| [9110] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      ... | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file TowerDefenseCenterpoint.cc | 
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 | 31 |     @brief Implementation of the TowerDefenseCenterpoint class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "TowerDefenseCenterpoint.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/XMLPort.h" | 
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 | 38 |  | 
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 | 39 | #include "TowerDefense.h" | 
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 | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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| [9667] | 43 |     RegisterClass(TowerDefenseCenterpoint); | 
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| [9110] | 44 |  | 
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 | 45 |     /** | 
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 | 46 |     @brief | 
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 | 47 |         Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. | 
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 | 48 |     */ | 
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| [9667] | 49 |     TowerDefenseCenterpoint::TowerDefenseCenterpoint(Context* context) : MobileEntity(context) | 
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| [9110] | 50 |     { | 
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 | 51 |         RegisterObject(TowerDefenseCenterpoint); | 
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| [9272] | 52 |  | 
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 | 53 |         this->width_ = 15; | 
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| [9141] | 54 |         this->height_ = 15; | 
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| [9112] | 55 |         this->towerTemplate_ = ""; | 
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| [9272] | 56 |  | 
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| [9175] | 57 |         //this->setCollisionType(Static); | 
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 | 58 |  | 
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| [9272] | 59 |         this->checkGametype(); | 
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| [9175] | 60 |  | 
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| [9110] | 61 |     } | 
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 | 62 |  | 
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 | 63 |     /** | 
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 | 64 |     @brief | 
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 | 65 |         Method to create a TowerDefenseCenterpoint through XML. | 
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 | 66 |     */ | 
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 | 67 |     void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 68 |     { | 
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 | 69 |         SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode); | 
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 | 70 |  | 
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| [9141] | 71 |         XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); | 
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| [9154] | 72 |         XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode); | 
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| [9272] | 73 |         XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode); | 
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| [9112] | 74 |         XMLPortParam(TowerDefenseCenterpoint, "towerTemplate", setTowerTemplate, getTowerTemplate, xmlelement, mode); | 
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| [9272] | 75 |  | 
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| [9143] | 76 |         //TODO: add XMLPortObject(TowerDefenseCenterpoint, WorldEntity, "waypoints", addWaypoint, getWaypoint,  xmlelement, mode); | 
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 | 77 |         // This was copied and shightly modified from WaypointController.cc ; there are no getters and setters and no membervariable yet | 
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 | 78 |         // The centerpoint should have all waypoints for "attached" to it. By using this function you can seperately add waypoints | 
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 | 79 |         // When you spawn a new enemy you should let it be controlled by a WaypointController. And that controller should get the waypoints. | 
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 | 80 |  | 
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 | 81 |         // Alternatively you can manage the waypoints directly in TowerDefense.cc | 
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| [9110] | 82 |     } | 
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 | 83 |  | 
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 | 84 |     /** | 
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 | 85 |     @brief | 
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 | 86 |         Is called when the gametype has changed. | 
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 | 87 |     */ | 
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 | 88 |     void TowerDefenseCenterpoint::changedGametype() | 
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 | 89 |     { | 
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 | 90 |         SUPER(TowerDefenseCenterpoint, changedGametype); | 
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 | 91 |  | 
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 | 92 |         // Check, whether it's still TowerDefense. | 
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 | 93 |         this->checkGametype(); | 
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 | 94 |     } | 
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 | 95 |  | 
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 | 96 |     /** | 
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 | 97 |     @brief | 
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 | 98 |         Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. | 
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 | 99 |     */ | 
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 | 100 |     void TowerDefenseCenterpoint::checkGametype() | 
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 | 101 |     { | 
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| [9272] | 102 |         if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense))) | 
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| [9110] | 103 |         { | 
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| [9272] | 104 |             // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point | 
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| [9136] | 105 |             TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get()); | 
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 | 106 |             towerDefenseGametype->setCenterpoint(this); | 
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| [9110] | 107 |         } | 
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 | 108 |     } | 
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 | 109 | } | 
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