[10097] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * ... |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file Mini4Dgame.h |
---|
| 31 | @brief Declaration of the Mini4Dgame class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #ifndef _Mini4Dgame_H__ |
---|
| 35 | #define _Mini4Dgame_H__ |
---|
| 36 | |
---|
| 37 | #include "gametypes/Deathmatch.h" |
---|
[10227] | 38 | #include "mini4dgame/Mini4DgamePrereqs.h" |
---|
[10131] | 39 | #include "Mini4DgameBoard.h" |
---|
[10097] | 40 | |
---|
| 41 | namespace orxonox |
---|
| 42 | { |
---|
| 43 | /** |
---|
| 44 | @brief |
---|
| 45 | |
---|
| 46 | @author |
---|
| 47 | |
---|
| 48 | */ |
---|
[10101] | 49 | class _Mini4DgameExport Mini4Dgame : public Deathmatch |
---|
[10097] | 50 | { |
---|
| 51 | public: |
---|
[10230] | 52 | Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object. |
---|
[10097] | 53 | virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. |
---|
| 54 | |
---|
[11071] | 55 | virtual void start(void) override; //!< Starts the Mini4Dgame minigame. |
---|
| 56 | virtual void end(void) override; ///!< Ends the Mini4Dgame minigame. |
---|
[10097] | 57 | |
---|
[11071] | 58 | virtual void spawnPlayer(PlayerInfo* player) override; //!< Spawns the input player. |
---|
[10097] | 59 | |
---|
[10156] | 60 | void setGameboard(Mini4DgameBoard* board) |
---|
[10230] | 61 | { this->board_ = board; } |
---|
[10097] | 62 | |
---|
[10156] | 63 | Mini4DgameBoard* getBoard(void) |
---|
[10230] | 64 | { return this->board_; } |
---|
[10131] | 65 | |
---|
[10168] | 66 | static void undoStone(); |
---|
| 67 | |
---|
[10156] | 68 | //static void setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board); |
---|
| 69 | static void setStone(int x,int y, int z, int w);//Vector4 move, const int playerColor); |
---|
| 70 | |
---|
[10121] | 71 | void win(Mini4DgameWinner winner); |
---|
[10097] | 72 | |
---|
| 73 | protected: |
---|
[11071] | 74 | virtual void spawnPlayersIfRequested() override; //!< Spawns player. |
---|
[10097] | 75 | |
---|
| 76 | |
---|
| 77 | private: |
---|
| 78 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. |
---|
| 79 | |
---|
[10131] | 80 | //Player players[2]; |
---|
[10156] | 81 | Mini4DgameBoard* board_; |
---|
[10097] | 82 | }; |
---|
| 83 | } |
---|
| 84 | |
---|
| 85 | #endif /* _Mini4Dgame_H__ */ |
---|