| [10341] | 1 | /* | 
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|  | 2 | * GravityBombField.h | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Apr 2, 2015 | 
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|  | 5 | *      Author: meggiman | 
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|  | 6 | */ | 
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|  | 7 |  | 
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|  | 8 | #ifndef GRAVITYBOMBFIELD_H_ | 
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|  | 9 | #define GRAVITYBOMBFIELD_H_ | 
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|  | 10 |  | 
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|  | 11 | #include "graphics/ParticleSpawner.h" | 
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|  | 12 | #include "interfaces/RadarViewable.h" | 
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|  | 13 | #include "objects/ForceField.h" | 
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|  | 14 | #include "BasicProjectile.h" | 
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|  | 15 | #include "worldentities/MovableEntity.h" | 
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|  | 16 | #include "core/CoreIncludes.h" | 
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|  | 17 | #include "GravityBomb.h" | 
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| [10409] | 18 | #include "graphics/ParticleSpawner.h" | 
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| [10435] | 19 | #include "tools/ParticleInterface.h" | 
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|  | 20 | #include <stdlib.h> | 
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|  | 21 | #include <time.h> | 
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| [10455] | 22 | #include <math.h> | 
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| [10435] | 23 | #include "graphics/Backlight.h" | 
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| [10604] | 24 | #include "sound/WorldSound.h" | 
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| [10341] | 25 |  | 
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|  | 26 | namespace orxonox { | 
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| [10455] | 27 |  | 
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|  | 28 | /** | 
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| [10601] | 29 | * @class   GravityBombField | 
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| [10455] | 30 | * | 
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| [10601] | 31 | * @brief   This class is used by GravityBomb to place the ForceField and Visual effect to the environment. | 
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|  | 32 | *          The field has a maximum lifetime and gets smaller and stronger the more time passes. In the end, the field explodes and damages all pawns nearby. | 
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| [10455] | 33 | * | 
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| [10601] | 34 | * @author  Manuel Eggimann | 
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|  | 35 | * @date    23.05.2015 | 
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| [10455] | 36 | */ | 
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| [10409] | 37 | class GravityBombField: public ForceField, public RadarViewable { | 
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| [10341] | 38 | public: | 
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| [10601] | 39 | GravityBombField(Context* context); | 
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|  | 40 | virtual ~GravityBombField(); | 
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|  | 41 | virtual void tick(float dt); | 
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|  | 42 | virtual void destroy(); | 
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| [10435] | 43 |  | 
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| [10601] | 44 | /** | 
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|  | 45 | * @fn  void GravityBombField::setShooter(Pawn* shooter) | 
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|  | 46 | * | 
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|  | 47 | * @brief   This function is used to determine save the pawn who created the field and is used inside the GravityBomb class. | 
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|  | 48 | * | 
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|  | 49 | * @author  Manuel Eggimann | 
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|  | 50 | * @date    23.05.2015 | 
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|  | 51 | * | 
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|  | 52 | * @param [in,out]  the Pawn that created the field. | 
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|  | 53 | */ | 
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|  | 54 | void setShooter(Pawn* shooter) | 
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|  | 55 | { this->shooter_ = shooter; } | 
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| [10435] | 56 |  | 
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| [10601] | 57 | Pawn* getShooter() | 
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|  | 58 | { return this->shooter_; } | 
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| [10435] | 59 |  | 
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| [10341] | 60 | private: | 
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| [10601] | 61 | //Set these constants inside GravityBombField.cc to alter the behaviour of the field. | 
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|  | 62 |  | 
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|  | 63 | static const float FORCE_FIELD_LIFETIME;    ///< The lifetime of the ForceField in seconds. After lifetime seconds, has already exploded and the particle effects will start to vanish. | 
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|  | 64 | static const float FORCE_SPHERE_START_RADIUS;   ///< The initial sphere radius of the Force Field. The forcefield gets smaller by time. | 
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|  | 65 | static const float FORCE_SPHERE_START_STRENGTH; ///< The initial Force the Field exerts on every object with non-zero mass. | 
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|  | 66 | static const float FORCE_FIELD_EXPLOSION_DAMMAGE;   ///< The maximum dammage a pawn gets nearby an exploding field. The farer away from explosion center the smaller the dammage. | 
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|  | 67 | static const float EXPLOSION_DURATION;  ///< Determines how fast the shockwave of the Explosion expands. It takes GravityBombField::EXPLOSION_DURATION seconds for the field to expand from 0 radius to GravityBombField::EXPLOSION_RADIUS. | 
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|  | 68 | static const float EXPLOSION_RADIUS;    ///< How far does the shockwave reach. All pawns which outside of a sphere witch this radius rest unharmed by the explosion. | 
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|  | 69 | static const float PEAK_ANGULAR_VELOCITY;   ///< The model of the bomb in the center of the Field does rotate faster and faster as time passes until it reaches PEAK_ANGULAR_VELOCITY at the fields end of life. | 
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|  | 70 | static const float PEAK_EXPLOSION_FORCE;    ///< The peak force the explosion exerts on the pawns nearby. | 
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|  | 71 | static const float CENTRE_MODEL_END_SIZE;   ///< Size of the 3d-model of the bomb in the fields centre. | 
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| [10341] | 72 |  | 
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| [10601] | 73 | float forceSphereRadius_; | 
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|  | 74 | float forceStrength_; | 
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|  | 75 | float lifetime_; | 
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|  | 76 | float modelScaling_; | 
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|  | 77 | Vector3 rotationVector_; | 
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|  | 78 | bool fieldExploded_; | 
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|  | 79 | ParticleEmitter * particleSphere_; | 
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|  | 80 | ParticleEmitter * explosionCross_; | 
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|  | 81 | std::vector<Pawn*> victimsAlreadyDamaged_; | 
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|  | 82 | MovableEntity * bombModel_; | 
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|  | 83 | Pawn* shooter_; | 
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|  | 84 | Backlight* centreLight_; | 
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|  | 85 | WorldSound* explosionSound_; | 
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| [10341] | 86 | }; | 
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|  | 87 |  | 
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|  | 88 | } | 
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|  | 89 | #endif /* GRAVITYBOMBFIELD_H_ */ | 
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|  | 90 |  | 
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