| [10121] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file Mini4DgameAI.h | 
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|  | 31 | @brief Declaration of the Mini4DgameAI class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #ifndef _Mini4DgameAI_H__ | 
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|  | 35 | #define _Mini4DgameAI_H__ | 
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|  | 36 |  | 
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| [10227] | 37 | #include "mini4dgame/Mini4DgamePrereqs.h" | 
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| [10121] | 38 |  | 
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|  | 39 | #include <list> | 
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|  | 40 |  | 
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|  | 41 | #include "controllers/Controller.h" | 
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|  | 42 | #include "Mini4DgameCenterpoint.h" | 
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|  | 43 | #include "Mini4Dgame.h" | 
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|  | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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|  | 47 |  | 
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|  | 48 | /** | 
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|  | 49 | @brief | 
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|  | 50 | The Mini4DgameAI is an artificial intelligence for the @ref orxonox::Mini4Dgame "Mini4Dgame" gametype. | 
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|  | 51 |  | 
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|  | 52 | @author | 
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|  | 53 | Oliver Richter | 
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|  | 54 | */ | 
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| [11071] | 55 | class _Mini4DgameExport Mini4DgameAI : public Controller | 
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| [10121] | 56 | { | 
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|  | 57 | public: | 
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| [10230] | 58 | Mini4DgameAI(Context* context); //!< Constructor. Registers and initializes the object. | 
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| [10121] | 59 | virtual ~Mini4DgameAI(); | 
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|  | 60 |  | 
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|  | 61 | //void setConfigValues(); | 
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|  | 62 |  | 
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|  | 63 | /** | 
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|  | 64 | @brief | 
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|  | 65 | starts the AI to make a move. implements the intelligence of the AI | 
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|  | 66 | @param timeout | 
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|  | 67 | The time the AI has to decide on a move. (Sets the strength of the AI) | 
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|  | 68 | @return move | 
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| [10230] | 69 | The move that the AI decided to make. | 
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| [10121] | 70 | */ | 
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| [10131] | 71 | Vector4 makeMove(float timeout); | 
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| [10121] | 72 |  | 
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|  | 73 | void setCenterpoint(Mini4DgameCenterpoint* center) | 
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| [10230] | 74 | { this->center_ = center; } | 
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| [10121] | 75 |  | 
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|  | 76 | protected: | 
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|  | 77 |  | 
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| [11071] | 78 | std::list<std::pair<Timer*, char>> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. | 
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| [10121] | 79 | Mini4DgameCenterpoint* center_; | 
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|  | 80 |  | 
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|  | 81 | private: | 
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|  | 82 |  | 
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| [10131] | 83 | std::list<Vector4> getPossibleMoves(); | 
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|  | 84 | void copyBoard(); | 
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| [11071] | 85 | Mini4DgamePlayerColor board_[4][4][4][4]; | 
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| [10121] | 86 | }; | 
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|  | 87 | } | 
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|  | 88 |  | 
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|  | 89 | #endif /* _Mini4DgameAI_H__ */ | 
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