Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/modules/notifications/NotificationDispatcher.cc @ 7484

Last change on this file since 7484 was 7484, checked in by dafrick, 15 years ago

Doing some documentation.

  • Property svn:eol-style set to native
File size: 5.4 KB
RevLine 
[7193]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[7456]30    @file NotificationDispatcher.cc
[7193]31    @brief Implementation of the NotificationDispatcher class.
32*/
33
34#include "NotificationDispatcher.h"
35
36#include "core/CoreIncludes.h"
[7474]37#include "core/EventIncludes.h"
[7193]38#include "core/XMLPort.h"
[7474]39#include "network/NetworkFunction.h"
40#include "network/Host.h"
41
42#include "infos/PlayerInfo.h"
[7403]43#include "interfaces/PlayerTrigger.h"
44#include "worldentities/pawns/Pawn.h"
[7193]45
[7474]46#include "Notification.h"
47#include "NotificationManager.h"
48
[7193]49namespace orxonox
50{
51
52    CreateUnloadableFactory(NotificationDispatcher);
53
[7474]54    registerMemberNetworkFunction(NotificationDispatcher, dispatch);
55
[7193]56    /**
57    @brief
58        Default constructor. Initializes the object.
59    */
[7474]60    NotificationDispatcher::NotificationDispatcher(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
[7193]61    {
62        RegisterObject(NotificationDispatcher);
63
64        this->sender_ = NotificationManager::NONE;
[7474]65        this->registerVariables();
[7193]66    }
67
68    /**
69    @brief
70        Destructor.
71    */
72    NotificationDispatcher::~NotificationDispatcher()
73    {
74
75    }
76
77    /**
78    @brief
79        Method for creating a NotificationDispatcher object through XML.
80    */
[7407]81    void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[7193]82    {
[7407]83        SUPER(NotificationDispatcher, XMLPort, xmlelement, mode);
[7193]84
[7407]85        XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); //TODO: Change BaseObject to MultiTrigger as soon as MultiTrigger is the base of all triggers.
[7193]86    }
87
[7407]88    void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
[7193]89    {
[7407]90        SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode);
[7193]91
[7407]92        XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode);
[7193]93    }
94
[7484]95    /**
96    @brief
97        Registers variables for synchronisation.
98    */
[7474]99    void NotificationDispatcher::registerVariables(void)
100    {
101        registerVariable(this->sender_, VariableDirection::ToClient);
102    }
103
[7193]104    /**
105    @brief
106        Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded.
[7403]107    @param clientId
108        The id of the client the notification should be dispatched to.
[7193]109    */
[7403]110    void NotificationDispatcher::dispatch(unsigned int clientId)
[7193]111    {
[7474]112        if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == 0x0)
113        {
114            const std::string message = this->createNotificationMessage();
115            NotificationManager::sendNotification(message, clientId, this->getSender());
116        }
117        else if(GameMode::isServer())
118        {
[7484]119            //TODO: This may fail if the object has not been synchronized, yet.
[7474]120            callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId);
121        }
[7193]122    }
123
124    /**
125    @brief
126        Is called when the NotificationDispatcher is triggered.
127    @param triggered
128        Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events.
[7408]129    @param trigger
130        The object that caused the event to be fired.
[7193]131    @return
132        Returns true if the NotificationDispatcher was successfully triggered.
133    */
[7403]134    bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger)
[7193]135    {
136        if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed.
137            return false;
138
139        COUT(4) << "NotificationDispatcher (&" << this << ") triggered." << std::endl;
140
[7403]141        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
142        Pawn* pawn = NULL;
[7193]143
[7403]144        // If the trigger is a PlayerTrigger.
145        if(pTrigger != NULL)
146        {
[7474]147            if(!pTrigger->isForPlayer())  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one.
[7403]148                return false;
149            else
150                pawn = pTrigger->getTriggeringPlayer();
151        }
152        else
153            return false;
154
155        if(pawn == NULL)
156        {
[7474]157            COUT(4) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl;
[7403]158            return false;
159        }
160
[7474]161        // Extract the PlayerInfo from the Pawn.
[7403]162        PlayerInfo* player = pawn->getPlayer();
163
164        if(player == NULL)
165        {
166            COUT(3) << "The PlayerInfo* is NULL." << std::endl;
167            return false;
168        }
169
170        this->dispatch(player->getClientID());
171
[7193]172        return true;
173    }
174
175}
Note: See TracBrowser for help on using the repository browser.