| [7311] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Damian 'Mozork' Frick | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | /** | 
|---|
| [7456] | 30 |     @file CompleteQuest.h | 
|---|
| [7311] | 31 |     @brief Definition of the CompleteQuest class. | 
|---|
| [7456] | 32 |     @ingroup QuestEffects | 
|---|
| [7311] | 33 | */ | 
|---|
 | 34 |  | 
|---|
 | 35 | #ifndef _CompleteQuest_H__ | 
|---|
 | 36 | #define _CompleteQuest_H__ | 
|---|
 | 37 |  | 
|---|
 | 38 | #include "questsystem/QuestsystemPrereqs.h" | 
|---|
 | 39 | #include "ChangeQuestStatus.h" | 
|---|
 | 40 |  | 
|---|
 | 41 | namespace orxonox | 
|---|
 | 42 | { | 
|---|
| [7552] | 43 |  | 
|---|
| [7311] | 44 |     /** | 
|---|
 | 45 |     @brief | 
|---|
| [7456] | 46 |         Completes a @ref orxonox::Quest "Quest" (with a specified id) for the player invoking the QuestEffect. | 
|---|
| [7311] | 47 |  | 
|---|
 | 48 |         Creating a CompleteQuest through XML goes as follows: | 
|---|
 | 49 |         @code | 
|---|
 | 50 |         <CompleteQuest questId="id" />  //Where id identifies the Quest that should be completed. | 
|---|
 | 51 |         @endcode | 
|---|
| [7552] | 52 |  | 
|---|
| [7311] | 53 |     @author | 
|---|
 | 54 |         Damian 'Mozork' Frick | 
|---|
| [7552] | 55 |  | 
|---|
 | 56 |     @ingroup QuestEffects | 
|---|
| [7311] | 57 |     */ | 
|---|
 | 58 |     class _QuestsystemExport CompleteQuest : public ChangeQuestStatus | 
|---|
 | 59 |     { | 
|---|
 | 60 |         public: | 
|---|
| [9667] | 61 |             CompleteQuest(Context* context); | 
|---|
| [7311] | 62 |             virtual ~CompleteQuest(); | 
|---|
 | 63 |  | 
|---|
| [11071] | 64 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a CompleteQuest object through XML. | 
|---|
| [7311] | 65 |  | 
|---|
| [11071] | 66 |             virtual bool invoke(PlayerInfo* player) override; //!< Invokes the QuestEffect. | 
|---|
| [7311] | 67 |  | 
|---|
 | 68 |     }; | 
|---|
 | 69 |  | 
|---|
 | 70 | } | 
|---|
 | 71 |  | 
|---|
 | 72 | #endif /* _CompleteQuest_H__ */ | 
|---|