| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [6417] | 28 |  | 
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| [2261] | 29 | /** | 
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| [7456] | 30 | @file GlobalQuest.cc | 
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| [2662] | 31 | @brief Implementation of the GlobalQuest class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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| [2105] | 34 | #include "GlobalQuest.h" | 
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|  | 35 |  | 
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| [1992] | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [7456] | 38 |  | 
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| [2261] | 39 | #include "QuestEffect.h" | 
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|  | 40 |  | 
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| [2662] | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [1992] | 43 | CreateFactory(GlobalQuest); | 
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|  | 44 |  | 
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| [2068] | 45 | /** | 
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|  | 46 | @brief | 
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| [2261] | 47 | Constructor. Registers the object. | 
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| [2068] | 48 | */ | 
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| [2092] | 49 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) | 
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| [2021] | 50 | { | 
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| [2092] | 51 | RegisterObject(GlobalQuest); | 
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| [2021] | 52 | } | 
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| [2092] | 53 |  | 
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| [1992] | 54 | /** | 
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|  | 55 | @brief | 
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|  | 56 | Destructor. | 
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|  | 57 | */ | 
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|  | 58 | GlobalQuest::~GlobalQuest() | 
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|  | 59 | { | 
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| [2092] | 60 |  | 
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| [1992] | 61 | } | 
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| [6417] | 62 |  | 
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| [2261] | 63 | /** | 
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|  | 64 | @brief | 
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|  | 65 | Method for creating a GlobalQuest object through XML. | 
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|  | 66 | */ | 
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| [2076] | 67 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 68 | { | 
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|  | 69 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); | 
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| [6417] | 70 |  | 
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| [2261] | 71 | XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); | 
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| [2076] | 72 |  | 
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| [8858] | 73 | orxout(verbose, context::quests) << "New GlobalQuest {" << this->getId() << "} created." << endl; | 
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| [2076] | 74 | } | 
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| [6417] | 75 |  | 
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| [2261] | 76 | /** | 
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|  | 77 | @brief | 
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|  | 78 | Fails the Quest for all players. | 
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|  | 79 | Invokes the fail QuestEffects on all the players possessing this Quest. | 
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|  | 80 | @param player | 
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|  | 81 | The player failing it. | 
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|  | 82 | @return | 
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|  | 83 | Returns true if the Quest could be failed, false if not. | 
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|  | 84 | */ | 
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|  | 85 | bool GlobalQuest::fail(PlayerInfo* player) | 
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|  | 86 | { | 
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| [7456] | 87 | if(!this->isFailable(player)) // Check whether the Quest can be failed. | 
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| [2261] | 88 | { | 
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| [8858] | 89 | orxout(verbose, context::quests) << "A non-completable quest was trying to be failed." << endl; | 
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| [2662] | 90 | return false; | 
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| [2261] | 91 | } | 
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| [6417] | 92 |  | 
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| [2662] | 93 | Quest::fail(player); | 
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| [6417] | 94 |  | 
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| [7456] | 95 | // Iterate through all players possessing this Quest. | 
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|  | 96 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) | 
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|  | 97 | QuestEffect::invokeEffects(*it, this->getFailEffectList()); | 
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| [2261] | 98 |  | 
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| [7456] | 99 | return true; | 
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| [2662] | 100 | } | 
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|  | 101 |  | 
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| [2261] | 102 | /** | 
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|  | 103 | @brief | 
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|  | 104 | Completes the Quest for all players. | 
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|  | 105 | Invokes the complete QuestEffects on all the players possessing this Quest. | 
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|  | 106 | Invokes the reward QuestEffects on the player completing the Quest. | 
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|  | 107 | @param player | 
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|  | 108 | The player completing it. | 
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|  | 109 | @return | 
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|  | 110 | Returns true if the Quest could be completed, false if not. | 
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|  | 111 | */ | 
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|  | 112 | bool GlobalQuest::complete(PlayerInfo* player) | 
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| [2068] | 113 | { | 
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| [7456] | 114 | if(!this->isCompletable(player)) // Check whether the Quest can be completed. | 
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| [2261] | 115 | { | 
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| [8858] | 116 | orxout(verbose, context::quests) << "A non-completable quest was trying to be completed." << endl; | 
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| [2662] | 117 | return false; | 
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| [2261] | 118 | } | 
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| [6417] | 119 |  | 
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| [7456] | 120 | // Iterate through all players possessing the Quest. | 
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| [2662] | 121 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) | 
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|  | 122 | QuestEffect::invokeEffects(*it, this->getCompleteEffectList()); | 
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| [6417] | 123 |  | 
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| [2662] | 124 | Quest::complete(player); | 
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| [6417] | 125 |  | 
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| [7456] | 126 | QuestEffect::invokeEffects(player, this->rewards_); // Invoke reward QuestEffects on the player completing the Quest. | 
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| [2662] | 127 | return true; | 
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| [2068] | 128 | } | 
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| [2092] | 129 |  | 
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| [1996] | 130 | /** | 
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|  | 131 | @brief | 
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| [2261] | 132 | Checks whether the Quest can be started. | 
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| [1996] | 133 | @param player | 
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|  | 134 | The player for whom is to be checked. | 
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|  | 135 | @return | 
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|  | 136 | Returns true if the quest can be started, false if not. | 
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|  | 137 | */ | 
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| [2261] | 138 | bool GlobalQuest::isStartable(const PlayerInfo* player) const | 
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| [1996] | 139 | { | 
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| [2261] | 140 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) | 
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|  | 141 | return false; | 
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| [7456] | 142 |  | 
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| [3280] | 143 | return (this->isInactive(player) && !(this->status_ == QuestStatus::Completed || this->status_ == QuestStatus::Failed)); | 
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| [1996] | 144 | } | 
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| [2092] | 145 |  | 
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| [1996] | 146 | /** | 
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|  | 147 | @brief | 
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| [2261] | 148 | Checks whether the Quest can be failed. | 
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| [1996] | 149 | @param player | 
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|  | 150 | The player for whom is to be checked. | 
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|  | 151 | @return | 
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| [2261] | 152 | Returns true if the Quest can be failed, false if not. | 
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| [1996] | 153 | */ | 
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| [2261] | 154 | bool GlobalQuest::isFailable(const PlayerInfo* player) const | 
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| [1996] | 155 | { | 
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|  | 156 | return this->isActive(player); | 
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| [2068] | 157 |  | 
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| [1996] | 158 | } | 
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| [2092] | 159 |  | 
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| [1996] | 160 | /** | 
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|  | 161 | @brief | 
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| [2261] | 162 | Checks whether the Quest can be completed. | 
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| [1996] | 163 | @param player | 
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|  | 164 | The player for whom is to be checked. | 
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|  | 165 | @return | 
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| [2261] | 166 | Returns true if the Quest can be completed, false if not. | 
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| [1996] | 167 | */ | 
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| [2261] | 168 | bool GlobalQuest::isCompletable(const PlayerInfo* player) const | 
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| [1996] | 169 | { | 
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|  | 170 | return this->isActive(player); | 
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|  | 171 | } | 
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| [1992] | 172 |  | 
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|  | 173 | /** | 
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|  | 174 | @brief | 
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| [2261] | 175 | Returns the status of the Quest for a specific player. | 
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| [1992] | 176 | @param player | 
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|  | 177 | The player. | 
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|  | 178 | */ | 
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| [3280] | 179 | QuestStatus::Value GlobalQuest::getStatus(const PlayerInfo* player) const | 
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| [1992] | 180 | { | 
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| [7552] | 181 | assert(player); | 
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| [2092] | 182 |  | 
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| [7456] | 183 | // Find the player. | 
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| [2261] | 184 | std::set<PlayerInfo*>::const_iterator it = this->players_.find((PlayerInfo*)(void*)player); | 
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| [7456] | 185 | if (it != this->players_.end()) // If the player was found. | 
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| [2093] | 186 | return this->status_; | 
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| [1992] | 187 |  | 
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| [3280] | 188 | return QuestStatus::Inactive; | 
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| [1992] | 189 | } | 
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| [2092] | 190 |  | 
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| [1992] | 191 | /** | 
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|  | 192 | @brief | 
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|  | 193 | Sets the status for a specific player. | 
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| [2093] | 194 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. | 
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| [1992] | 195 | @param player | 
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|  | 196 | The player. | 
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|  | 197 | @param status | 
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|  | 198 | The status to be set. | 
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| [2068] | 199 | @return | 
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|  | 200 | Returns false if player is NULL. | 
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| [1992] | 201 | */ | 
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| [3280] | 202 | bool GlobalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) | 
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| [1992] | 203 | { | 
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| [7552] | 204 | assert(player); | 
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| [2092] | 205 |  | 
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| [7456] | 206 | // Find the player. | 
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| [2261] | 207 | std::set<PlayerInfo*>::const_iterator it = this->players_.find(player); | 
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| [7456] | 208 | if (it == this->players_.end()) // Player is not yet in the list. | 
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|  | 209 | this->players_.insert(player); // Add the player to the set. | 
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| [6417] | 210 |  | 
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| [7456] | 211 | this->status_ = status; // Set the status, which is global, remember...? | 
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| [2093] | 212 | return true; | 
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| [1992] | 213 | } | 
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| [6417] | 214 |  | 
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| [2261] | 215 | /** | 
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|  | 216 | @brief | 
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|  | 217 | Adds a reward QuestEffect to the list of reward QuestEffects. | 
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|  | 218 | @param effect | 
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|  | 219 | The QuestEffect to be added. | 
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|  | 220 | @return | 
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|  | 221 | Returns true if successful. | 
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|  | 222 | */ | 
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|  | 223 | bool GlobalQuest::addRewardEffect(QuestEffect* effect) | 
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|  | 224 | { | 
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| [7552] | 225 | assert(effect); | 
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| [1992] | 226 |  | 
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| [7456] | 227 | this->rewards_.push_back(effect); // Add the QuestEffect to the list. | 
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| [1996] | 228 |  | 
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| [8858] | 229 | orxout(verbose, context::quests) << "Reward effect was added to Quest {" << this->getId() << "}." << endl; | 
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| [2261] | 230 | return true; | 
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|  | 231 | } | 
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| [6417] | 232 |  | 
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| [2261] | 233 | /** | 
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|  | 234 | @brief | 
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|  | 235 | Returns the reward QuestEffect at the given index. | 
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|  | 236 | @param index | 
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|  | 237 | The index. | 
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|  | 238 | @return | 
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|  | 239 | Returns the QuestEffect at the given index. | 
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|  | 240 | */ | 
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|  | 241 | const QuestEffect* GlobalQuest::getRewardEffects(unsigned int index) const | 
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|  | 242 | { | 
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|  | 243 | int i = index; | 
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|  | 244 | for (std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect) | 
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|  | 245 | { | 
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|  | 246 | if(i == 0) | 
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|  | 247 | return *effect; | 
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| [7456] | 248 |  | 
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| [2261] | 249 | i--; | 
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|  | 250 | } | 
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|  | 251 | return NULL; | 
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|  | 252 | } | 
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|  | 253 |  | 
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| [1992] | 254 | } | 
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