| 
                Last change
                  on this file since 10834 was
                  10629,
                  checked in by fvultier, 10 years ago
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Merged towerdefenseFabien branch back to trunk. The towerdefense Minigame is now a plugin. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
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        | 
            File size:
            1.3 KB
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| 1 | // | 
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| 2 | //  TowerDefenseTower.h | 
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| 3 | //  Orxonox | 
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| 4 | // | 
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| 5 | //  Created by Fabian Mentzer on 29.04.12. | 
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| 6 | //  Copyright (c) 2012 __MyCompanyName__. All rights reserved. | 
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| 7 | // | 
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| 8 |  | 
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| 9 | /** | 
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| 10 | @brief | 
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| 11 | See TowerDefenseTowerDefenseReadme.txt for Information. | 
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| 12 |  | 
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| 13 | @ingroup TowerDefenseTowerDefense | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #ifndef Orxonox_TowerDefenseTower_h | 
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| 18 | #define Orxonox_TowerDefenseTower_h | 
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| 19 |  | 
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| 20 | #include "towerdefense/TowerDefensePrereqs.h" | 
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| 21 | #include "objects/Turret.h" | 
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| 22 |  | 
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| 23 |  | 
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| 24 | namespace orxonox | 
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| 25 | { | 
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| 26 |     class _TowerDefenseExport TowerDefenseTower : public Turret | 
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| 27 |     { | 
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| 28 |     public: | 
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| 29 |         TowerDefenseTower(Context* context); | 
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| 30 |         virtual ~TowerDefenseTower() {}; | 
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| 31 |  | 
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| 32 |         // Maybe later override these to move TowerDefenseTowers with cursor keys | 
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| 33 |         /* | 
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| 34 |         virtual void moveFrontBack(const Vector2& value); | 
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| 35 |         virtual void moveRightLeft(const Vector2& value); | 
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| 36 |         */ | 
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| 37 |  | 
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| 38 |         // Overriding these to stop TowerDefenseTowers from spasing out | 
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| 39 |         //void setOrientation(const Quaternion& orientation); | 
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| 40 |         //virtual void rotateYaw(const Vector2& value); | 
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| 41 |         //virtual void rotatePitch(const Vector2& value); | 
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| 42 |         //virtual void rotateRoll(const Vector2& value); | 
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| 43 |         virtual bool upgradeTower(); | 
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| 44 |  | 
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| 45 |  | 
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| 46 |         void setGame(TowerDefense* Towerdefense) | 
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| 47 |         { assert(Towerdefense); game_ = Towerdefense; } | 
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| 48 |     private: | 
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| 49 |         TowerDefense* game_; | 
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| 50 |         int upgrade; | 
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| 51 |     }; | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | #endif | 
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