| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  * | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 |  /** | 
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| 30 |     @brief | 
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| 31 |         GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. | 
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| 32 |  | 
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| 33 |     @ingroup TowerDefense | 
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| 34 |  */ | 
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| 35 |  | 
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| 36 |  | 
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| 37 | #ifndef _TowerDefense_H__ | 
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| 38 | #define _TowerDefense_H__ | 
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| 39 | #include "TDCoordinate.h" | 
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| 40 | #include "TowerDefenseSelecter.h" | 
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| 41 | #include "towerdefense/TowerDefensePrereqs.h" | 
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| 42 | #include "gametypes/TeamDeathmatch.h" | 
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| 43 | #include "TowerDefenseEnemy.h" | 
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| 44 | #include "util/Output.h" | 
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| 45 | #include "TowerDefenseField.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |     class _TowerDefenseExport TowerDefense : public TeamDeathmatch | 
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| 50 |     { | 
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| 51 |     public: | 
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| 52 |         TowerDefense(Context* context); | 
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| 53 |         virtual ~TowerDefense();         | 
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| 54 |         void addTowerDefenseEnemy(int templatenr); | 
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| 55 |         virtual void start(); //<! The function is called when the gametype starts | 
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| 56 |         virtual void end(); | 
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| 57 |         virtual void tick(float dt); | 
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| 58 |         virtual void spawnPlayer(PlayerInfo* player); | 
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| 59 |         PlayerInfo* getPlayer(void) const; | 
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| 60 |         int getCredit(){ return this->credit_; } | 
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| 61 |         void payCredit(int pay){ this->credit_ -= pay; } | 
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| 62 |         int getLifes(){ return this->lifes_; } | 
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| 63 |         int getWaveNumber(){ return this->waveNumber_; } | 
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| 64 |         void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; } | 
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| 65 |         void setCredit(int credit){ credit_ = credit; } | 
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| 66 |         void setLifes(int lifes){ lifes_ = lifes; }         | 
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| 67 |         void buyTower(int cost){ cost -= cost;} | 
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| 68 |         void addCredit(int credit) { credit_+=credit; } | 
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| 69 |         int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } | 
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| 70 |         TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; } | 
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| 71 |         void setCenterpoint(TowerDefenseCenterpoint* centerpoint);         | 
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| 72 |         void addTower(int x, int y); | 
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| 73 |         void upgradeTower(int x, int y);  | 
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| 74 |         virtual TDCoordinate* getNextStreetCoord(TDCoordinate*); | 
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| 75 |          | 
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| 76 |         TowerDefenseSelecter* selecter;         | 
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| 77 |  | 
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| 78 |     private: | 
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| 79 |         void createFields(); | 
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| 80 |  | 
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| 81 |         orxonox::WeakPtr<TowerDefenseCenterpoint> center_; | 
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| 82 |         PlayerInfo* player_; | 
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| 83 |         float timeSinceLastSpawn_; | 
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| 84 |         float timeUntilNextWave_; | 
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| 85 |         int waveSize_; | 
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| 86 |         int credit_; | 
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| 87 |         int waveNumber_; | 
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| 88 |         int lifes_; | 
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| 89 |         std::list<orxonox::WeakPtr<TowerDefenseEnemy> > enemies_; | 
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| 90 |         TowerDefenseField* fields_[16][16]; | 
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| 91 |         std::vector<orxonox::WeakPtr<TowerDefenseField> > waypoints_; | 
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| 92 |         Vector3 endpoint_; | 
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| 93 |         Vector3 offset_;         | 
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| 94 |     }; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | #endif /* _TowerDefense_H__ */ | 
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