| [7311] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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| [7456] | 30 | @file AddQuestHint.h | 
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| [7311] | 31 | @brief Definition of the AddQuestHint class. | 
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| [7456] | 32 | @ingroup QuestEffects | 
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| [7311] | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #ifndef _AddQuestHint_H__ | 
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|  | 36 | #define _AddQuestHint_H__ | 
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|  | 37 |  | 
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|  | 38 | #include "questsystem/QuestsystemPrereqs.h" | 
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|  | 39 |  | 
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|  | 40 | #include <string> | 
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|  | 41 | #include "questsystem/QuestEffect.h" | 
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|  | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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| [7552] | 45 |  | 
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| [7311] | 46 | /** | 
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|  | 47 | @brief | 
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| [7456] | 48 | Adds a @ref orxonox::QuestHint "QuestHint", resp. activates the @ref orxonox::QuestHint "QuestHint" of the given id for the player the QuestEffect is invoked on. | 
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| [7311] | 49 |  | 
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|  | 50 | Creating a AddQuestHint through XML goes as follows: | 
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|  | 51 | @code | 
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|  | 52 | <AddQuestHint hintId="id" />  //Where id identifies the QuestHint that should be added. | 
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|  | 53 | @endcode | 
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| [7552] | 54 |  | 
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| [7311] | 55 | @author | 
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|  | 56 | Damian 'Mozork' Frick | 
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| [7552] | 57 |  | 
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|  | 58 | @ingroup QuestEffects | 
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| [7311] | 59 | */ | 
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|  | 60 | class _QuestsystemExport AddQuestHint : public QuestEffect | 
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|  | 61 | { | 
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|  | 62 | public: | 
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|  | 63 | AddQuestHint(BaseObject* creator); | 
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|  | 64 | virtual ~AddQuestHint(); | 
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|  | 65 |  | 
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|  | 66 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddQuestHint object through XML. | 
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|  | 67 |  | 
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|  | 68 | virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect. | 
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|  | 69 |  | 
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|  | 70 | private: | 
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|  | 71 | std::string hintId_; //!< The id of the QuestHint. | 
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|  | 72 |  | 
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|  | 73 | /** | 
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|  | 74 | @brief Returns the id of the QuestHint. | 
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|  | 75 | @return Returns the id of the QuestHint. | 
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|  | 76 | */ | 
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|  | 77 | inline const std::string & getHintId(void) const | 
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|  | 78 | { return this->hintId_; } | 
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|  | 79 |  | 
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|  | 80 | bool setHintId(const std::string & id); //!< Sets the id of the QuestHint. | 
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|  | 81 |  | 
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|  | 82 | }; | 
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|  | 83 |  | 
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|  | 84 | } | 
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|  | 85 |  | 
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|  | 86 | #endif /* _AddQuestHint_H__ */ | 
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