| [7311] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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| [7456] | 30 |     @file AddQuestHint.h | 
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| [7311] | 31 |     @brief Definition of the AddQuestHint class. | 
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| [7456] | 32 |     @ingroup QuestEffects | 
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| [7311] | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _AddQuestHint_H__ | 
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 | 36 | #define _AddQuestHint_H__ | 
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 | 37 |  | 
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 | 38 | #include "questsystem/QuestsystemPrereqs.h" | 
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 | 39 |  | 
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 | 40 | #include <string> | 
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 | 41 | #include "questsystem/QuestEffect.h" | 
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 | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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| [7552] | 45 |  | 
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| [7311] | 46 |     /** | 
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 | 47 |     @brief | 
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| [7456] | 48 |         Adds a @ref orxonox::QuestHint "QuestHint", resp. activates the @ref orxonox::QuestHint "QuestHint" of the given id for the player the QuestEffect is invoked on. | 
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| [7311] | 49 |  | 
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 | 50 |         Creating a AddQuestHint through XML goes as follows: | 
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 | 51 |         @code | 
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 | 52 |         <AddQuestHint hintId="id" />  //Where id identifies the QuestHint that should be added. | 
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 | 53 |         @endcode | 
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| [7552] | 54 |  | 
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| [7311] | 55 |     @author | 
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 | 56 |         Damian 'Mozork' Frick | 
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| [7552] | 57 |  | 
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 | 58 |     @ingroup QuestEffects | 
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| [7311] | 59 |     */ | 
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 | 60 |     class _QuestsystemExport AddQuestHint : public QuestEffect | 
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 | 61 |     { | 
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 | 62 |         public: | 
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| [9667] | 63 |             AddQuestHint(Context* context); | 
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| [7311] | 64 |             virtual ~AddQuestHint(); | 
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 | 65 |  | 
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| [11071] | 66 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a AddQuestHint object through XML. | 
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| [7311] | 67 |  | 
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| [11071] | 68 |             virtual bool invoke(PlayerInfo* player) override; //!< Invokes the QuestEffect. | 
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| [7311] | 69 |  | 
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 | 70 |         private: | 
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 | 71 |             std::string hintId_; //!< The id of the QuestHint. | 
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 | 72 |  | 
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 | 73 |             /** | 
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 | 74 |             @brief Returns the id of the QuestHint. | 
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 | 75 |             @return Returns the id of the QuestHint. | 
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 | 76 |             */ | 
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 | 77 |             inline const std::string & getHintId(void) const | 
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 | 78 |                 { return this->hintId_; } | 
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 | 79 |  | 
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 | 80 |             bool setHintId(const std::string & id); //!< Sets the id of the QuestHint. | 
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 | 81 |  | 
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 | 82 |     }; | 
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 | 83 |  | 
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 | 84 | } | 
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 | 85 |  | 
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 | 86 | #endif /* _AddQuestHint_H__ */ | 
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