| 
                Last change
                  on this file since 10963 was
                  10629,
                  checked in by fvultier, 10 years ago
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          | 
               
Merged towerdefenseFabien branch back to trunk. The towerdefense Minigame is now a plugin. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
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        | 
            File size:
            1.3 KB
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  | Rev | Line |   | 
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| [10142] | 1 | // | 
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 | 2 | //  TowerDefenseTower.h | 
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 | 3 | //  Orxonox | 
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 | 4 | // | 
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 | 5 | //  Created by Fabian Mentzer on 29.04.12. | 
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 | 6 | //  Copyright (c) 2012 __MyCompanyName__. All rights reserved. | 
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 | 7 | // | 
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 | 8 |  | 
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 | 9 | /** | 
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 | 10 | @brief | 
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 | 11 | See TowerDefenseTowerDefenseReadme.txt for Information. | 
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 | 12 |  | 
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 | 13 | @ingroup TowerDefenseTowerDefense | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 |  | 
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 | 17 | #ifndef Orxonox_TowerDefenseTower_h | 
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 | 18 | #define Orxonox_TowerDefenseTower_h | 
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 | 19 |  | 
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 | 20 | #include "towerdefense/TowerDefensePrereqs.h" | 
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| [10622] | 21 | #include "objects/Turret.h" | 
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| [10142] | 22 |  | 
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 | 23 |  | 
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 | 24 | namespace orxonox | 
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 | 25 | { | 
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| [10622] | 26 |     class _TowerDefenseExport TowerDefenseTower : public Turret | 
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| [10142] | 27 |     { | 
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 | 28 |     public: | 
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 | 29 |         TowerDefenseTower(Context* context); | 
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 | 30 |         virtual ~TowerDefenseTower() {}; | 
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 | 31 |  | 
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 | 32 |         // Maybe later override these to move TowerDefenseTowers with cursor keys | 
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 | 33 |         /* | 
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 | 34 |         virtual void moveFrontBack(const Vector2& value); | 
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 | 35 |         virtual void moveRightLeft(const Vector2& value); | 
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 | 36 |         */ | 
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 | 37 |  | 
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 | 38 |         // Overriding these to stop TowerDefenseTowers from spasing out | 
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| [10629] | 39 |         //void setOrientation(const Quaternion& orientation); | 
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 | 40 |         //virtual void rotateYaw(const Vector2& value); | 
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 | 41 |         //virtual void rotatePitch(const Vector2& value); | 
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 | 42 |         //virtual void rotateRoll(const Vector2& value); | 
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| [10158] | 43 |         virtual bool upgradeTower(); | 
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| [10142] | 44 |  | 
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| [10158] | 45 |  | 
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| [10142] | 46 |         void setGame(TowerDefense* Towerdefense) | 
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 | 47 |         { assert(Towerdefense); game_ = Towerdefense; } | 
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 | 48 |     private: | 
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 | 49 |         TowerDefense* game_; | 
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| [10629] | 50 |         int upgrade; | 
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| [10142] | 51 |     }; | 
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 | 52 | } | 
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 | 53 |  | 
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 | 54 |  | 
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 | 55 | #endif | 
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