| [2969] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Joel Smely | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file LightningGunProjectile.h | 
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 | 31 |     @brief Implementation of the LightningGunProjectile class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2969] | 34 | #include "LightningGunProjectile.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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| [8729] | 37 | #include "core/command/Executor.h" | 
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| [8855] | 38 | #include "util/Convert.h" | 
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| [2969] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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| [9667] | 42 |     RegisterClass(LightningGunProjectile); | 
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| [2969] | 43 |  | 
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| [9667] | 44 |     LightningGunProjectile::LightningGunProjectile(Context* context) : BillboardProjectile(context) | 
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| [2969] | 45 |     { | 
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 | 46 |         RegisterObject(LightningGunProjectile); | 
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 | 47 |  | 
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 | 48 |         this->textureIndex_ = 1; | 
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| [11108] | 49 |         this->setMass(0.1f); | 
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| [11071] | 50 |         this->setCollisionType(CollisionType::Dynamic); | 
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| [2969] | 51 |         this->maxTextureIndex_ = 8; | 
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| [5929] | 52 |         this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this))); | 
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| [6417] | 53 |  | 
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| [3088] | 54 |         registerVariables(); | 
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| [2969] | 55 |     } | 
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| [6417] | 56 |  | 
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| [3088] | 57 |     void LightningGunProjectile::registerVariables() | 
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 | 58 |     { | 
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 | 59 |         registerVariable(this->materialBase_); | 
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 | 60 |     } | 
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| [6417] | 61 |  | 
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| [8855] | 62 |     /** | 
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 | 63 |     @brief | 
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 | 64 |         Set the material. | 
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 | 65 |     @param material | 
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 | 66 |         The name of the material. Material names with 1 to 8 appended must exist. | 
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 | 67 |     */ | 
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| [2969] | 68 |     void LightningGunProjectile::setMaterial(const std::string& material) | 
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 | 69 |     { | 
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| [6417] | 70 |         this->materialBase_ = material; | 
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 | 71 |  | 
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| [3280] | 72 |         BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); | 
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| [2969] | 73 |     } | 
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 | 74 |  | 
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| [8855] | 75 |     /** | 
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 | 76 |     @brief | 
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 | 77 |         Change the texture. | 
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 | 78 |     */ | 
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| [2969] | 79 |     void LightningGunProjectile::changeTexture() | 
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 | 80 |     { | 
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 | 81 |         this->textureIndex_++; | 
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 | 82 |         if (this->textureIndex_ > this->maxTextureIndex_) | 
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 | 83 |             this->textureIndex_ = 1; | 
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| [6417] | 84 |  | 
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| [2969] | 85 |         this->setMaterial(this->materialBase_); | 
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 | 86 |     } | 
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 | 87 | } | 
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