| [7311] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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| [7456] | 30 | @file CompleteQuest.cc | 
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| [7311] | 31 | @brief Implementation of the CompleteQuest class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "CompleteQuest.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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| [7456] | 38 |  | 
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|  | 39 | #include "questsystem/Quest.h" | 
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| [7311] | 40 | #include "questsystem/QuestManager.h" | 
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|  | 41 |  | 
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|  | 42 | namespace orxonox | 
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|  | 43 | { | 
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|  | 44 | CreateFactory(CompleteQuest); | 
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|  | 45 |  | 
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|  | 46 | /** | 
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|  | 47 | @brief | 
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|  | 48 | Constructor. Registers the object. | 
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|  | 49 | */ | 
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|  | 50 | CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator) | 
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|  | 51 | { | 
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|  | 52 | RegisterObject(CompleteQuest); | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | /** | 
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|  | 56 | @brief | 
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|  | 57 | Destructor. | 
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|  | 58 | */ | 
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|  | 59 | CompleteQuest::~CompleteQuest() | 
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|  | 60 | { | 
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| [7456] | 61 |  | 
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| [7311] | 62 | } | 
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|  | 63 |  | 
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|  | 64 | /** | 
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|  | 65 | @brief | 
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|  | 66 | Method for creating a CompleteQuest object through XML. | 
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|  | 67 | */ | 
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|  | 68 | void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 69 | { | 
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|  | 70 | SUPER(CompleteQuest, XMLPort, xmlelement, mode); | 
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|  | 71 |  | 
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| [8858] | 72 | orxout(verbose, context::quests) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << endl; | 
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| [7311] | 73 | } | 
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|  | 74 |  | 
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|  | 75 | /** | 
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|  | 76 | @brief | 
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|  | 77 | Invokes the QuestEffect. | 
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|  | 78 | @param player | 
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|  | 79 | The player the QuestEffect is invoked on. | 
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|  | 80 | @return | 
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|  | 81 | Returns true if the QuestEffect was invoked successfully. | 
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|  | 82 | */ | 
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|  | 83 | bool CompleteQuest::invoke(PlayerInfo* player) | 
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|  | 84 | { | 
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| [7552] | 85 | assert(player); | 
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| [7311] | 86 |  | 
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| [8858] | 87 | orxout(verbose_more, context::quests) << "CompleteQuest on player: " << player << " ." << endl; | 
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| [7311] | 88 |  | 
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|  | 89 | Quest* quest; | 
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|  | 90 |  | 
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|  | 91 | try | 
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|  | 92 | { | 
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|  | 93 | quest = QuestManager::getInstance().findQuest(this->getQuestId()); | 
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|  | 94 | if(quest == NULL || !quest->complete(player)) | 
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|  | 95 | return false; | 
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|  | 96 | } | 
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|  | 97 | catch(const Exception& e) | 
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|  | 98 | { | 
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| [8858] | 99 | orxout(internal_warning, context::quests) << e.getFullDescription() << endl; | 
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| [7311] | 100 | return false; | 
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|  | 101 | } | 
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|  | 102 |  | 
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| [8858] | 103 | orxout(verbose, context::quests) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << endl; | 
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| [7311] | 104 | return true; | 
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|  | 105 | } | 
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|  | 106 |  | 
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|  | 107 |  | 
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|  | 108 | } | 
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