| [10109] | 1 | // | 
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 | 2 | //  TowerDefenseEnemy.cc | 
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 | 3 | //  Orxonox | 
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 | 4 | // | 
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 | 5 | //  Created by Jonas Erb on 22.10.14. | 
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 | 6 |  | 
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 | 7 | /** | 
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 | 8 | @brief | 
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 | 9 | See TowerDefenseReadme.txt for Information. | 
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 | 10 |  | 
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 | 11 | @ingroup TowerDefense | 
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 | 12 | */ | 
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 | 13 | #include "TowerDefenseEnemy.h" | 
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 | 14 | #include "core/CoreIncludes.h" | 
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 | 15 | //#include "core/XMLPort.h" | 
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 | 16 |  | 
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 | 17 | namespace orxonox | 
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 | 18 | { | 
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 | 19 |     RegisterClass(TowerDefenseEnemy); | 
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 | 20 |  | 
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 | 21 |     /** | 
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 | 22 |     @brief | 
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 | 23 |         Constructor. Registers and initializes the object. | 
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 | 24 |     */ | 
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| [10126] | 25 |     TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) | 
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| [10109] | 26 |     { | 
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 | 27 |         RegisterObject(TowerDefenseEnemy); | 
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 | 28 |  | 
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 | 29 |         this->setCollisionType(WorldEntity::Dynamic); | 
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| [10172] | 30 |         //needed to keep track of the PlayerStats coded in TowerDefense.h | 
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| [10624] | 31 |         this->td = orxonox_cast<TowerDefense*>(this->getGametype()); | 
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| [10629] | 32 |         once_ = false; | 
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| [10109] | 33 |     } | 
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| [10622] | 34 |  | 
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| [10629] | 35 |     TowerDefenseEnemy::~TowerDefenseEnemy() | 
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 | 36 |     { | 
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| [10109] | 37 |  | 
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 | 38 |     } | 
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| [10132] | 39 |  | 
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 | 40 |     void TowerDefenseEnemy::tick(float dt) | 
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| [10629] | 41 |     {    | 
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 | 42 |         //orxout() << "TDE tick1" << endl; | 
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| [10132] | 43 |         SUPER(TowerDefenseEnemy, tick, dt); | 
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| [10629] | 44 |         //orxout() << "TDE tick2" << endl; | 
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| [10132] | 45 |     } | 
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 | 46 |  | 
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| [10629] | 47 |     WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() | 
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| [10256] | 48 |     { | 
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 | 49 |         if (game == NULL) | 
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 | 50 |         { | 
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 | 51 |             for (ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it) | 
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 | 52 |                 game = *it; | 
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 | 53 |         } | 
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 | 54 |         return game; | 
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 | 55 |     } | 
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 | 56 |  | 
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| [10629] | 57 |     void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) | 
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| [10256] | 58 |     { | 
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| [10629] | 59 |         Pawn::damage(damage, healthdamage, shielddamage, originator); | 
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 | 60 |          | 
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| [10256] | 61 |         if (getGame() && once_ == false && getHealth() <= 0) | 
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 | 62 |         { | 
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 | 63 |             getGame()->addCredit(1); | 
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 | 64 |             once_ = true; | 
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 | 65 |         } | 
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 | 66 |     } | 
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| [10109] | 67 | } | 
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