| [9098] | 1 | /* | 
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| [9112] | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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| [9098] | 4 |  * | 
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| [9112] | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  * | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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| [9098] | 27 |  */ | 
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| [9272] | 28 |  | 
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| [9141] | 29 |  /** | 
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| [9272] | 30 |     @brief | 
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 | 31 |         GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. | 
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 | 32 |  | 
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 | 33 |     @ingroup TowerDefense | 
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| [9141] | 34 |  */ | 
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| [9098] | 35 |  | 
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| [9272] | 36 |  | 
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| [9112] | 37 | #ifndef _TowerDefense_H__ | 
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 | 38 | #define _TowerDefense_H__ | 
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| [10258] | 39 | #include "TDCoordinate.h" | 
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| [9112] | 40 | #include "towerdefense/TowerDefensePrereqs.h" | 
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 | 41 | #include "gametypes/Deathmatch.h" | 
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| [10258] | 42 | #include "TowerDefenseEnemy.h" | 
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 | 43 | #include "util/Output.h" | 
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 | 44 | #include "core/object/WeakPtr.h" | 
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| [9272] | 45 |  | 
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| [9112] | 46 | namespace orxonox | 
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 | 47 | { | 
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| [9272] | 48 |     class _TowerDefenseExport TowerDefense : public Deathmatch | 
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| [9112] | 49 |     { | 
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| [9272] | 50 |     public: | 
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| [9667] | 51 |         TowerDefense(Context* context); | 
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| [9272] | 52 |         virtual ~TowerDefense(); | 
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| [9143] | 53 |  | 
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| [10258] | 54 |         std::vector<orxonox::WeakPtr<TowerDefenseEnemy> > TowerDefenseEnemyvector; | 
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 | 55 |         bool towermatrix[16][16]; | 
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 | 56 |         void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr); | 
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| [9272] | 57 |         virtual void start(); //<! The function is called when the gametype starts | 
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 | 58 |         virtual void end(); | 
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 | 59 |         virtual void tick(float dt); | 
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 | 60 |         //virtual void playerEntered(PlayerInfo* player); | 
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 | 61 |         //virtual bool playerLeft(PlayerInfo* player); | 
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| [10258] | 62 |         //Player Stats (set,get, reduce) | 
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 | 63 |         int getCredit(){ return this->credit_; } | 
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 | 64 |         int getLifes(){ return this->lifes_; } | 
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 | 65 |         int getWaveNumber(){ return this->waves_; } | 
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 | 66 |         void setCredit(int credit){ credit_ = credit; } | 
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 | 67 |         void setLifes(int lifes){ lifes_ = lifes; } | 
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 | 68 |         void setWaveNumber(int wavenumber){ waves_=wavenumber; } | 
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 | 69 |         void buyTower(int cost){ credit_ -= cost;} | 
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 | 70 |         void addCredit(int credit) { credit_+=credit; } | 
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 | 71 |         void nextwave(){ waves_++;} | 
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 | 72 |         int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } | 
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| [9143] | 73 |  | 
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| [9272] | 74 |         //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); | 
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| [9347] | 75 |         //virtual void playerScored(PlayerInfo* player, int score); | 
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| [9272] | 76 |  | 
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 | 77 |  | 
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 | 78 |         /*  Called by TowerDefenseCenterpoint upon game start | 
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 | 79 |             The centerpoint is used to create towers | 
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 | 80 |         */ | 
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 | 81 |         void setCenterpoint(TowerDefenseCenterpoint *centerpoint); | 
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 | 82 |  | 
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 | 83 |         /* Adds a tower at x, y in the playfield */ | 
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 | 84 |         void addTower(int x, int y); | 
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 | 85 |  | 
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| [10258] | 86 |         void upgradeTower(int x, int y); | 
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| [9272] | 87 |         /* Part of a temporary hack to allow the player to add towers */ | 
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 | 88 |         ConsoleCommand* dedicatedAddTower_; | 
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| [10258] | 89 |         ConsoleCommand* dedicatedUpgradeTower_; | 
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| [9272] | 90 |  | 
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 | 91 |         //TODO: void spawnNewWave() | 
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 | 92 |         //TODO: create a timer which regularly calls the spawnNewWave function  (time driven) | 
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 | 93 |         //      or spawn a new wave when the old wave has been killed           (event driven) | 
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 | 94 |  | 
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 | 95 |  | 
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 | 96 |     private: | 
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 | 97 |         TowerDefenseCenterpoint *center_; | 
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| [10258] | 98 |         float time; | 
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 | 99 |         float time2; | 
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 | 100 |         int credit_; | 
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 | 101 |         int waves_; | 
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 | 102 |         int lifes_; | 
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| [9272] | 103 |  | 
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 | 104 |         /* handles stats */ | 
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| [10258] | 105 |         bool hasEnoughCreditForTower(int towerCost); | 
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 | 106 |         bool hasEnoughCreditForUpgrade(); | 
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| [9272] | 107 |  | 
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 | 108 |  | 
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 | 109 |  | 
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| [10258] | 110 |         std::vector<TowerTurret*> towers_; | 
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| [9112] | 111 |     }; | 
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 | 112 | } | 
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 | 113 |  | 
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 | 114 | #endif /* _TowerDefense_H__ */ | 
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