| [10078] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _JumpFigure_H__ | 
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|  | 30 | #define _JumpFigure_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "jump/JumpPrereqs.h" | 
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|  | 33 | #include "worldentities/ControllableEntity.h" | 
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|  | 34 |  | 
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|  | 35 | namespace orxonox | 
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|  | 36 | { | 
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|  | 37 | class _JumpExport JumpFigure : public ControllableEntity | 
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|  | 38 | { | 
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|  | 39 | public: | 
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|  | 40 | JumpFigure(Context* context); //!< Constructor. Registers and initializes the object. | 
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|  | 41 | virtual ~JumpFigure() {} | 
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| [11071] | 42 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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|  | 43 | virtual void tick(float dt) override; | 
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| [11105] | 44 | virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down. | 
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|  | 45 | virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down. | 
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| [11071] | 46 | virtual void rotateYaw(const Vector2& value) override; | 
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|  | 47 | virtual void rotatePitch(const Vector2& value) override; | 
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|  | 48 | virtual void rotateRoll(const Vector2& value) override; | 
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| [10078] | 49 | void fire(unsigned int firemode); | 
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| [11071] | 50 | virtual void fired(unsigned int firemode) override; | 
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| [10078] | 51 | virtual void JumpFromPlatform(JumpPlatform* platform); | 
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|  | 52 | virtual void JumpFromSpring(JumpSpring* spring); | 
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|  | 53 | virtual void CollisionWithEnemy(JumpEnemy* enemy); | 
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|  | 54 | virtual bool StartRocket(JumpRocket* rocket); | 
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|  | 55 | virtual void StopRocket(JumpRocket* rocket); | 
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|  | 56 | virtual bool StartPropeller(JumpPropeller* propeller); | 
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|  | 57 | virtual void StopPropeller(JumpPropeller* propeller); | 
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|  | 58 | virtual bool StartBoots(JumpBoots* boots); | 
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|  | 59 | virtual void StopBoots(JumpBoots* boots); | 
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|  | 60 | virtual bool StartShield(JumpShield* shield); | 
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|  | 61 | virtual void StopShield(JumpShield* shield); | 
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|  | 62 | virtual void InitializeAnimation(Context* context); | 
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|  | 63 |  | 
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|  | 64 | void setFieldDimension(float width, float height) | 
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|  | 65 | { fieldWidth_ = width; fieldHeight_ = height; } | 
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|  | 66 | void setFieldDimension(const Vector2& dimension) | 
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|  | 67 | { setFieldDimension(dimension.x, dimension.y); } | 
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|  | 68 | Vector2 getFieldDimension() const | 
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|  | 69 | { return Vector2(fieldWidth_, fieldHeight_); } | 
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|  | 70 | void setMouseFactor(const float mouseFactor) | 
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|  | 71 | { mouseFactor_ = mouseFactor; } | 
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|  | 72 | const float getMouseFactor() const | 
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|  | 73 | { return mouseFactor_; } | 
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|  | 74 | void setModelLeftHand(const std::string& modelLeftHand) | 
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|  | 75 | { modelLeftHand_ = modelLeftHand; } | 
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|  | 76 | const std::string& getModelLeftHand() const | 
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|  | 77 | { return modelLeftHand_; } | 
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|  | 78 | void setModelRightHand(const std::string& modelRightHand) | 
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|  | 79 | { modelRightHand_ = modelRightHand; } | 
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|  | 80 | const std::string& getModelRightHand() const | 
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|  | 81 | { return modelRightHand_; } | 
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|  | 82 | void setRocketPos(const float rocketPos) | 
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|  | 83 | { rocketPos_ = rocketPos; } | 
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|  | 84 | const float getRocketPos() const | 
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|  | 85 | { return rocketPos_; } | 
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| [10215] | 86 | void setPropellerPos(const float propellerPos) | 
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|  | 87 | { propellerPos_ = propellerPos; } | 
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|  | 88 | const float getPropellerPos() const | 
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|  | 89 | { return propellerPos_; } | 
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|  | 90 | void setBootsPos(const float bootsPos) | 
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|  | 91 | { bootsPos_ = bootsPos; } | 
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|  | 92 | const float getBootsPos() const | 
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|  | 93 | { return bootsPos_; } | 
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| [10078] | 94 | void setJumpSpeed(const float jumpSpeed) | 
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|  | 95 | { jumpSpeed_ = jumpSpeed; } | 
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|  | 96 | const float getJumpSpeed() const | 
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|  | 97 | { return jumpSpeed_; } | 
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|  | 98 | void setRocketSpeed(const float rocketSpeed) | 
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|  | 99 | { rocketSpeed_ = rocketSpeed; } | 
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|  | 100 | const float getRocketSpeed() const | 
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|  | 101 | { return rocketSpeed_; } | 
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|  | 102 | void setPropellerSpeed(const float propellerSpeed) | 
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|  | 103 | { propellerSpeed_ = propellerSpeed; } | 
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|  | 104 | const float getPropellerSpeed() const | 
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|  | 105 | { return propellerSpeed_; } | 
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|  | 106 | void setHandMinAngle(const float handMinAngle) | 
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|  | 107 | { handMinAngle_ = handMinAngle; } | 
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|  | 108 | const float getHandMinAngle() const | 
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|  | 109 | { return handMinAngle_; } | 
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|  | 110 | void setHandMaxAngle(const float handMaxAngle) | 
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|  | 111 | { handMaxAngle_ = handMaxAngle; } | 
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|  | 112 | const float getHandMaxAngle() const | 
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|  | 113 | { return handMaxAngle_; } | 
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|  | 114 | void setHandSpeed(const float handSpeed) | 
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|  | 115 | { handSpeed_ = handSpeed; } | 
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|  | 116 | const float getHandSpeed() const | 
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|  | 117 | { return handSpeed_; } | 
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|  | 118 |  | 
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|  | 119 | bool fireSignal_; | 
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|  | 120 | bool dead_; | 
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| [10260] | 121 |  | 
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|  | 122 | JumpRocket* rocketActive_; | 
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|  | 123 | JumpPropeller* propellerActive_; | 
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|  | 124 | JumpBoots* bootsActive_; | 
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|  | 125 | JumpShield* shieldActive_; | 
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| [10078] | 126 | private: | 
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|  | 127 | std::string modelLeftHand_; | 
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|  | 128 | std::string modelRightHand_; | 
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|  | 129 | Model* leftHand_; | 
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|  | 130 | Model* rightHand_; | 
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|  | 131 | float fieldWidth_; | 
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|  | 132 | float fieldHeight_; | 
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|  | 133 | float timeSinceLastFire_; | 
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|  | 134 | bool moveUpPressed_; | 
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|  | 135 | bool moveDownPressed_; | 
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|  | 136 | bool moveLeftPressed_; | 
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|  | 137 | bool moveRightPressed_; | 
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|  | 138 | bool firePressed_; | 
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|  | 139 | float gravityAcceleration_; | 
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|  | 140 | float mouseFactor_; | 
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|  | 141 | float jumpSpeed_; | 
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|  | 142 | float handSpeed_; | 
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|  | 143 | float handMaxAngle_; | 
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|  | 144 | float handMinAngle_; | 
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|  | 145 | float rocketPos_; | 
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|  | 146 | float propellerPos_; | 
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|  | 147 | float bootsPos_; | 
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|  | 148 | float maxFireRate_; | 
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|  | 149 | float horizontalSpeed_; | 
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|  | 150 | float handAngle_; | 
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|  | 151 | bool animateHands_; | 
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|  | 152 | bool turnUp_; | 
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|  | 153 | float rocketSpeed_; | 
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|  | 154 | float propellerSpeed_; | 
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|  | 155 | }; | 
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|  | 156 | } | 
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|  | 157 |  | 
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|  | 158 | #endif /* _JumpFigure_H__ */ | 
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