| [11405] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [11416] | 23 |  *      Julien Kindle | 
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| [11405] | 24 |  * | 
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 | 25 |  */ | 
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 | 26 |  | 
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 | 27 | #include "SOBHUDInfo.h" | 
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 | 28 |  | 
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 | 29 | #include "core/CoreIncludes.h" | 
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 | 30 | #include "core/XMLPort.h" | 
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 | 31 | #include "util/Convert.h" | 
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 | 32 | #include "SOB.h" | 
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 | 33 | #include <sstream> | 
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 | 34 | #include <iomanip> | 
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 | 35 |  | 
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 | 36 |  | 
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 | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     RegisterClass(SOBHUDInfo); | 
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 | 41 |  | 
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 | 42 |     SOBHUDInfo::SOBHUDInfo(Context* context) : OverlayText(context) | 
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 | 43 |     { | 
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 | 44 |         RegisterObject(SOBHUDInfo); | 
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 | 45 |  | 
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 | 46 |         this->SOBGame = nullptr; | 
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 | 47 |          | 
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 | 48 |     } | 
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 | 49 |  | 
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 | 50 |     void SOBHUDInfo::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 51 |     { | 
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 | 52 |         SUPER(SOBHUDInfo, XMLPort, xmlelement, mode); | 
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 | 53 |         XMLPortParam(SOBHUDInfo, "type",     setType,     getType,     xmlelement, mode).defaultValues(false); | 
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 | 54 |  | 
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 | 55 |  | 
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 | 56 |     } | 
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 | 57 |  | 
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 | 58 |     void SOBHUDInfo::tick(float dt) | 
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 | 59 |     { | 
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 | 60 |         SUPER(SOBHUDInfo, tick, dt); | 
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 | 61 |  | 
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| [11416] | 62 |         //If you have a look at the HUD xml file, you can see there are several elements with different types. | 
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| [11405] | 63 |         if (this->SOBGame) | 
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 | 64 |         { | 
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 | 65 |            | 
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| [11416] | 66 |           if (this->type_ == "Coins") {             | 
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| [11412] | 67 |              | 
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| [11405] | 68 |             std::stringstream ss; | 
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 | 69 |             ss << "cc x " << std::setw(2) << std::setfill('0') << SOBGame->getCoins(); | 
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 | 70 |             std::string s = ss.str(); | 
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 | 71 |  | 
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 | 72 |             this->setCaption(s); | 
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 | 73 |              | 
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| [11412] | 74 |         } | 
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 | 75 |         if (this->type_ == "Points") { | 
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| [11405] | 76 |             std::stringstream ss; | 
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 | 77 |             ss << std::setw(6) << std::setfill('0') << SOBGame->getPoints(); | 
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 | 78 |             std::string s = ss.str(); | 
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 | 79 |             this->setCaption(s); | 
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| [11412] | 80 |         } | 
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 | 81 |         if (this->type_ == "Time") { | 
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| [11405] | 82 |             std::stringstream ss; | 
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 | 83 |             ss << SOBGame->getTimeLeft(); | 
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 | 84 |             std::string s = ss.str(); | 
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 | 85 |             this->setCaption(s); | 
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| [11412] | 86 |         } | 
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 | 87 |         if (this->type_ == "Info") { | 
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 | 88 |             std::stringstream ss; | 
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 | 89 |             ss << SOBGame->getInfoText(); | 
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 | 90 |             std::string s = ss.str(); | 
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 | 91 |             this->setCaption(s); | 
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 | 92 |         } | 
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 | 93 |          | 
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| [11405] | 94 |  | 
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| [11412] | 95 |          | 
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| [11405] | 96 |     } | 
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| [11412] | 97 | } | 
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| [11405] | 98 |  | 
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| [11416] | 99 | //No idea why, just implement this method | 
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| [11412] | 100 | void SOBHUDInfo::changedOwner() | 
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 | 101 | { | 
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 | 102 |     SUPER(SOBHUDInfo, changedOwner); | 
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 | 103 |  | 
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 | 104 |     if (this->getOwner() && this->getOwner()->getGametype()) | 
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| [11405] | 105 |     { | 
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| [11412] | 106 |         this->SOBGame = orxonox_cast<SOB*>(this->getOwner()->getGametype()); | 
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| [11405] | 107 |     } | 
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| [11412] | 108 |     else | 
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 | 109 |     { | 
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 | 110 |         this->SOBGame = nullptr; | 
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 | 111 |     } | 
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| [11405] | 112 | } | 
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| [11412] | 113 | } | 
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