| [10097] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file Mini4Dgame.h | 
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|  | 31 | @brief Declaration of the Mini4Dgame class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #ifndef _Mini4Dgame_H__ | 
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|  | 35 | #define _Mini4Dgame_H__ | 
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|  | 36 |  | 
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|  | 37 | #include "gametypes/Deathmatch.h" | 
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| [10227] | 38 | #include "mini4dgame/Mini4DgamePrereqs.h" | 
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| [10131] | 39 | #include "Mini4DgameBoard.h" | 
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| [10097] | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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|  | 43 | /** | 
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|  | 44 | @brief | 
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|  | 45 |  | 
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|  | 46 | @author | 
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|  | 47 |  | 
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|  | 48 | */ | 
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| [10101] | 49 | class _Mini4DgameExport Mini4Dgame : public Deathmatch | 
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| [10097] | 50 | { | 
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|  | 51 | public: | 
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| [10230] | 52 | Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object. | 
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| [10097] | 53 | virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. | 
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|  | 54 |  | 
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| [11071] | 55 | virtual void start(void) override; //!< Starts the Mini4Dgame minigame. | 
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|  | 56 | virtual void end(void) override; ///!< Ends the Mini4Dgame minigame. | 
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| [10097] | 57 |  | 
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| [11071] | 58 | virtual void spawnPlayer(PlayerInfo* player) override; //!< Spawns the input player. | 
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| [10097] | 59 |  | 
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| [10156] | 60 | void setGameboard(Mini4DgameBoard* board) | 
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| [10230] | 61 | { this->board_ = board; } | 
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| [10097] | 62 |  | 
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| [10156] | 63 | Mini4DgameBoard* getBoard(void) | 
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| [10230] | 64 | { return this->board_; } | 
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| [10131] | 65 |  | 
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| [10168] | 66 | static void undoStone(); | 
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|  | 67 |  | 
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| [10156] | 68 | //static void setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board); | 
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|  | 69 | static void setStone(int x,int y, int z, int w);//Vector4 move, const int playerColor); | 
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|  | 70 |  | 
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| [10121] | 71 | void win(Mini4DgameWinner winner); | 
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| [10097] | 72 |  | 
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|  | 73 | protected: | 
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| [11071] | 74 | virtual void spawnPlayersIfRequested() override; //!< Spawns player. | 
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| [10097] | 75 |  | 
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|  | 76 |  | 
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|  | 77 | private: | 
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|  | 78 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. | 
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|  | 79 |  | 
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| [10131] | 80 | //Player players[2]; | 
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| [10156] | 81 | Mini4DgameBoard* board_; | 
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| [10097] | 82 | }; | 
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|  | 83 | } | 
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|  | 84 |  | 
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|  | 85 | #endif /* _Mini4Dgame_H__ */ | 
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