| [10097] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      ... | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Mini4Dgame.h | 
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 | 31 |     @brief Declaration of the Mini4Dgame class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #ifndef _Mini4Dgame_H__ | 
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 | 35 | #define _Mini4Dgame_H__ | 
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 | 36 |  | 
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 | 37 | #include "gametypes/Deathmatch.h" | 
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| [10227] | 38 | #include "mini4dgame/Mini4DgamePrereqs.h" | 
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| [10131] | 39 | #include "Mini4DgameBoard.h" | 
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| [10097] | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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 | 43 |     /** | 
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 | 44 |     @brief | 
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 | 45 |  | 
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 | 46 |     @author | 
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 | 47 |  | 
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 | 48 |     */ | 
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| [10101] | 49 |     class _Mini4DgameExport Mini4Dgame : public Deathmatch | 
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| [10097] | 50 |     { | 
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 | 51 |         public: | 
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| [10230] | 52 |             Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object. | 
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| [10097] | 53 |             virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. | 
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 | 54 |  | 
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| [11071] | 55 |             virtual void start(void) override; //!< Starts the Mini4Dgame minigame. | 
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 | 56 |             virtual void end(void) override; ///!< Ends the Mini4Dgame minigame. | 
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| [10097] | 57 |  | 
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| [11071] | 58 |             virtual void spawnPlayer(PlayerInfo* player) override; //!< Spawns the input player. | 
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| [10097] | 59 |  | 
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| [10156] | 60 |             void setGameboard(Mini4DgameBoard* board) | 
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| [10230] | 61 |                 { this->board_ = board; } | 
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| [10097] | 62 |  | 
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| [10156] | 63 |             Mini4DgameBoard* getBoard(void) | 
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| [10230] | 64 |                 { return this->board_; } | 
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| [10131] | 65 |  | 
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| [10168] | 66 |             static void undoStone(); | 
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 | 67 |  | 
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| [10156] | 68 |             //static void setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board); | 
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 | 69 |             static void setStone(int x,int y, int z, int w);//Vector4 move, const int playerColor); | 
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 | 70 |  | 
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| [10121] | 71 |             void win(Mini4DgameWinner winner); | 
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| [10097] | 72 |  | 
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 | 73 |         protected: | 
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| [11071] | 74 |             virtual void spawnPlayersIfRequested() override; //!< Spawns player. | 
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| [10097] | 75 |  | 
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 | 76 |  | 
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 | 77 |         private: | 
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 | 78 |             void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. | 
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 | 79 |  | 
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| [10131] | 80 |             //Player players[2]; | 
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| [10156] | 81 |             Mini4DgameBoard* board_; | 
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| [10097] | 82 |     }; | 
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 | 83 | } | 
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 | 84 |  | 
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 | 85 | #endif /* _Mini4Dgame_H__ */ | 
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