| [2969] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Joel Smely | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file LightningGunProjectile.h | 
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|  | 31 | @brief Implementation of the LightningGunProjectile class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2969] | 34 | #include "LightningGunProjectile.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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| [8729] | 37 | #include "core/command/Executor.h" | 
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| [8855] | 38 | #include "util/Convert.h" | 
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| [2969] | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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|  | 42 | CreateFactory(LightningGunProjectile); | 
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|  | 43 |  | 
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|  | 44 | LightningGunProjectile::LightningGunProjectile(BaseObject* creator) : BillboardProjectile(creator) | 
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|  | 45 | { | 
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|  | 46 | RegisterObject(LightningGunProjectile); | 
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|  | 47 |  | 
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|  | 48 | this->textureIndex_ = 1; | 
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|  | 49 | this->maxTextureIndex_ = 8; | 
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| [5929] | 50 | this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this))); | 
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| [6417] | 51 |  | 
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| [3088] | 52 | registerVariables(); | 
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| [2969] | 53 | } | 
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| [6417] | 54 |  | 
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| [3088] | 55 | void LightningGunProjectile::registerVariables() | 
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|  | 56 | { | 
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|  | 57 | registerVariable(this->materialBase_); | 
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|  | 58 | } | 
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| [6417] | 59 |  | 
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| [8855] | 60 | /** | 
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|  | 61 | @brief | 
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|  | 62 | Set the material. | 
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|  | 63 | @param material | 
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|  | 64 | The name of the material. Material names with 1 to 8 appended must exist. | 
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|  | 65 | */ | 
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| [2969] | 66 | void LightningGunProjectile::setMaterial(const std::string& material) | 
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|  | 67 | { | 
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| [6417] | 68 | this->materialBase_ = material; | 
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|  | 69 |  | 
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| [3280] | 70 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); | 
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| [2969] | 71 | } | 
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|  | 72 |  | 
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| [8855] | 73 | /** | 
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|  | 74 | @brief | 
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|  | 75 | Change the texture. | 
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|  | 76 | */ | 
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| [2969] | 77 | void LightningGunProjectile::changeTexture() | 
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|  | 78 | { | 
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|  | 79 | this->textureIndex_++; | 
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|  | 80 | if (this->textureIndex_ > this->maxTextureIndex_) | 
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|  | 81 | this->textureIndex_ = 1; | 
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| [6417] | 82 |  | 
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| [2969] | 83 | this->setMaterial(this->materialBase_); | 
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|  | 84 | } | 
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|  | 85 | } | 
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