| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DistanceMultiTrigger.h |
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| 31 | @brief Definition of the DistanceMultiTrigger class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _DistanceMultiTrigger_H__ |
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| 35 | #define _DistanceMultiTrigger_H__ |
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| 36 | |
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| 37 | #include "objects/ObjectsPrereqs.h" |
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| 38 | |
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| 39 | #include "worldentities/WorldEntity.h" |
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| 40 | #include "core/WeakPtr.h" |
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| 41 | #include <map> |
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| 42 | |
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| 43 | #include "MultiTrigger.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | The DistanceMultiTrigger is a trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceMultiTrigger. The object can be specified further by adding a DistanceTriggerBeacon (just attaching it) to the objects that can trigger this DistanceMultiTrigger and specify the name of the DistanceTriggerBeacon with the parameter targetname and only objects that have a DistanceTriggerBeacon with that name attached will trigger the DistanceMultiTrigger. |
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| 51 | Parameters are (additional to the ones of MultiTrigger): |
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| 52 | 'distance', which specifies the maximum distance at which the DistanceMultiTrigger still triggers. Default is 100. |
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| 53 | 'targetname', which, if not left blank, causes the DistancMultiTrigger to be in single-target mode, meaning, that it only reacts to objects that have a DistanceTriggerBeacon (therefore the target has to be set to DistanceTriggerBeacon for it to work), with the name specified by targetname, attached. |
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| 54 | |
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| 55 | A simple DistanceMultiTrigger would look like this: |
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| 56 | @code |
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| 57 | <DistanceMultiTrigger position="0,0,0" switch="true" target="Pawn" distance="20" /> |
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| 58 | @endcode |
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| 59 | |
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| 60 | An implementation that only reacts to objects with a DistanceTriggerBeacon attached would look like this: |
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| 61 | @code |
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| 62 | <DistanceMultiTrigger position="0,0,0" target="DistanceMultiTrigger" targetname="beacon1" distance="30" /> |
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| 63 | @endcode |
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| 64 | This particular DistanceMultiTrigger would only react if an object was in range, that had a DistanceTriggerBeacon with the name 'beacon1' attached. |
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| 65 | @see MultiTrigger.h |
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| 66 | For more information on MultiTriggers. |
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| 67 | @author |
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| 68 | Damian 'Mozork' Frick |
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| 69 | */ |
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| 70 | class _ObjectsExport DistanceMultiTrigger : public MultiTrigger |
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| 71 | { |
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| 72 | |
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| 73 | public: |
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| 74 | DistanceMultiTrigger(BaseObject* creator); //!< Default Constructor. Registers the object and initializes default values. |
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| 75 | virtual ~DistanceMultiTrigger(); //!< Destructor. |
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| 76 | |
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| 77 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a DistanceMultiTrigger object through XML. |
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| 78 | |
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| 79 | void setTargetName(const std::string& targetname); //!< Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger. |
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| 80 | /** |
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| 81 | @brief Get the target name of the DistanceTriggerbeacon, that triggers this DistanceMultiTrigger. |
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| 82 | @return Returns the target name as a string. |
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| 83 | */ |
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| 84 | inline const std::string& getTargetName(void) |
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| 85 | { return this->targetName_; } |
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| 86 | |
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| 87 | /** |
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| 88 | @brief Set the distance at which the DistanceMultiTrigger triggers. |
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| 89 | @param distance The distance. |
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| 90 | */ |
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| 91 | inline void setDistance(float distance) |
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| 92 | { if(distance >= 0) this->distance_ = distance; } |
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| 93 | /** |
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| 94 | @brief Get the distance at which the DistanceMultiTrigger triggers. |
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| 95 | @return Returns the distance. |
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| 96 | */ |
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| 97 | inline float getDistance() const |
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| 98 | { return this->distance_; } |
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| 99 | |
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| 100 | protected: |
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| 101 | virtual std::queue<MultiTriggerState*>* letTrigger(void); //!< This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. |
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| 102 | |
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| 103 | bool addToRange(WorldEntity* entity); //!< Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger. |
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| 104 | bool removeFromRange(WorldEntity* entity); //!< Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger. |
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| 105 | |
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| 106 | private: |
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| 107 | float distance_; //!< The distance at which the DistanceMultiTrigger triggers. |
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| 108 | std::string targetName_; //!< The target name, used in singleTargetMode. |
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| 109 | bool singleTargetMode_; //!< To indicate whe the MultiDistanceTrigger is in single-target-mode. |
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| 110 | |
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| 111 | std::map<WorldEntity*, WeakPtr<WorldEntity>* > range_; //!< The set of entities that currently are in range of the DistanceMultiTrigger. |
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| 112 | |
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| 113 | }; |
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| 114 | |
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| 115 | } |
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| 116 | |
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| 117 | #endif // _DistanceMultiTrigger_H__ |
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