| [7193] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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| [7456] | 30 | @file NotificationDispatcher.cc | 
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| [7193] | 31 | @brief Implementation of the NotificationDispatcher class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "NotificationDispatcher.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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| [7474] | 37 | #include "core/EventIncludes.h" | 
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| [7193] | 38 | #include "core/XMLPort.h" | 
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| [7474] | 39 | #include "network/NetworkFunction.h" | 
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|  | 40 | #include "network/Host.h" | 
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|  | 41 |  | 
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|  | 42 | #include "infos/PlayerInfo.h" | 
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| [8706] | 43 | #include "interfaces/NotificationListener.h" | 
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| [7403] | 44 | #include "interfaces/PlayerTrigger.h" | 
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|  | 45 | #include "worldentities/pawns/Pawn.h" | 
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| [7193] | 46 |  | 
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|  | 47 | namespace orxonox | 
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|  | 48 | { | 
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|  | 49 |  | 
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| [9667] | 50 | RegisterUnloadableClass(NotificationDispatcher); | 
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| [7193] | 51 |  | 
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| [8891] | 52 | registerMemberNetworkFunction(NotificationDispatcher, broadcastHelper); | 
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| [7474] | 53 | registerMemberNetworkFunction(NotificationDispatcher, dispatch); | 
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|  | 54 |  | 
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| [7193] | 55 | /** | 
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|  | 56 | @brief | 
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|  | 57 | Default constructor. Initializes the object. | 
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|  | 58 | */ | 
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| [9667] | 59 | NotificationDispatcher::NotificationDispatcher(Context* context) : BaseObject(context), Synchronisable(context) | 
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| [7193] | 60 | { | 
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|  | 61 | RegisterObject(NotificationDispatcher); | 
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|  | 62 |  | 
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| [8706] | 63 | this->sender_ = NotificationListener::NONE; | 
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| [8891] | 64 | this->bBroadcast_ = false; | 
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| [7474] | 65 | this->registerVariables(); | 
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| [7193] | 66 | } | 
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|  | 67 |  | 
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|  | 68 | /** | 
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|  | 69 | @brief | 
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|  | 70 | Destructor. | 
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|  | 71 | */ | 
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|  | 72 | NotificationDispatcher::~NotificationDispatcher() | 
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|  | 73 | { | 
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|  | 74 |  | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | /** | 
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|  | 78 | @brief | 
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|  | 79 | Method for creating a NotificationDispatcher object through XML. | 
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|  | 80 | */ | 
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| [7407] | 81 | void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [7193] | 82 | { | 
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| [7407] | 83 | SUPER(NotificationDispatcher, XMLPort, xmlelement, mode); | 
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| [7193] | 84 |  | 
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| [8891] | 85 | XMLPortParam(NotificationDispatcher, "sender", setSender, getSender, xmlelement, mode); | 
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|  | 86 | XMLPortParam(NotificationDispatcher, "broadcast", setBroadcasting, isBroadcasting, xmlelement, mode); | 
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|  | 87 |  | 
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|  | 88 | XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| [7193] | 89 | } | 
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|  | 90 |  | 
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| [7407] | 91 | void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [7193] | 92 | { | 
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| [7407] | 93 | SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode); | 
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| [7193] | 94 |  | 
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| [7407] | 95 | XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| [7193] | 96 | } | 
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|  | 97 |  | 
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| [7484] | 98 | /** | 
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|  | 99 | @brief | 
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|  | 100 | Registers variables for synchronisation. | 
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|  | 101 | */ | 
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| [7474] | 102 | void NotificationDispatcher::registerVariables(void) | 
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|  | 103 | { | 
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|  | 104 | registerVariable(this->sender_, VariableDirection::ToClient); | 
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|  | 105 | } | 
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|  | 106 |  | 
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| [7193] | 107 | /** | 
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|  | 108 | @brief | 
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| [8891] | 109 | Broadcasts a specific Notification. | 
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|  | 110 | */ | 
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|  | 111 | void NotificationDispatcher::broadcast(void) | 
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|  | 112 | { | 
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|  | 113 | // TODO: Needed? | 
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|  | 114 | const std::string message = this->createNotificationMessage(); | 
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|  | 115 | NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::local); | 
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|  | 116 |  | 
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|  | 117 | // Broadcast | 
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|  | 118 | if(!GameMode::isStandalone()) | 
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|  | 119 | { | 
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|  | 120 | callMemberNetworkFunction(NotificationDispatcher, broadcastHelper, this->getObjectID(), NETWORK_PEER_ID_BROADCAST); | 
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|  | 121 | } | 
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|  | 122 | } | 
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|  | 123 |  | 
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|  | 124 | /** | 
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|  | 125 | @brief | 
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|  | 126 | Helper function for broadcast. | 
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|  | 127 | */ | 
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|  | 128 | void NotificationDispatcher::broadcastHelper(void) | 
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|  | 129 | { | 
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|  | 130 | this->dispatch(Host::getPlayerID()); | 
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|  | 131 | } | 
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|  | 132 |  | 
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|  | 133 | /** | 
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|  | 134 | @brief | 
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| [7193] | 135 | Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded. | 
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| [7403] | 136 | @param clientId | 
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|  | 137 | The id of the client the notification should be dispatched to. | 
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| [7193] | 138 | */ | 
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| [7403] | 139 | void NotificationDispatcher::dispatch(unsigned int clientId) | 
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| [7193] | 140 | { | 
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| [8891] | 141 | // We don't call sendNotification() directly on the server, because if might be necessary that createNotificationMessage() is executed on the client as the message may be client-specific. | 
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|  | 142 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == ObjectDirection::None) | 
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| [7474] | 143 | { | 
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|  | 144 | const std::string message = this->createNotificationMessage(); | 
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| [8706] | 145 | // TODO: Make the type configurable. | 
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|  | 146 | NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::network, clientId); | 
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| [7474] | 147 | } | 
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|  | 148 | else if(GameMode::isServer()) | 
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|  | 149 | { | 
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|  | 150 | callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); | 
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|  | 151 | } | 
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| [7193] | 152 | } | 
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|  | 153 |  | 
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|  | 154 | /** | 
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|  | 155 | @brief | 
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|  | 156 | Is called when the NotificationDispatcher is triggered. | 
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|  | 157 | @param triggered | 
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|  | 158 | Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events. | 
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| [7408] | 159 | @param trigger | 
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|  | 160 | The object that caused the event to be fired. | 
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| [7193] | 161 | @return | 
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|  | 162 | Returns true if the NotificationDispatcher was successfully triggered. | 
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|  | 163 | */ | 
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| [7403] | 164 | bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger) | 
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| [7193] | 165 | { | 
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|  | 166 | if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed. | 
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|  | 167 | return false; | 
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|  | 168 |  | 
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| [8858] | 169 | orxout(verbose, context::notifications) << "NotificationDispatcher (&" << this << ") triggered." << endl; | 
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| [7193] | 170 |  | 
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| [8891] | 171 | // If the NotificationDispatcher is set to broadcast. | 
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|  | 172 | if(this->isBroadcasting()) | 
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|  | 173 | { | 
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|  | 174 | this->broadcast(); | 
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|  | 175 | return true; | 
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|  | 176 | } | 
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|  | 177 |  | 
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| [7403] | 178 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); | 
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| [8706] | 179 | PlayerInfo* player = NULL; | 
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| [7193] | 180 |  | 
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| [7403] | 181 | // If the trigger is a PlayerTrigger. | 
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|  | 182 | if(pTrigger != NULL) | 
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|  | 183 | { | 
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| [7474] | 184 | if(!pTrigger->isForPlayer())  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. | 
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| [7403] | 185 | return false; | 
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|  | 186 | else | 
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| [8706] | 187 | player = pTrigger->getTriggeringPlayer(); | 
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| [7403] | 188 | } | 
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|  | 189 | else | 
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|  | 190 | return false; | 
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|  | 191 |  | 
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| [8706] | 192 | if(player == NULL) | 
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| [7403] | 193 | { | 
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| [8858] | 194 | orxout(verbose, context::notifications) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << endl; | 
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| [7403] | 195 | return false; | 
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|  | 196 | } | 
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|  | 197 |  | 
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|  | 198 | this->dispatch(player->getClientID()); | 
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|  | 199 |  | 
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| [7193] | 200 | return true; | 
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|  | 201 | } | 
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|  | 202 |  | 
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|  | 203 | } | 
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