| [10721] | 1 |  | 
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| [10688] | 2 | /* | 
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|  | 3 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 4 | *                    > www.orxonox.net < | 
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|  | 5 | * | 
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|  | 6 | * | 
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|  | 7 | *   License notice: | 
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|  | 8 | * | 
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|  | 9 | *   This program is free software; you can redistribute it and/or | 
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|  | 10 | *   modify it under the terms of the GNU General Public License | 
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|  | 11 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 12 | *   of the License, or (at your option) any later version. | 
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|  | 13 | * | 
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|  | 14 | *   This program is distributed in the hope that it will be useful, | 
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|  | 15 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 16 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 17 | *   GNU General Public License for more details. | 
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|  | 18 | * | 
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|  | 19 | *   You should have received a copy of the GNU General Public License | 
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|  | 20 | *   along with this program; if not, write to the Free Software | 
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|  | 21 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 22 | * | 
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|  | 23 | *   Author: | 
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|  | 24 | *      Fabien Vultier | 
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|  | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #ifndef _HUDWeaponMode_H__ | 
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|  | 31 | #define _HUDWeaponMode_H__ | 
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|  | 32 |  | 
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|  | 33 | #include "overlays/OverlaysPrereqs.h" | 
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|  | 34 |  | 
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|  | 35 | #include <map> | 
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|  | 36 | #include <vector> | 
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|  | 37 | #include <string> | 
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|  | 38 |  | 
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|  | 39 | #include <OgreOverlayManager.h> | 
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|  | 40 | #include <OgrePanelOverlayElement.h> | 
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|  | 41 |  | 
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|  | 42 | #include "overlays/OrxonoxOverlay.h" | 
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|  | 43 | #include "overlays/OverlayText.h" | 
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|  | 44 | #include "tools/interfaces/Tickable.h" | 
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|  | 45 | #include "worldentities/pawns/Pawn.h" | 
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|  | 46 | #include "overlays/OverlayGroup.h" | 
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|  | 47 | #include "weaponsystem/ReplenishingMunition.h" | 
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| [10724] | 48 | #include "weaponsystem/WeaponMode.h" | 
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|  | 49 | #include "weaponsystem/Munition.h" | 
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| [10688] | 50 |  | 
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|  | 51 | namespace orxonox | 
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|  | 52 | { | 
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|  | 53 | class _OverlaysExport HUDWeaponMode : public OrxonoxOverlay, public Tickable | 
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|  | 54 | { | 
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|  | 55 | public: | 
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|  | 56 | HUDWeaponMode(Context* context); | 
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|  | 57 | virtual ~HUDWeaponMode(); | 
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|  | 58 |  | 
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|  | 59 | virtual void tick(float dt); | 
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| [10721] | 60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [10688] | 61 | virtual void changedOwner(); | 
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|  | 62 | virtual void changedOverlayGroup(); | 
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|  | 63 | virtual void changedVisibility(); | 
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|  | 64 | virtual void changedName(); | 
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|  | 65 | virtual void positionChanged(); | 
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| [10721] | 66 | virtual void sizeChanged(); | 
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| [10688] | 67 |  | 
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|  | 68 | virtual void setWeaponMode(WeaponMode* weaponMode); | 
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|  | 69 |  | 
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| [10721] | 70 | inline void setWeaponModeHUDActualSize(Vector2 vector) | 
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|  | 71 | { weaponModeHUDActualSize_ = vector; | 
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|  | 72 | this->updateSize(); | 
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|  | 73 | } | 
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|  | 74 | inline Vector2 getWeaponModeHUDActualSize() const | 
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|  | 75 | { return weaponModeHUDActualSize_; } | 
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|  | 76 | inline void setWeaponIndex(int index) | 
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|  | 77 | { weaponIndex_ = index; | 
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|  | 78 | this->updatePosition(); | 
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|  | 79 | } | 
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|  | 80 | inline void setWeaponModeIndex(int index) | 
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|  | 81 | { weaponModeIndex_ = index; | 
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|  | 82 | this->updatePosition(); | 
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|  | 83 | } | 
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| [10739] | 84 | inline void setPositionOffset(Vector2 positionOffset) | 
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|  | 85 | { | 
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|  | 86 | this->positionOffset_ = positionOffset; | 
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|  | 87 | this->updatePosition(); | 
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|  | 88 | } | 
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| [10721] | 89 |  | 
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|  | 90 | private: | 
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|  | 91 | virtual void updateSize(); | 
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|  | 92 | virtual void updatePosition(); | 
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| [10724] | 93 | virtual void positionHUDChilds(); | 
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| [10721] | 94 |  | 
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| [10688] | 95 | WeakPtr<Pawn> owner_; | 
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|  | 96 | WeakPtr<WeaponMode> weaponMode_; | 
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|  | 97 |  | 
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|  | 98 | Ogre::PanelOverlayElement* overlayElementIcon_; | 
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|  | 99 | Ogre::PanelOverlayElement* overlayElementReplenish_; | 
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|  | 100 | Ogre::PanelOverlayElement* overlayElementMunition_; | 
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|  | 101 | Ogre::PanelOverlayElement* overlayElementState_; | 
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|  | 102 |  | 
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|  | 103 | std::string materialNameState_; | 
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|  | 104 |  | 
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|  | 105 | StrongPtr<OverlayText> textOverlayLeft_; | 
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|  | 106 | StrongPtr<OverlayText> textOverlayRight_; | 
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| [10721] | 107 |  | 
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|  | 108 | Vector2 weaponModeHUDActualSize_; | 
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| [10739] | 109 | Vector2 positionOffset_; | 
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| [10721] | 110 | int weaponIndex_; | 
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|  | 111 | int weaponModeIndex_; | 
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| [10688] | 112 | }; | 
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|  | 113 | } | 
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|  | 114 |  | 
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|  | 115 | #endif /* _HUDWeaponMode_H__ */ | 
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