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source: code/trunk/src/modules/objects/triggers/DistanceMultiTrigger.h @ 6864

Last change on this file since 6864 was 6864, checked in by dafrick, 14 years ago

Created a new MutliTrigger: EventMultiTrigger, which essentially does the same as EventTrigger but for every object that is a target as specified by teh EventMultiTrigger an Event is fired with information as being triggered by the target object.
This allows, e.g. to use the EventMultiTrigger to trigger QuestEffectBeacons.
I've also added a fireEvent() to Pawn such that an Event is fired when the Pawn is destroyed (forcebly). With EventMultiTrigger (but also with EventTrigger) one can now find out whether a Pawn died.
Here a little piece of example XML code to illustrate the usage:
<EventMutliTrigger name="trigger1">

<events>

<trigger>

<Spaceship />

</trigger>

</events>

</EventMultiTrigger>
To be able to implement this another feature was added to MultiTrigger, which is called broadcast. If enabled the MultiTrigger sends all Events triggered by NULL as to have come by all possible triggerers.

Additionally I've fixed a bug:
In DistanceMultiTrigger, an infinite loop occured under some circumstances. Not any more.

And did some niceifying (aka. documenting, renaming and code restructuring).

File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29/**
30    @file DistanceMultiTrigger.h
31    @brief Definition of the DistanceMultiTrigger class.
32*/
33
34#ifndef _DistanceMultiTrigger_H__
35#define _DistanceMultiTrigger_H__
36
37#include "objects/ObjectsPrereqs.h"
38
39#include "worldentities/WorldEntity.h"
40#include "core/WeakPtr.h"
41#include <map>
42
43#include "MultiTrigger.h"
44
45namespace orxonox
46{
47
48    /**
49    @brief
50        The DistanceMultiTrigger is a trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceMultiTrigger.
51    @see MultiTrigger.h
52        For more information on MultiTriggers.
53    @author
54        Damian 'Mozork' Frick
55    */
56    class _ObjectsExport DistanceMultiTrigger : public MultiTrigger
57    {
58       
59        public:
60            DistanceMultiTrigger(BaseObject* creator); //!< Default Constructor. Registers the object and initializes default values.
61            ~DistanceMultiTrigger(); //!< Destructor.
62           
63            void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a DistanceMultiTrigger object through XML.
64
65            /**
66            @brief Set the distance at which the DistanceMultiTrigger triggers.
67            @param distance The distance.
68            */
69            inline void setDistance(float distance)
70                { if(distance >= 0) this->distance_ = distance; }
71            /**
72            @brief Get the distance at which the DistanceMultiTrigger triggers.
73            @return Returns the distance.
74            */
75            inline float getDistance() const
76                { return this->distance_; }
77               
78        protected:
79            virtual std::queue<MultiTriggerState*>* letTrigger(void); //!< This method is called by the MultiTrigger to get information about new trigger events that need to be looked at.
80
81            /**
82            @brief Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger.
83            @param entity A pointer to the entity.
84            @return Returns true if successful, false if not.
85            */
86            inline bool addToRange(WorldEntity* entity)
87                { std::pair<std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator, bool> pair = this->range_.insert(std::pair<WorldEntity*, WeakPtr<WorldEntity>* >(entity, new WeakPtr<WorldEntity>(entity))); return pair.second; }
88            /**
89            @brief Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger.
90            @param entity A pointer ot the entity.
91            @return Returns true if successful.
92            */
93            inline bool removeFromRange(WorldEntity* entity)
94                { WeakPtr<WorldEntity>* weakptr = this->range_.find(entity)->second; bool erased = this->range_.erase(entity) > 0; if(erased) delete weakptr; return erased; }
95               
96        private:
97            float distance_; //!< The distance at which the DistanceMultiTrigger triggers.
98            std::map<WorldEntity*, WeakPtr<WorldEntity>* > range_; //!< The set of entities that currently are in range of the DistanceMultiTrigger.
99       
100    };
101   
102}
103
104#endif // _DistanceMultiTrigger_H__
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