /**
    165165    @brief
    166         TODO
     166        XMLPort for MineProjectile.
    167167    */
    168168    void MineProjectile::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
     
    174174    /**
    175175    @brief
    176         TODO
     176        Max Time; after this time runs out,the Mine explodes.
    177177    */
    178178    void MineProjectile::setMaxTimeUntilExplosion(float maxTimeUntilExplosion)
     
    194194    /**
    195195    @brief
    196         TODO
     196        The mine can only explode when the activation time has run out.
    197197    */
    198198    void MineProjectile::setTimeUntilActivation(float timeUntilActivation)
     
    208208    /**
    209209    @brief
    210         TODO
     210        Mine explodes, deals damage to pawn within range and destroys itself.
    211211    */
    212212    void MineProjectile::explode()
     
    234234    /**
    235235    @brief
    236         TODO
     236        Mine is ready to explode.
    237237    */
    238238    void MineProjectile::allowExplosion()
     
    247247    }
    248248
    249     /**
    250     @brief
    251         TODO
    252     */
    253249    void MineProjectile::destructionEffect()
    254250    {
     
    279275        // Explosion sound effect.
    280276        WeakPtr<WorldSound> explosionSound_ = new WorldSound(getContext());
    281         explosionSound_->setSource("sounds/GravityFieldExplosion.ogg");
    282         explosionSound_->setVolume(1.0);
     277        explosionSound_->setSource("sounds/minesound.ogg");
     278        explosionSound_->setVolume(0.8);
    283279        explosionSound_->play();
    284280    }
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