| [2839] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _PongAI_H__ | 
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|  | 30 | #define _PongAI_H__ | 
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|  | 31 |  | 
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| [5725] | 32 | #include "pong/PongPrereqs.h" | 
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| [2839] | 33 |  | 
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| [2860] | 34 | #include <list> | 
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| [3196] | 35 | #include "util/Math.h" | 
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| [5693] | 36 | #include "tools/interfaces/Tickable.h" | 
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| [5735] | 37 | #include "controllers/Controller.h" | 
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| [2839] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [5725] | 41 | class _PongExport PongAI : public Controller, public Tickable | 
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| [2839] | 42 | { | 
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|  | 43 | public: | 
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|  | 44 | PongAI(BaseObject* creator); | 
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| [2860] | 45 | virtual ~PongAI(); | 
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| [2839] | 46 |  | 
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| [2857] | 47 | void setConfigValues(); | 
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|  | 48 |  | 
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| [2839] | 49 | virtual void tick(float dt); | 
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|  | 50 |  | 
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|  | 51 | void setPongBall(PongBall* ball) | 
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|  | 52 | { this->ball_ = ball; } | 
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|  | 53 |  | 
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|  | 54 | protected: | 
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|  | 55 | void calculateRandomOffset(); | 
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| [2860] | 56 | void calculateBallEndPosition(); | 
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| [2885] | 57 | void move(char direction, bool bUseDelay); | 
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| [2860] | 58 | void delayedMove(); | 
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| [2839] | 59 |  | 
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|  | 60 | PongBall* ball_; | 
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| [2860] | 61 | Vector2 ballDirection_; | 
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|  | 62 | float ballEndPosition_; | 
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| [2839] | 63 | float randomOffset_; | 
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| [5929] | 64 | bool bChangedRandomOffset_; | 
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| [2839] | 65 | float relHysteresisOffset_; | 
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| [2857] | 66 | float strength_; | 
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| [2860] | 67 |  | 
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| [5929] | 68 | std::list<std::pair<Timer*, char> > reactionTimers_; | 
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| [2860] | 69 | char movement_; | 
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| [2885] | 70 | char oldMove_; | 
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|  | 71 | bool bOscillationAvoidanceActive_; | 
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| [2839] | 72 | }; | 
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|  | 73 | } | 
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|  | 74 |  | 
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|  | 75 | #endif /* _PongAI_H__ */ | 
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