| [2146] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2221] | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Definition of the QuestEffectBeacon class. | 
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| [2221] | 32 | */ | 
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|  | 33 |  | 
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| [2146] | 34 | #ifndef _QuestEffectBeacon_H__ | 
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|  | 35 | #define _QuestEffectBeacon_H__ | 
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|  | 36 |  | 
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| [5722] | 37 | #include "questsystem/QuestsystemPrereqs.h" | 
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| [2146] | 38 |  | 
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| [3196] | 39 | #include <list> | 
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| [5735] | 40 | #include "worldentities/StaticEntity.h" | 
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| [2146] | 41 |  | 
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| [2662] | 42 | namespace orxonox | 
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| [2146] | 43 | { | 
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| [2662] | 44 | namespace QuestEffectBeaconStatus | 
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| [2146] | 45 | { | 
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| [2662] | 46 | //! The status of the beacon, can be either active or inactive. | 
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| [3280] | 47 | enum Value | 
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| [2662] | 48 | { | 
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| [3280] | 49 | Inactive, | 
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|  | 50 | Active | 
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| [2662] | 51 | }; | 
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|  | 52 | } | 
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| [2146] | 53 |  | 
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|  | 54 | /** | 
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|  | 55 | @brief | 
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| [2221] | 56 | A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number QuestEffects on players meeting the condition(s). | 
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| [2208] | 57 | The conditions under which the QuestEffects are invoked on the player are defined by Triggers. | 
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|  | 58 | A QuestEffectBeacon can be executed a defined number of times. | 
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| [2221] | 59 | A QuestEffectBeacon can be inactive or active. | 
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| [5693] | 60 |  | 
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| [2662] | 61 | Creating a QuestEffectBeacon through XML goes as follows: | 
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| [5693] | 62 |  | 
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| [2662] | 63 | <QuestEffectBeacon times=n> //Where 'n' is eighter a number >= 0, which means the QuestEffectBeacon can be executed n times. Or n = -1, which means the QuestEffectBeacon can be executed an infinite number of times. | 
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| [2221] | 64 | <effects> | 
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|  | 65 | <QuestEffect /> //A list of QuestEffects, invoked when the QuestEffectBeacon is executed, see QuestEffect for the full XML representation. | 
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|  | 66 | ... | 
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|  | 67 | <QuestEffect /> | 
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|  | 68 | </effects> | 
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|  | 69 | <events> | 
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| [2662] | 70 | <execute> | 
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|  | 71 | <EventListener event=eventIdString /> | 
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|  | 72 | </execute> | 
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|  | 73 | </events> | 
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|  | 74 | <attached> | 
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|  | 75 | <PlayerTrigger name=eventIdString /> //A PlayerTrigger triggering the execution of the QuestEffectBeacon. | 
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|  | 76 | </attached> | 
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|  | 77 | </QuestEffectBeacon> | 
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| [2146] | 78 | @author | 
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|  | 79 | Damian 'Mozork' Frick | 
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|  | 80 | */ | 
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| [5722] | 81 | class _QuestsystemExport QuestEffectBeacon : public StaticEntity | 
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| [2146] | 82 | { | 
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| [2662] | 83 | public: | 
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|  | 84 | QuestEffectBeacon(BaseObject* creator); | 
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|  | 85 | virtual ~QuestEffectBeacon(); | 
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| [5693] | 86 |  | 
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| [2662] | 87 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestEffectBeacon object through XML. | 
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| [5929] | 88 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [5693] | 89 |  | 
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| [6800] | 90 | bool execute(bool b, BaseObject* trigger); //!< Executes the QuestEffects of the QuestEffectBeacon. | 
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| [5693] | 91 |  | 
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| [2662] | 92 | /** | 
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|  | 93 | @brief Tests whether the QuestEffectBeacon is active. | 
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|  | 94 | @return Returns true if the QuestEffectBeacon is active, fals if not. | 
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|  | 95 | */ | 
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|  | 96 | inline bool isActive(void) | 
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| [3280] | 97 | { return this->status_ == QuestEffectBeaconStatus::Active; } | 
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| [5693] | 98 |  | 
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| [2662] | 99 | bool setActive(bool activate); //!< Set the status of the QuestEffectBeacon. | 
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| [5693] | 100 |  | 
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| [2662] | 101 | protected: | 
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| [2208] | 102 | bool decrementTimes(void); //!< Decrement the number of times the QuestEffectBeacon can still be executed. | 
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| [5693] | 103 |  | 
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| [2221] | 104 | /** | 
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|  | 105 | @brief Returns the number of times the QUestEffectBeacon can still be executed. | 
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|  | 106 | @return Returns the number of times the QUestEffectBeacon can still be executed. | 
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|  | 107 | */ | 
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|  | 108 | inline const int & getTimes(void) const | 
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| [2191] | 109 | { return this->times_; } | 
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| [5693] | 110 |  | 
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| [2191] | 111 | private: | 
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| [2662] | 112 | static const int INFINITE_TIME = -1; //!< Constant to avoid using magic numbers. | 
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| [5693] | 113 |  | 
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| [2208] | 114 | std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player. | 
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| [2146] | 115 | int times_; //!< Number of times the beacon can be exectued. | 
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| [5938] | 116 | QuestEffectBeaconStatus::Value status_; //!< The status of the QuestEffectBeacon, Can be eighter active or inactive. | 
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| [5693] | 117 |  | 
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| [2208] | 118 | bool setTimes(const int & n); //!< Set the number of times the QuestEffectBeacon can be executed. | 
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| [2221] | 119 | bool addEffect(QuestEffect* effect); //!< Add a QuestEffect to the QuestEffectBeacon. | 
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| [5693] | 120 |  | 
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| [2221] | 121 | const QuestEffect* getEffect(unsigned int index) const; //!< Get the QuestEffect at a given index. | 
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| [5693] | 122 |  | 
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| [2146] | 123 | }; | 
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|  | 124 |  | 
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|  | 125 | } | 
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|  | 126 |  | 
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|  | 127 | #endif /* _QuestEffectBeacon_H__ */ | 
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