| [9135] | 1 | // | 
|---|
 | 2 | //  Tower.cc | 
|---|
 | 3 | //  Orxonox | 
|---|
 | 4 | // | 
|---|
 | 5 | //  Created by Fabian Mentzer on 29.04.12. | 
|---|
 | 6 | //  Copyright (c) 2012 __MyCompanyName__. All rights reserved. | 
|---|
 | 7 | // | 
|---|
 | 8 |  | 
|---|
| [9141] | 9 | /* Not implemented fully */ | 
|---|
 | 10 |  | 
|---|
| [9135] | 11 | #include "Tower.h" | 
|---|
 | 12 |  | 
|---|
 | 13 | #include "core/CoreIncludes.h" | 
|---|
 | 14 | //#include "core/XMLPort.h" | 
|---|
 | 15 |  | 
|---|
 | 16 | namespace orxonox | 
|---|
 | 17 | { | 
|---|
| [9667] | 18 |     RegisterClass(Tower); | 
|---|
| [9272] | 19 |  | 
|---|
| [9135] | 20 |     /** | 
|---|
| [9272] | 21 |     @brief | 
|---|
 | 22 |         Constructor. Registers and initializes the object. | 
|---|
 | 23 |     */ | 
|---|
| [9667] | 24 |     Tower::Tower(Context* context) : Pawn(context) | 
|---|
| [9135] | 25 |     { | 
|---|
 | 26 |         RegisterObject(Tower); | 
|---|
| [9175] | 27 |  | 
|---|
 | 28 |         this->setCollisionType(WorldEntity::Dynamic); | 
|---|
 | 29 |  | 
|---|
| [9213] | 30 |         //this->removeAllEngines(); | 
|---|
| [9175] | 31 |  | 
|---|
| [9135] | 32 |         /* | 
|---|
 | 33 |         this->size_ = 10.0f; | 
|---|
 | 34 |         this->delay_ = false; | 
|---|
 | 35 |         this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this))); | 
|---|
| [9272] | 36 |         */ | 
|---|
| [9135] | 37 |     } | 
|---|
| [9272] | 38 |  | 
|---|
 | 39 |     void Tower::setOrientation(const Quaternion& orientation) | 
|---|
 | 40 |     { | 
|---|
 | 41 |         static int ori; | 
|---|
 | 42 |         orxout() << "orientation " << ++ori << endl; | 
|---|
 | 43 |     } | 
|---|
 | 44 |  | 
|---|
 | 45 |     void Tower::rotateYaw(const Vector2& value) | 
|---|
 | 46 |     { | 
|---|
 | 47 |         static int yaw; | 
|---|
 | 48 |         orxout() << "rotateYaw " << ++yaw << endl; | 
|---|
 | 49 |     } | 
|---|
 | 50 |  | 
|---|
 | 51 |     void Tower::rotatePitch(const Vector2& value) | 
|---|
 | 52 |     { | 
|---|
 | 53 |         static int pitch; | 
|---|
 | 54 |         orxout() << "rotatePitch " << ++pitch << endl; | 
|---|
 | 55 |     } | 
|---|
 | 56 |  | 
|---|
 | 57 |     void Tower::rotateRoll(const Vector2& value) | 
|---|
 | 58 |     { | 
|---|
 | 59 |         static int roll; | 
|---|
 | 60 |         orxout() << "rotateRoll" << ++roll << endl; | 
|---|
 | 61 |     } | 
|---|
 | 62 |  | 
|---|
 | 63 |     // This function is called whenever a player presses the up or the down key. | 
|---|
| [9143] | 64 |     // You have to implement what happens when the up or the down key is pressed. | 
|---|
 | 65 |     // value.x < 0 means: down key is pressed. | 
|---|
 | 66 |     // I suggest to create a new class which is a controllable entity I will refer to as "TowerMover". This is the controllable entity that the | 
|---|
 | 67 |     // player controls in order to move the tower along the centerpoint and in order to place the tower at the appropriate position. | 
|---|
 | 68 |     // | 
|---|
 | 69 |  | 
|---|
 | 70 |     // The tower itsself is controlled by a WayPointPatroController at the instance you place it on the centerpoint. | 
|---|
 | 71 |     //(don't forget to set the team_ parameter such that all tower are in the same team) | 
|---|
 | 72 |  | 
|---|
 | 73 |     //How to move a tower: simply attach the tower to the TowerMover | 
|---|
 | 74 |     //How to place a tower: detach the tower from the TowerMover | 
|---|
 | 75 |  | 
|---|
| [9135] | 76 |     /** | 
|---|
| [9272] | 77 |     @brief | 
|---|
 | 78 |         Overloaded the function to rotate the stone. | 
|---|
 | 79 |     @param value | 
|---|
 | 80 |         A vector whose first component is the angle by which to rotate. | 
|---|
 | 81 |     */ | 
|---|
 | 82 |     /* | 
|---|
| [9135] | 83 |     void Tower::moveFrontBack(const Vector2& value) | 
|---|
 | 84 |     { | 
|---|
| [9161] | 85 |         //orxout() << "frontBack.x: " << value.x << endl; | 
|---|
| [9135] | 86 |     } | 
|---|
| [9272] | 87 |     */ | 
|---|
 | 88 |  | 
|---|
| [9135] | 89 |     /** | 
|---|
| [9272] | 90 |     @brief | 
|---|
 | 91 |         Overloaded the function to steer the stone right and left | 
|---|
 | 92 |     @param value | 
|---|
 | 93 |         A vector whose first component is the direction in which we want to steer the stone. | 
|---|
 | 94 |     */ | 
|---|
 | 95 |     /* | 
|---|
| [9135] | 96 |     void Tower::moveRightLeft(const Vector2& value) | 
|---|
 | 97 |     { | 
|---|
| [9272] | 98 |         //orxout() << "rightLeft.x: " << value.x << endl; | 
|---|
 | 99 |  | 
|---|
| [9135] | 100 |         if(!this->delay_) | 
|---|
 | 101 |         { | 
|---|
 | 102 |             const Vector3& position = this->getPosition(); | 
|---|
 | 103 |             Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z); | 
|---|
 | 104 |             if(!this->tetris_->isValidMove(this, newPos)) | 
|---|
 | 105 |                 return; | 
|---|
| [9272] | 106 |  | 
|---|
| [9135] | 107 |             this->setPosition(newPos); | 
|---|
 | 108 |             this->delay_ = true; | 
|---|
 | 109 |             this->delayTimer_.startTimer(); | 
|---|
| [9272] | 110 |         } | 
|---|
| [9135] | 111 |     } | 
|---|
| [9272] | 112 |     */ | 
|---|
| [9143] | 113 | } | 
|---|