| [1383] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Benjamin Knecht | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Trigger.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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| [1671] | 32 | #include "core/ConsoleCommand.h" | 
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| [3196] | 33 | #include "core/GameMode.h" | 
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| [1693] | 34 | #include "core/XMLPort.h" | 
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| [5735] | 35 | #include "Scene.h" | 
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| [1383] | 36 |  | 
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|  | 37 | namespace orxonox | 
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|  | 38 | { | 
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| [1671] | 39 |  | 
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| [1969] | 40 | SetConsoleCommand(Trigger, debugFlares, false).defaultValues(false); | 
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| [1671] | 41 |  | 
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| [1383] | 42 | CreateFactory(Trigger); | 
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|  | 43 |  | 
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| [2662] | 44 | Trigger::Trigger(BaseObject* creator) : StaticEntity(creator) | 
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| [1383] | 45 | { | 
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|  | 46 | RegisterObject(Trigger); | 
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|  | 47 |  | 
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| [3280] | 48 | this->mode_ = TriggerMode::EventTriggerAND; | 
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| [1671] | 49 |  | 
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| [2069] | 50 | this->bFirstTick_ = true; | 
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| [2029] | 51 | this->bActive_ = false; | 
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|  | 52 | this->bTriggered_ = false; | 
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|  | 53 | this->latestState_ = 0x0; | 
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|  | 54 |  | 
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|  | 55 | this->bInvertMode_ = false; | 
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|  | 56 | this->bSwitch_ = false; | 
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|  | 57 | this->bStayActive_ = false; | 
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| [2071] | 58 | this->delay_ = 0.0f; | 
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|  | 59 | this->remainingTime_ = 0.0f; | 
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|  | 60 | this->timeSinceLastEvent_ = 0.0f; | 
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| [2029] | 61 | this->remainingActivations_ = -1; | 
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|  | 62 |  | 
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|  | 63 | //    this->bUpdating_ = false; | 
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|  | 64 |  | 
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| [2896] | 65 | if (this->getScene() && GameMode::showsGraphics()) | 
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| [2019] | 66 | { | 
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| [2029] | 67 | this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); | 
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|  | 68 | this->debugBillboard_.setVisible(false); | 
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| [2171] | 69 |  | 
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|  | 70 | if (this->debugBillboard_.getBillboardSet()) | 
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| [2662] | 71 | this->attachOgreObject(this->debugBillboard_.getBillboardSet()); | 
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| [2019] | 72 | } | 
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| [1969] | 73 |  | 
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| [5929] | 74 | this->setSyncMode(0x0); | 
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| [1383] | 75 | } | 
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|  | 76 |  | 
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|  | 77 | Trigger::~Trigger() | 
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|  | 78 | { | 
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|  | 79 | } | 
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|  | 80 |  | 
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| [2029] | 81 | void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [1383] | 82 | { | 
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| [2029] | 83 | SUPER(Trigger, XMLPort, xmlelement, mode); | 
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| [1383] | 84 |  | 
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| [2029] | 85 | XMLPortParam(Trigger, "delay",       setDelay,       getDelay,       xmlelement, mode).defaultValues(0.0f); | 
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|  | 86 | XMLPortParam(Trigger, "switch",      setSwitch,      getSwitch,      xmlelement, mode).defaultValues(false); | 
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|  | 87 | XMLPortParam(Trigger, "stayactive",  setStayActive,  getStayActive,  xmlelement, mode).defaultValues(false); | 
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|  | 88 | XMLPortParam(Trigger, "activations", setActivations, getActivations, xmlelement, mode).defaultValues(-1); | 
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|  | 89 | XMLPortParam(Trigger, "invert",      setInvert,      getInvert,      xmlelement, mode).defaultValues(false); | 
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|  | 90 | XMLPortParamTemplate(Trigger, "mode", setMode, getModeString, xmlelement, mode, const std::string&).defaultValues("or"); | 
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| [1671] | 91 |  | 
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| [2029] | 92 | XMLPortObject(Trigger, Trigger, "", addTrigger, getTrigger, xmlelement, mode); | 
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| [1969] | 93 | } | 
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|  | 94 |  | 
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| [1671] | 95 | void Trigger::tick(float dt) | 
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|  | 96 | { | 
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| [2069] | 97 | if (this->bFirstTick_) | 
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|  | 98 | { | 
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|  | 99 | this->bFirstTick_ = false; | 
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| [3033] | 100 | this->triggered(false); | 
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| [2069] | 101 | } | 
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| [1693] | 102 |  | 
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| [2071] | 103 | // Check if the object is active (this is NOT Trigger::isActive()!) | 
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|  | 104 | if (!this->BaseObject::isActive()) | 
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|  | 105 | return; | 
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|  | 106 |  | 
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| [2662] | 107 | SUPER(Trigger, tick, dt); | 
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|  | 108 |  | 
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| [2069] | 109 | bool newTriggered = this->isTriggered() ^ this->bInvertMode_; | 
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| [1693] | 110 |  | 
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| [1954] | 111 | // check if new triggering event is really new | 
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| [2029] | 112 | if ((this->latestState_ & 0x1) != newTriggered) | 
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| [1954] | 113 | { | 
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|  | 114 | // create new state | 
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| [2029] | 115 | if (newTriggered) | 
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| [1671] | 116 | { | 
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| [2029] | 117 | this->latestState_ |= 1; // set trigger bit to 1 | 
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| [1954] | 118 | this->switchState(); | 
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|  | 119 | } | 
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|  | 120 | else | 
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|  | 121 | { | 
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| [2029] | 122 | this->latestState_ &= 0xFE; // set trigger bit to 0 | 
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| [2078] | 123 | if (!this->bSwitch_) | 
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| [1851] | 124 | this->switchState(); | 
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| [1671] | 125 | } | 
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| [1954] | 126 | } | 
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| [1693] | 127 |  | 
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| [2029] | 128 | if (this->remainingTime_ > 0.0) | 
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| [1693] | 129 | { | 
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| [2029] | 130 | this->remainingTime_ -= dt; | 
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| [1693] | 131 | // only increase when acctually waiting for a state in the queue | 
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| [2029] | 132 | if (this->timeSinceLastEvent_ >= 0.0) | 
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|  | 133 | this->timeSinceLastEvent_ += dt; | 
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| [1693] | 134 | } | 
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|  | 135 |  | 
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| [2029] | 136 | while (this->remainingTime_ <= 0.0 && this->stateChanges_.size() > 0) | 
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| [1693] | 137 | { | 
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|  | 138 | // time ran out, change state to new one | 
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| [2029] | 139 | char newState = this->stateChanges_.front().second; | 
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|  | 140 | this->bTriggered_ = (newState & 0x1); | 
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|  | 141 | this->bActive_ = newState & 2; | 
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| [3033] | 142 | this->triggered(this->bActive_); | 
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| [1693] | 143 | this->stateChanges_.pop(); | 
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| [2029] | 144 | if (this->stateChanges_.size() != 0) | 
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|  | 145 | this->remainingTime_ = this->stateChanges_.front().first; | 
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| [1693] | 146 | else | 
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| [2029] | 147 | this->timeSinceLastEvent_ = this->delay_; | 
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| [1693] | 148 | } | 
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|  | 149 |  | 
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| [2029] | 150 | if (this->bTriggered_ && this->bActive_) | 
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| [1693] | 151 | this->setBillboardColour(ColourValue(0.5, 1.0, 0.0)); | 
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| [2029] | 152 | else if (!this->bTriggered_ && this->bActive_) | 
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| [1693] | 153 | this->setBillboardColour(ColourValue(0.0, 1.0, 0.0)); | 
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| [2029] | 154 | else if (this->bTriggered_ && !this->bActive_) | 
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| [1693] | 155 | this->setBillboardColour(ColourValue(1.0, 0.5, 0.0)); | 
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|  | 156 | else | 
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|  | 157 | this->setBillboardColour(ColourValue(1.0, 0.0, 0.0)); | 
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| [1671] | 158 | } | 
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|  | 159 |  | 
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| [3033] | 160 | void Trigger::triggered(bool bIsTriggered) | 
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|  | 161 | { | 
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|  | 162 | this->fireEvent(bIsTriggered); | 
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|  | 163 | } | 
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|  | 164 |  | 
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| [3280] | 165 | bool Trigger::isTriggered(TriggerMode::Value mode) | 
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| [1541] | 166 | { | 
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| [2029] | 167 | //    if (this->bUpdating_) | 
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|  | 168 | //      return this->bTriggered_; | 
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| [1693] | 169 |  | 
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| [2029] | 170 | //    this->bUpdating_ = true; | 
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|  | 171 | if (this->children_.size() != 0) | 
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| [1541] | 172 | { | 
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| [1693] | 173 | bool returnval = false; | 
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| [2029] | 174 |  | 
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|  | 175 | switch (mode) | 
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| [1671] | 176 | { | 
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| [3280] | 177 | case TriggerMode::EventTriggerAND: | 
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| [1693] | 178 | returnval = checkAnd(); | 
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| [1671] | 179 | break; | 
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| [3280] | 180 | case TriggerMode::EventTriggerOR: | 
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| [1693] | 181 | returnval = checkOr(); | 
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| [1671] | 182 | break; | 
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| [3280] | 183 | case TriggerMode::EventTriggerXOR: | 
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| [1693] | 184 | returnval = checkXor(); | 
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| [1671] | 185 | break; | 
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|  | 186 | default: | 
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| [1693] | 187 | returnval = false; | 
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| [1671] | 188 | break; | 
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|  | 189 | } | 
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| [2029] | 190 | //      this->bUpdating_ = false; | 
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|  | 191 |  | 
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| [2069] | 192 | return returnval; | 
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| [1541] | 193 | } | 
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| [1671] | 194 | return true; | 
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| [1541] | 195 | } | 
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|  | 196 |  | 
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| [2029] | 197 | bool Trigger::checkAnd() | 
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|  | 198 | { | 
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|  | 199 | std::set<Trigger*>::iterator it; | 
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|  | 200 | for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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|  | 201 | { | 
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|  | 202 | if (!(*it)->isActive()) | 
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|  | 203 | return false; | 
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|  | 204 | } | 
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|  | 205 | return true; | 
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|  | 206 | } | 
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|  | 207 |  | 
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|  | 208 | bool Trigger::checkOr() | 
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|  | 209 | { | 
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|  | 210 | std::set<Trigger*>::iterator it; | 
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|  | 211 | for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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|  | 212 | { | 
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|  | 213 | if ((*it)->isActive()) | 
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|  | 214 | return true; | 
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|  | 215 | } | 
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|  | 216 | return false; | 
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|  | 217 | } | 
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|  | 218 |  | 
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|  | 219 | bool Trigger::checkXor() | 
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|  | 220 | { | 
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|  | 221 | std::set<Trigger*>::iterator it; | 
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|  | 222 | bool test = false; | 
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|  | 223 | for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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|  | 224 | { | 
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|  | 225 | if (test && (*it)->isActive()) | 
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|  | 226 | return false; | 
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|  | 227 | if ((*it)->isActive()) | 
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|  | 228 | test = true; | 
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|  | 229 | } | 
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|  | 230 | return test; | 
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|  | 231 | } | 
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|  | 232 |  | 
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|  | 233 | bool Trigger::switchState() | 
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|  | 234 | { | 
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|  | 235 | if (( (this->latestState_ & 2) && this->bStayActive_ && (this->remainingActivations_ <= 0)) | 
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| [3196] | 236 | || (!(this->latestState_ & 2)                       && (this->remainingActivations_ == 0))) | 
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| [2029] | 237 | return false; | 
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|  | 238 | else | 
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|  | 239 | { | 
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|  | 240 | this->latestState_ ^= 2; // toggle state bit | 
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|  | 241 |  | 
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|  | 242 | // increase activation count | 
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|  | 243 | if (this->latestState_ & 2 && this->remainingActivations_ > 0) | 
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|  | 244 | this->remainingActivations_--; | 
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|  | 245 |  | 
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|  | 246 | this->storeState(); | 
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|  | 247 |  | 
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|  | 248 | return true; | 
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|  | 249 | } | 
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|  | 250 | } | 
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|  | 251 |  | 
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|  | 252 | void Trigger::storeState() | 
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|  | 253 | { | 
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|  | 254 | // put state change into queue | 
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|  | 255 | this->stateChanges_.push(std::pair<float, char>(this->timeSinceLastEvent_, this->latestState_)); | 
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|  | 256 | // reset time since last event | 
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|  | 257 | this->timeSinceLastEvent_ = 0.0; | 
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|  | 258 |  | 
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|  | 259 | if (this->stateChanges_.size() == 1) | 
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|  | 260 | this->remainingTime_ = this->stateChanges_.front().first; | 
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|  | 261 | } | 
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|  | 262 |  | 
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| [1693] | 263 | void Trigger::setDelay(float delay) | 
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|  | 264 | { | 
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|  | 265 | this->delay_ = delay; | 
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| [2029] | 266 | this->timeSinceLastEvent_ = delay; | 
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| [1693] | 267 | } | 
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|  | 268 |  | 
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| [1969] | 269 | void Trigger::setMode(const std::string& modeName) | 
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| [1954] | 270 | { | 
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|  | 271 | if (modeName == "and") | 
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| [3280] | 272 | this->setMode(TriggerMode::EventTriggerAND); | 
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| [1954] | 273 | else if (modeName == "or") | 
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| [3280] | 274 | this->setMode(TriggerMode::EventTriggerOR); | 
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| [1954] | 275 | else if (modeName == "xor") | 
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| [3280] | 276 | this->setMode(TriggerMode::EventTriggerXOR); | 
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| [1954] | 277 | } | 
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|  | 278 |  | 
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| [2029] | 279 | std::string Trigger::getModeString() const | 
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| [1550] | 280 | { | 
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| [3280] | 281 | if (this->mode_ == TriggerMode::EventTriggerAND) | 
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| [2029] | 282 | return std::string("and"); | 
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| [3280] | 283 | else if (this->mode_ == TriggerMode::EventTriggerOR) | 
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| [2029] | 284 | return std::string("or"); | 
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| [3280] | 285 | else if (this->mode_ == TriggerMode::EventTriggerXOR) | 
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| [2029] | 286 | return std::string("xor"); | 
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|  | 287 | else | 
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|  | 288 | return std::string("and"); | 
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| [1550] | 289 | } | 
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|  | 290 |  | 
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| [2029] | 291 | void Trigger::addTrigger(Trigger* trigger) | 
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| [1383] | 292 | { | 
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| [2029] | 293 | if (this != trigger) | 
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|  | 294 | this->children_.insert(trigger); | 
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| [1383] | 295 | } | 
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|  | 296 |  | 
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| [2029] | 297 | const Trigger* Trigger::getTrigger(unsigned int index) const | 
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| [1541] | 298 | { | 
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| [2029] | 299 | if (this->children_.size() <= index) | 
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|  | 300 | return NULL; | 
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| [1541] | 301 |  | 
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| [2029] | 302 | std::set<Trigger*>::const_iterator it; | 
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|  | 303 | it = this->children_.begin(); | 
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|  | 304 |  | 
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|  | 305 | for (unsigned int i = 0; i != index; ++i) | 
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|  | 306 | ++it; | 
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|  | 307 |  | 
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|  | 308 | return (*it); | 
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| [1550] | 309 | } | 
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|  | 310 |  | 
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| [2029] | 311 | void Trigger::debugFlares(bool bVisible) | 
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| [1541] | 312 | { | 
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| [2029] | 313 | for (ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it) | 
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|  | 314 | it->setVisible(bVisible); | 
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| [1541] | 315 | } | 
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|  | 316 |  | 
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| [2029] | 317 | void Trigger::setBillboardColour(const ColourValue& colour) | 
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| [1541] | 318 | { | 
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| [2171] | 319 | this->debugBillboard_.setColour(colour); | 
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| [1541] | 320 | } | 
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|  | 321 |  | 
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| [2029] | 322 | void Trigger::changedVisibility() | 
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| [1671] | 323 | { | 
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| [2029] | 324 | SUPER(Trigger, changedVisibility); | 
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|  | 325 |  | 
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|  | 326 | this->debugBillboard_.setVisible(this->isVisible()); | 
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| [1671] | 327 | } | 
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| [1383] | 328 | } | 
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