| [1383] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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| [7404] | 25 | * Damian 'Mozork' Frick |
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| [1383] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Script.h" |
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| [1906] | 30 | |
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| [7404] | 31 | #include "core/command/CommandExecutor.h" |
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| [1383] | 32 | #include "core/CoreIncludes.h" |
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| [7404] | 33 | #include "core/EventIncludes.h" |
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| [7463] | 34 | #include "core/GameMode.h" |
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| [5695] | 35 | #include "core/LuaState.h" |
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| 36 | #include "core/XMLPort.h" |
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| [7474] | 37 | #include "network/Host.h" |
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| 38 | #include "network/NetworkFunction.h" |
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| [1383] | 39 | |
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| [7474] | 40 | #include "PlayerManager.h" |
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| 41 | #include "infos/PlayerInfo.h" |
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| 42 | #include "interfaces/PlayerTrigger.h" |
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| 43 | #include "worldentities/pawns/Pawn.h" |
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| 44 | |
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| [1383] | 45 | namespace orxonox |
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| 46 | { |
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| [5695] | 47 | CreateFactory(Script); |
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| [1383] | 48 | |
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| [7474] | 49 | registerMemberNetworkFunction(Script, execute); |
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| 50 | |
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| [7404] | 51 | // Initializing constants. |
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| 52 | /*static*/ const std::string Script::NORMAL = "normal"; |
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| 53 | /*static*/ const std::string Script::LUA = "lua"; |
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| [7406] | 54 | /*static*/ const int Script::INF = -1; |
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| [7404] | 55 | |
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| 56 | /** |
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| 57 | @brief |
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| 58 | Constructor. Registers and initializes the object. |
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| 59 | @param creator |
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| 60 | The creator of this object. |
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| 61 | */ |
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| [7474] | 62 | Script::Script(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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| [5695] | 63 | { |
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| 64 | RegisterObject(Script); |
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| [1383] | 65 | |
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| [7404] | 66 | // Initialize variables. |
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| 67 | this->luaState_ = NULL; |
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| 68 | this->remainingExecutions_ = Script::INF; |
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| [7463] | 69 | this->mode_ = ScriptMode::normal; |
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| 70 | this->onLoad_ = true; |
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| 71 | this->times_ = Script::INF; |
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| 72 | this->needsGraphics_ = false; |
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| [7404] | 73 | |
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| [7474] | 74 | this->counter_ = 0.0f; |
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| 75 | |
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| 76 | this->registerVariables(); |
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| [5695] | 77 | } |
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| [1383] | 78 | |
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| [7404] | 79 | /** |
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| 80 | @brief |
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| 81 | Destructor. Cleans up. |
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| 82 | */ |
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| [5695] | 83 | Script::~Script() |
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| 84 | { |
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| [7404] | 85 | if(this->isInitialized() && this->luaState_ != NULL) |
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| 86 | delete this->luaState_; |
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| [5695] | 87 | } |
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| [1383] | 88 | |
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| [7404] | 89 | /** |
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| 90 | @brief |
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| 91 | Method for creating a Script object through XML. |
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| [7407] | 92 | @param xmlelement |
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| [7404] | 93 | The element. |
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| 94 | @param mode |
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| 95 | The mode. |
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| 96 | */ |
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| [7407] | 97 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| [5695] | 98 | { |
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| [7408] | 99 | SUPER(Script, XMLPort, xmlelement, mode); |
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| [1383] | 100 | |
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| [7407] | 101 | XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); |
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| 102 | XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); |
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| 103 | XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); |
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| 104 | XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); |
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| [7463] | 105 | XMLPortParam(Script, "needsGraphics", setNeedsGraphics, getNeedsGraphics, xmlelement, mode).defaultValues(false); |
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| [7474] | 106 | XMLPortParam(Script, "forAll", setForAll, isForAll, xmlelement, mode).defaultValues(false); |
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| [7404] | 107 | |
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| [7407] | 108 | XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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| [7404] | 109 | |
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| [7474] | 110 | if(this->isOnLoad()) // If the object is onLoad the code is executed at once for all clients. |
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| 111 | this->execute(0); |
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| [5695] | 112 | } |
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| [1383] | 113 | |
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| [7404] | 114 | /** |
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| 115 | @brief |
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| 116 | Creates a port that can be used to channel events and react to them. |
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| [7407] | 117 | @param xmlelement |
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| [7404] | 118 | The element. |
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| 119 | @param mode |
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| 120 | The mode. |
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| 121 | */ |
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| [7407] | 122 | void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| [7404] | 123 | { |
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| [7408] | 124 | SUPER(Script, XMLEventPort, xmlelement, mode); |
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| [7404] | 125 | |
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| [7407] | 126 | XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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| [7404] | 127 | } |
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| 128 | |
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| 129 | /** |
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| 130 | @brief |
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| [7474] | 131 | Register the variables that need to be synchronized. |
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| 132 | */ |
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| 133 | void Script::registerVariables(void) |
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| 134 | { |
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| 135 | registerVariable(code_, VariableDirection::ToClient); |
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| 136 | registerVariable(needsGraphics_, VariableDirection::ToClient); |
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| 137 | registerVariable(modeStr_, VariableDirection::ToClient, new NetworkCallback<Script>(this, &Script::modeChanged)); |
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| 138 | } |
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| 139 | |
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| 140 | void Script::modeChanged(void) |
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| 141 | { |
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| 142 | this->setMode(this->modeStr_); |
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| 143 | } |
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| 144 | |
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| 145 | void Script::tick(float dt) |
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| 146 | { |
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| 147 | SUPER(Script, tick, dt); |
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| 148 | |
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| 149 | if(!this->clientCallbacks_.empty()) |
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| 150 | { |
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| 151 | if(this->counter_ < 2.0f) |
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| 152 | { |
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| 153 | this->counter_ += dt; |
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| 154 | } |
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| 155 | else |
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| 156 | { |
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| 157 | for(std::vector<unsigned int>::iterator it = this->clientCallbacks_.begin(); it != this->clientCallbacks_.end(); it++) |
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| 158 | { |
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| 159 | this->execute(*it, true); |
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| 160 | } |
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| 161 | this->clientCallbacks_.clear(); |
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| 162 | this->counter_ = 0.0f; |
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| 163 | } |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | /** |
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| 168 | @brief |
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| [7404] | 169 | Is called when an event comes in trough the event port. |
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| 170 | @param triggered |
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| 171 | Whether the event is triggering or un-triggering. |
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| [7474] | 172 | @param trigger |
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| 173 | The object that caused the event to be fired. |
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| 174 | @return |
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| 175 | Returns true if successful. |
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| [7404] | 176 | */ |
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| [7474] | 177 | bool Script::trigger(bool triggered, BaseObject* trigger) |
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| [7404] | 178 | { |
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| [7474] | 179 | if(!triggered || !this->isActive()) // If the Script is inactive it cannot be executed. |
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| 180 | return false; |
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| 181 | |
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| 182 | COUT(4) << "Script (&" << this << ") triggered." << std::endl; |
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| 183 | |
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| 184 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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| 185 | Pawn* pawn = NULL; |
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| 186 | |
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| 187 | // If the trigger is a PlayerTrigger. |
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| 188 | if(pTrigger != NULL) |
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| 189 | { |
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| 190 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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| 191 | return false; |
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| 192 | else |
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| 193 | pawn = pTrigger->getTriggeringPlayer(); |
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| 194 | } |
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| 195 | else |
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| 196 | return false; |
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| 197 | |
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| 198 | if(pawn == NULL) //TODO: Will this ever happen? If not, change in NotificationDispatcher as well. |
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| 199 | { |
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| 200 | COUT(4) << "The Script was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
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| 201 | return false; |
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| 202 | } |
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| 203 | |
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| 204 | // Extract the PlayerInfo from the Pawn. |
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| 205 | PlayerInfo* player = pawn->getPlayer(); |
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| 206 | |
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| 207 | if(player == NULL) |
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| 208 | { |
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| 209 | COUT(3) << "The PlayerInfo* is NULL." << std::endl; |
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| 210 | return false; |
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| 211 | } |
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| 212 | |
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| 213 | this->execute(player->getClientID()); |
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| 214 | return true; |
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| [7404] | 215 | } |
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| 216 | |
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| 217 | /** |
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| 218 | @brief |
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| [7474] | 219 | Executes the Scripts code for the input client, depending on the mode. |
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| 220 | @param clientId |
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| 221 | The Id of the client the Script should be executed for. |
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| 222 | @param fromCallback |
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| 223 | Whether this method is executed in response to the connectedCallback(). |
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| [7404] | 224 | */ |
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| [7474] | 225 | void Script::execute(unsigned int clientId, bool fromCallback) |
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| [5695] | 226 | { |
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| [7474] | 227 | if(GameMode::isServer()) |
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| 228 | { |
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| 229 | // If the number of executions have been used up. |
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| 230 | if(this->times_ != Script::INF && this->remainingExecutions_ == 0) |
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| 231 | return; |
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| [7404] | 232 | |
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| [7474] | 233 | // Decrement the number of remaining executions. |
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| 234 | if(this->times_ != Script::INF) |
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| 235 | this->remainingExecutions_--; |
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| 236 | } |
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| [7463] | 237 | |
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| [7474] | 238 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId) |
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| [7404] | 239 | { |
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| [7474] | 240 | // If the code needs graphics to be executed but the GameMode doesn't show graphics the code isn't executed. |
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| 241 | if(this->needsGraphics_ && !GameMode::showsGraphics()) |
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| 242 | return; |
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| 243 | |
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| 244 | if(this->mode_ == ScriptMode::normal) // If the mode is 'normal'. |
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| 245 | CommandExecutor::execute(this->code_); |
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| 246 | else if(this->mode_ == ScriptMode::lua) // If it's 'lua'. |
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| 247 | { |
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| 248 | if(this->luaState_ == NULL) |
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| 249 | this->luaState_ = new LuaState(); |
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| 250 | this->luaState_->doString(this->code_); |
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| 251 | } |
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| [7404] | 252 | } |
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| [7474] | 253 | if(!GameMode::isStandalone() && GameMode::isServer() && Host::getPlayerID() != clientId) |
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| 254 | { |
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| 255 | if(!fromCallback && this->isForAll()) |
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| 256 | { |
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| 257 | const std::map<unsigned int, PlayerInfo*> clients = PlayerManager::getInstance().getClients(); |
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| 258 | for(std::map<unsigned int, PlayerInfo*>::const_iterator it = clients.begin(); it != clients.end(); it++) |
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| 259 | { |
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| 260 | callMemberNetworkFunction(Script, execute, this->getObjectID(), it->first, it->first, false); |
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| 261 | } |
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| 262 | } |
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| 263 | else |
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| 264 | { |
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| 265 | callMemberNetworkFunction(Script, execute, this->getObjectID(), clientId, clientId, false); |
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| 266 | } |
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| 267 | } |
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| 268 | } |
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| [7404] | 269 | |
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| [7474] | 270 | void Script::clientConnected(unsigned int clientId) |
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| 271 | { |
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| 272 | if(!GameMode::isStandalone() && GameMode::isServer() && this->isOnLoad()) |
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| 273 | { |
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| 274 | if(clientId != 0) |
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| 275 | //TODO: Do better. This is only a temporary fix. |
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| 276 | this->clientCallbacks_.push_back(clientId); |
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| 277 | } |
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| [5695] | 278 | } |
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| [7404] | 279 | |
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| 280 | /** |
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| 281 | @brief |
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| 282 | Sets the mode of the Script. |
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| 283 | @param mode |
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| 284 | The mode as a string. |
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| 285 | */ |
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| 286 | void Script::setMode(const std::string& mode) |
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| 287 | { |
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| 288 | if(mode == Script::NORMAL) |
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| [7474] | 289 | { |
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| [7404] | 290 | this->setMode(ScriptMode::normal); |
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| [7474] | 291 | this->modeStr_ = Script::NORMAL; |
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| 292 | } |
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| [7404] | 293 | else if(mode == Script::LUA) |
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| 294 | { |
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| 295 | this->setMode(ScriptMode::lua); |
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| [7474] | 296 | this->modeStr_ = Script::LUA; |
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| [7404] | 297 | // Creates a new LuaState. |
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| 298 | if(this->luaState_ == NULL) |
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| 299 | this->luaState_ = new LuaState(); |
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| 300 | } |
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| 301 | else |
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| 302 | { |
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| [7474] | 303 | COUT(2) << "Invalid mode '" << mode << "' in Script object. Setting to 'normal'." << std::endl; |
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| [7404] | 304 | this->setMode(ScriptMode::normal); |
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| [7474] | 305 | this->modeStr_ = Script::NORMAL; |
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| [7404] | 306 | } |
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| 307 | } |
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| 308 | |
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| 309 | /** |
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| 310 | @brief |
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| 311 | Get the mode of the Script. |
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| 312 | @return |
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| 313 | Returns the mode as a string. |
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| 314 | */ |
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| 315 | const std::string& Script::getMode(void) |
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| 316 | { |
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| 317 | switch(this->mode_) |
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| 318 | { |
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| 319 | case ScriptMode::normal: |
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| 320 | return Script::NORMAL; |
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| 321 | case ScriptMode::lua: |
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| 322 | return Script::LUA; |
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| [7410] | 323 | default: // This will never happen... |
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| 324 | return Script::NORMAL; |
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| [7404] | 325 | } |
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| 326 | } |
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| 327 | |
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| 328 | /** |
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| 329 | @brief |
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| 330 | Set the number of times this Script is executed at the most. |
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| 331 | -1 denotes infinity. |
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| 332 | @param times |
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| 333 | The number of times to be set. |
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| 334 | */ |
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| 335 | void Script::setTimes(int times) |
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| 336 | { |
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| 337 | if(times >= -1) |
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| 338 | { |
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| 339 | this->times_ = times; |
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| 340 | this->remainingExecutions_ = times; |
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| 341 | } |
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| 342 | else |
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| 343 | { |
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| [7474] | 344 | COUT(2) << "Invalid times '" << times << "' in Script. Setting to infinity." << std::endl; |
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| [7404] | 345 | this->times_ = Script::INF; |
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| [7474] | 346 | this->remainingExecutions_ = Script::INF; |
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| [7404] | 347 | } |
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| 348 | } |
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| 349 | |
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| [1383] | 350 | } |
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