| [2839] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _PongAI_H__ | 
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 | 30 | #define _PongAI_H__ | 
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 | 31 |  | 
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| [5725] | 32 | #include "pong/PongPrereqs.h" | 
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| [2839] | 33 |  | 
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| [2860] | 34 | #include <list> | 
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| [3196] | 35 | #include "util/Math.h" | 
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| [5693] | 36 | #include "tools/interfaces/Tickable.h" | 
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| [5735] | 37 | #include "controllers/Controller.h" | 
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| [2839] | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [5725] | 41 |     class _PongExport PongAI : public Controller, public Tickable | 
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| [2839] | 42 |     { | 
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 | 43 |         public: | 
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 | 44 |             PongAI(BaseObject* creator); | 
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| [2860] | 45 |             virtual ~PongAI(); | 
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| [2839] | 46 |  | 
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| [2857] | 47 |             void setConfigValues(); | 
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 | 48 |  | 
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| [2839] | 49 |             virtual void tick(float dt); | 
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 | 50 |  | 
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 | 51 |             void setPongBall(PongBall* ball) | 
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 | 52 |                 { this->ball_ = ball; } | 
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 | 53 |  | 
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 | 54 |         protected: | 
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 | 55 |             void calculateRandomOffset(); | 
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| [2860] | 56 |             void calculateBallEndPosition(); | 
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| [2885] | 57 |             void move(char direction, bool bUseDelay); | 
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| [2860] | 58 |             void delayedMove(); | 
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| [2839] | 59 |  | 
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 | 60 |             PongBall* ball_; | 
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| [2860] | 61 |             Vector2 ballDirection_; | 
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 | 62 |             float ballEndPosition_; | 
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| [2839] | 63 |             float randomOffset_; | 
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| [5929] | 64 |             bool bChangedRandomOffset_; | 
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| [2839] | 65 |             float relHysteresisOffset_; | 
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| [2857] | 66 |             float strength_; | 
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| [2860] | 67 |  | 
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| [5929] | 68 |             std::list<std::pair<Timer*, char> > reactionTimers_; | 
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| [2860] | 69 |             char movement_; | 
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| [2885] | 70 |             char oldMove_; | 
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 | 71 |             bool bOscillationAvoidanceActive_; | 
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| [2839] | 72 |     }; | 
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 | 73 | } | 
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 | 74 |  | 
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 | 75 | #endif /* _PongAI_H__ */ | 
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