| [9110] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file TowerDefenseCenterpoint.cc | 
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|  | 31 | @brief Implementation of the TowerDefenseCenterpoint class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "TowerDefenseCenterpoint.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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|  | 38 |  | 
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|  | 39 | #include "TowerDefense.h" | 
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|  | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [9667] | 43 | RegisterClass(TowerDefenseCenterpoint); | 
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| [9110] | 44 |  | 
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|  | 45 | /** | 
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|  | 46 | @brief | 
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|  | 47 | Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. | 
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|  | 48 | */ | 
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| [9667] | 49 | TowerDefenseCenterpoint::TowerDefenseCenterpoint(Context* context) : MobileEntity(context) | 
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| [9110] | 50 | { | 
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|  | 51 | RegisterObject(TowerDefenseCenterpoint); | 
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| [9272] | 52 |  | 
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|  | 53 | this->width_ = 15; | 
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| [9141] | 54 | this->height_ = 15; | 
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| [9112] | 55 | this->towerTemplate_ = ""; | 
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| [9272] | 56 |  | 
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| [9175] | 57 | //this->setCollisionType(Static); | 
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|  | 58 |  | 
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| [9272] | 59 | this->checkGametype(); | 
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| [9175] | 60 |  | 
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| [9110] | 61 | } | 
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|  | 62 |  | 
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|  | 63 | /** | 
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|  | 64 | @brief | 
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|  | 65 | Method to create a TowerDefenseCenterpoint through XML. | 
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|  | 66 | */ | 
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|  | 67 | void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 68 | { | 
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|  | 69 | SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode); | 
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|  | 70 |  | 
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| [9141] | 71 | XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); | 
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| [9154] | 72 | XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode); | 
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| [9272] | 73 | XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode); | 
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| [9112] | 74 | XMLPortParam(TowerDefenseCenterpoint, "towerTemplate", setTowerTemplate, getTowerTemplate, xmlelement, mode); | 
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| [9272] | 75 |  | 
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| [9143] | 76 | //TODO: add XMLPortObject(TowerDefenseCenterpoint, WorldEntity, "waypoints", addWaypoint, getWaypoint,  xmlelement, mode); | 
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|  | 77 | // This was copied and shightly modified from WaypointController.cc ; there are no getters and setters and no membervariable yet | 
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|  | 78 | // The centerpoint should have all waypoints for "attached" to it. By using this function you can seperately add waypoints | 
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|  | 79 | // When you spawn a new enemy you should let it be controlled by a WaypointController. And that controller should get the waypoints. | 
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|  | 80 |  | 
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|  | 81 | // Alternatively you can manage the waypoints directly in TowerDefense.cc | 
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| [9110] | 82 | } | 
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|  | 83 |  | 
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|  | 84 | /** | 
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|  | 85 | @brief | 
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|  | 86 | Is called when the gametype has changed. | 
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|  | 87 | */ | 
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|  | 88 | void TowerDefenseCenterpoint::changedGametype() | 
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|  | 89 | { | 
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|  | 90 | SUPER(TowerDefenseCenterpoint, changedGametype); | 
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|  | 91 |  | 
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|  | 92 | // Check, whether it's still TowerDefense. | 
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|  | 93 | this->checkGametype(); | 
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|  | 94 | } | 
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|  | 95 |  | 
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|  | 96 | /** | 
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|  | 97 | @brief | 
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|  | 98 | Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. | 
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|  | 99 | */ | 
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|  | 100 | void TowerDefenseCenterpoint::checkGametype() | 
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|  | 101 | { | 
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| [9272] | 102 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense))) | 
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| [9110] | 103 | { | 
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| [9272] | 104 | // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point | 
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| [9136] | 105 | TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get()); | 
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|  | 106 | towerDefenseGametype->setCenterpoint(this); | 
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| [9110] | 107 | } | 
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|  | 108 | } | 
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|  | 109 | } | 
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