| [2954] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Aurelian Jaggi | 
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 | 24 |  *   Co-authors: | 
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| [8397] | 25 |  *      Kevin Young | 
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| [2954] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [7673] | 29 | /** | 
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| [7676] | 30 |     @file ForceField.cc | 
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 | 31 |     @brief Implementation of the ForceField class. | 
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| [7673] | 32 | */ | 
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 | 33 |  | 
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| [2954] | 34 | #include "ForceField.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [5735] | 38 | #include "worldentities/MobileEntity.h" | 
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| [2954] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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| [9667] | 42 |     RegisterClass(ForceField); | 
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| [7676] | 43 |  | 
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| [7674] | 44 |     /*static*/ const std::string ForceField::modeTube_s = "tube"; | 
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 | 45 |     /*static*/ const std::string ForceField::modeSphere_s = "sphere"; | 
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| [7677] | 46 |     /*static*/ const std::string ForceField::modeInvertedSphere_s = "invertedSphere"; | 
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| [9939] | 47 |  | 
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 | 48 |     /*static*/ const std::string ForceField::modeHomogen_s = "homogen"; | 
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 | 49 |  | 
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| [8397] | 50 |     /*static*/ const std::string ForceField::modeNewtonianGravity_s = "newtonianGravity"; | 
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 | 51 |     /*static*/ const float ForceField::gravConstant_ = 6.673e-11; | 
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 | 52 |     /*static*/ const float ForceField::attenFactor_ = 1; | 
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| [2954] | 53 |  | 
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| [9939] | 54 |  | 
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| [7676] | 55 |     /** | 
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 | 56 |     @brief | 
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 | 57 |         Constructor. Registers the object and initializes some values. | 
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 | 58 |     */ | 
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| [9667] | 59 |     ForceField::ForceField(Context* context) : StaticEntity(context) | 
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| [2954] | 60 |     { | 
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| [3064] | 61 |         RegisterObject(ForceField); | 
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| [2954] | 62 |  | 
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| [3064] | 63 |         //Standard Values | 
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 | 64 |         this->setDirection(Vector3::ZERO); | 
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| [7676] | 65 |         this->setVelocity(100); | 
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 | 66 |         this->setDiameter(500); | 
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| [8397] | 67 |         this->setMassDiameter(0);   //! We allow point-masses | 
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| [7676] | 68 |         this->setLength(2000); | 
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| [7674] | 69 |         this->mode_ = forceFieldMode::tube; | 
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| [7801] | 70 |          | 
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 | 71 |         this->registerVariables(); | 
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| [2954] | 72 |     } | 
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 | 73 |  | 
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| [7676] | 74 |     /** | 
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 | 75 |     @brief | 
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 | 76 |         Destructor. | 
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 | 77 |     */ | 
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| [7673] | 78 |     ForceField::~ForceField() | 
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 | 79 |     { | 
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 | 80 |     } | 
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| [2954] | 81 |  | 
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| [7676] | 82 |     /** | 
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 | 83 |     @brief | 
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 | 84 |         Creates a ForceField object through XML. | 
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 | 85 |     */ | 
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| [2954] | 86 |     void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 87 |     { | 
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| [3064] | 88 |         SUPER(ForceField, XMLPort, xmlelement, mode); | 
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| [5735] | 89 |  | 
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| [3064] | 90 |         XMLPortParam(ForceField, "velocity", setVelocity, getVelocity, xmlelement, mode).defaultValues(100); | 
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 | 91 |         XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500); | 
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| [8397] | 92 |         XMLPortParam(ForceField, "massDiameter", setMassDiameter, getMassDiameter, xmlelement, mode).defaultValues(0); | 
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| [7677] | 93 |         XMLPortParam(ForceField, "length", setLength  , getLength  , xmlelement, mode).defaultValues(2000); | 
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| [7673] | 94 |         XMLPortParam(ForceField, "mode", setMode, getMode, xmlelement, mode); | 
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| [9939] | 95 |         XMLPortParam(ForceField, "forcedirection", setForceDirection, getForceDirection, xmlelement, mode).defaultValues(Vector3(0,-400,0)); | 
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| [2954] | 96 |     } | 
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| [7801] | 97 |      | 
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 | 98 |     void ForceField::registerVariables() | 
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 | 99 |     { | 
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 | 100 |         registerVariable(this->velocity_, VariableDirection::ToClient); | 
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 | 101 |         registerVariable(this->radius_, VariableDirection::ToClient); | 
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| [8397] | 102 |         registerVariable(this->massRadius_, VariableDirection::ToClient); | 
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| [7801] | 103 |         registerVariable(this->halfLength_, VariableDirection::ToClient); | 
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 | 104 |         registerVariable(this->mode_, VariableDirection::ToClient); | 
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 | 105 |     } | 
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| [3020] | 106 |  | 
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| [7801] | 107 |  | 
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| [7676] | 108 |     /** | 
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 | 109 |     @brief | 
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 | 110 |         A method that is called every tick. | 
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| [8397] | 111 |         Implements the behavior of the ForceField. | 
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| [7676] | 112 |     @param dt | 
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 | 113 |         The amount of time that elapsed since the last tick. | 
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 | 114 |     */ | 
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| [2954] | 115 |     void ForceField::tick(float dt) | 
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 | 116 |     { | 
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| [7674] | 117 |         if(this->mode_ == forceFieldMode::tube) | 
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| [3064] | 118 |         { | 
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| [7674] | 119 |             // Iterate over all objects that could possibly be affected by the ForceField. | 
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 | 120 |             for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
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| [7673] | 121 |             { | 
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 | 122 |                 // The direction of the orientation of the force field. | 
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 | 123 |                 Vector3 direction = this->getOrientation() * WorldEntity::FRONT; | 
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 | 124 |                 direction.normalise(); | 
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| [3020] | 125 |  | 
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| [7673] | 126 |                 // Vector from the center of the force field to the object its acting on. | 
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 | 127 |                 Vector3 distanceVector = it->getWorldPosition() - (this->getWorldPosition() + (this->halfLength_ * direction)); | 
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| [7676] | 128 |  | 
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| [7677] | 129 |                 // The object is outside a ball around the center with radius length/2 of the ForceField. | 
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| [7673] | 130 |                 if(distanceVector.length() > this->halfLength_) | 
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| [7674] | 131 |                     continue; | 
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| [3020] | 132 |  | 
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| [7673] | 133 |                 // The distance of the object form the orientation vector. (Or rather the smallest distance from the orientation vector) | 
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 | 134 |                 float distanceFromDirectionVector = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(direction)).length(); | 
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| [7676] | 135 |  | 
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 | 136 |                 // If the object in a tube of radius 'radius' around the direction of orientation. | 
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| [7673] | 137 |                 if(distanceFromDirectionVector >= this->radius_) | 
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| [7674] | 138 |                     continue; | 
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| [2954] | 139 |  | 
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| [7673] | 140 |                 // Apply a force to the object in the direction of the orientation. | 
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 | 141 |                 // The force is highest when the object is directly on the direction vector, with a linear decrease, finally reaching zero, when distanceFromDirectionVector = radius. | 
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| [7674] | 142 |                 it->applyCentralForce((this->radius_ - distanceFromDirectionVector)/this->radius_ * this->velocity_ * direction); | 
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| [7673] | 143 |             } | 
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| [7674] | 144 |         } | 
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 | 145 |         else if(this->mode_ == forceFieldMode::sphere) | 
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 | 146 |         { | 
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 | 147 |             // Iterate over all objects that could possibly be affected by the ForceField. | 
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 | 148 |             for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
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| [3064] | 149 |             { | 
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| [7673] | 150 |                 Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); | 
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 | 151 |                 float distance = distanceVector.length(); | 
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| [7676] | 152 |                 // If the object is within 'radius' distance. | 
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| [7673] | 153 |                 if (distance < this->radius_) | 
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 | 154 |                 { | 
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 | 155 |                     distanceVector.normalise(); | 
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| [7676] | 156 |                     // Apply a force proportional to the velocity, with highest force at the origin of the sphere, linear decreasing until reaching a distance of 'radius' from the origin, where the force reaches zero.  | 
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| [7673] | 157 |                     it->applyCentralForce((this->radius_ - distance)/this->radius_ * this->velocity_ * distanceVector); | 
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 | 158 |                 } | 
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| [3064] | 159 |             } | 
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| [2954] | 160 |         } | 
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| [7677] | 161 |         else if(this->mode_ == forceFieldMode::invertedSphere) | 
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 | 162 |         { | 
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 | 163 |             // Iterate over all objects that could possibly be affected by the ForceField. | 
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 | 164 |             for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
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 | 165 |             { | 
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 | 166 |                 Vector3 distanceVector = this->getWorldPosition() - it->getWorldPosition(); | 
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 | 167 |                 float distance = distanceVector.length(); | 
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 | 168 |                 // If the object is within 'radius' distance and no more than 'length' away from the boundary of the sphere. | 
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 | 169 |                 float range = this->radius_ - this->halfLength_*2; | 
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 | 170 |                 if (distance < this->radius_ && distance > range) | 
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 | 171 |                 { | 
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 | 172 |                     distanceVector.normalise(); | 
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 | 173 |                     // Apply a force proportional to the velocity, with highest force at the boundary of the sphere, linear decreasing until reaching a distance of 'radius-length' from the origin, where the force reaches zero. | 
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 | 174 |                     it->applyCentralForce((distance-range)/range * this->velocity_ * distanceVector); | 
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 | 175 |                 } | 
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 | 176 |             } | 
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 | 177 |         } | 
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| [8397] | 178 |         else if(this->mode_ == forceFieldMode::newtonianGravity) | 
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 | 179 |         { | 
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 | 180 |             // Iterate over all objects that could possibly be affected by the ForceField. | 
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 | 181 |             for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
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 | 182 |             { | 
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 | 183 |                 Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); | 
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 | 184 |                 float distance = distanceVector.length(); | 
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 | 185 |                 // If the object is within 'radius' distance and especially further away than massRadius_ | 
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 | 186 |                 if (distance < this->radius_ && distance > this->massRadius_) | 
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 | 187 |                 { | 
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 | 188 |                     distanceVector.normalise(); | 
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 | 189 |                     /* Apply a central force that follows the newtownian law of gravity, ie.: | 
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 | 190 |                      * F = G * (M*m) / D^2, | 
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 | 191 |                      * while M is the mass of the stellar body and m is the mass of the affected object.  | 
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 | 192 |                      * D is the distance from the center of mass of both bodies | 
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 | 193 |                      * and it should be noted that massRadius_ denotes the radius of the stellar body, | 
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 | 194 |                      * at which point the force vanishes (you can use this to dictate the size of the body). | 
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 | 195 |                      * attenFactor_ weakens the field by a constant factor. The -1 is needed for an attractive force. | 
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 | 196 |                      */ | 
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 | 197 |                      | 
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 | 198 |                     // Note: this so called force is actually an acceleration! | 
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 | 199 |                     it->applyCentralForce((-1) * (ForceField::attenFactor_ * ForceField::gravConstant_ * this->getMass()) / (distance * distance) * distanceVector); | 
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 | 200 |                 } | 
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 | 201 |             } | 
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 | 202 |         } | 
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| [9939] | 203 |         else if(this->mode_ == forceFieldMode::homogen) | 
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 | 204 |         { | 
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| [9945] | 205 |             // Iterate over all objects that could possibly be affected by the ForceField. | 
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 | 206 |             for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
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 | 207 |             { | 
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 | 208 |                 Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); | 
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 | 209 |                 float distance = distanceVector.length(); | 
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 | 210 |                 if (distance < this->radius_ && distance > this->massRadius_) | 
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 | 211 |                 { | 
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 | 212 |                     // Add a Acceleration in forceDirection_. | 
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 | 213 |                     // Vector3(0,0,0) is the direction, where the force should work. | 
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 | 214 |                     it->addAcceleration(forceDirection_ , Vector3(0,0,0)); | 
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 | 215 |                 } | 
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 | 216 |             } | 
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| [9939] | 217 |         } | 
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| [3064] | 218 |     } | 
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| [7676] | 219 |  | 
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 | 220 |     /** | 
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 | 221 |     @brief | 
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 | 222 |         Set the mode of the ForceField. | 
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 | 223 |     @param mode | 
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 | 224 |         The mode as a string. | 
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 | 225 |     */ | 
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| [7673] | 226 |     void ForceField::setMode(const std::string& mode) | 
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 | 227 |     { | 
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| [7674] | 228 |         if(mode == ForceField::modeTube_s) | 
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 | 229 |             this->mode_ = forceFieldMode::tube; | 
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 | 230 |         else if(mode == ForceField::modeSphere_s) | 
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 | 231 |             this->mode_ = forceFieldMode::sphere; | 
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| [7677] | 232 |         else if(mode == ForceField::modeInvertedSphere_s) | 
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 | 233 |             this->mode_ = forceFieldMode::invertedSphere; | 
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| [8397] | 234 |         else if(mode == ForceField::modeNewtonianGravity_s) | 
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 | 235 |             this->mode_ = forceFieldMode::newtonianGravity; | 
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| [9939] | 236 |  | 
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 | 237 |         else if(mode == ForceField::modeHomogen_s) | 
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 | 238 |             this->mode_ = forceFieldMode::homogen; | 
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 | 239 |  | 
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| [7673] | 240 |         else | 
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 | 241 |         { | 
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| [8858] | 242 |             orxout(internal_warning) << "Wrong mode '" << mode << "' in ForceField. Setting to 'tube'." << endl; | 
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| [7674] | 243 |             this->mode_ = forceFieldMode::tube; | 
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| [7673] | 244 |         } | 
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 | 245 |     } | 
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| [7676] | 246 |  | 
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 | 247 |     /** | 
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 | 248 |     @brief | 
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 | 249 |         Get the mode of the ForceField. | 
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 | 250 |     @return | 
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 | 251 |         Returns the mode of the ForceField as a string. | 
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 | 252 |     */ | 
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 | 253 |     const std::string& ForceField::getMode(void) | 
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| [7673] | 254 |     { | 
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 | 255 |         switch(this->mode_) | 
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 | 256 |         { | 
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| [7674] | 257 |             case forceFieldMode::tube: | 
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 | 258 |                 return ForceField::modeTube_s; | 
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 | 259 |             case forceFieldMode::sphere: | 
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 | 260 |                 return ForceField::modeSphere_s; | 
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| [7677] | 261 |             case forceFieldMode::invertedSphere: | 
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 | 262 |                 return ForceField::modeInvertedSphere_s; | 
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| [8397] | 263 |             case forceFieldMode::newtonianGravity: | 
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 | 264 |                 return ForceField::modeNewtonianGravity_s; | 
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| [9939] | 265 |  | 
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 | 266 |             case forceFieldMode::homogen: | 
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 | 267 |                 return ForceField::modeHomogen_s; | 
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 | 268 |  | 
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| [7673] | 269 |             default: | 
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| [7674] | 270 |                 return ForceField::modeTube_s; | 
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| [7673] | 271 |         } | 
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 | 272 |     } | 
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| [7676] | 273 |  | 
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| [2954] | 274 | } | 
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