| [9874] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Florian Zinggeler | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file InvaderEnemyShooter.h | 
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 | 31 |     @brief Declaration of the InvaderEnemyShooter class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "InvaderEnemyShooter.h" | 
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 | 35 |  | 
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| [11071] | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/command/Executor.h" | 
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 | 38 | #include "Invader.h" | 
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 | 39 | #include "InvaderShip.h" | 
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 | 40 |  | 
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| [9874] | 41 | namespace orxonox | 
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 | 42 | { | 
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 | 43 |     RegisterClass(InvaderEnemyShooter); | 
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 | 44 |  | 
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 | 45 |     InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context) | 
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 | 46 |     { | 
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 | 47 |         RegisterObject(InvaderEnemyShooter); | 
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 | 48 |         enableCollisionCallback(); | 
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 | 49 |         lifetime = 0; | 
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 | 50 |         // shoot every second | 
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 | 51 |         shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this))); | 
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 | 52 |     } | 
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 | 53 |  | 
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 | 54 |     void InvaderEnemyShooter::tick(float dt) | 
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 | 55 |     { | 
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 | 56 |         lifetime += dt; | 
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 | 57 |         // die after 20 seconds. | 
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 | 58 |         if (lifetime > 20000) | 
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 | 59 |             removeHealth(2000); | 
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 | 60 |  | 
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| [11071] | 61 |         if (player != nullptr) | 
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| [9874] | 62 |         { | 
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 | 63 |             float distPlayer = player->getPosition().z - getPosition().z; | 
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 | 64 |             // orxout() << "i'm different!" << endl; | 
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| [11083] | 65 |             float newZ = 2/(pow(std::abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * distPlayer; | 
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 | 66 |             setVelocity(Vector3(950 - std::abs(distPlayer), 0, newZ)); | 
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| [9874] | 67 |         } | 
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 | 68 |         Pawn::tick(dt); | 
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 | 69 |     } | 
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 | 70 |  | 
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 | 71 |     void InvaderEnemyShooter::shoot() | 
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 | 72 |     { | 
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 | 73 |         ControllableEntity::fire(0); | 
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 | 74 |     } | 
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 | 75 |  | 
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| [10626] | 76 |     void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) | 
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| [9874] | 77 |     { | 
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| [10628] | 78 |         Pawn::damage(damage, healthdamage, shielddamage, originator, cs); | 
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| [11071] | 79 |         if (getGame() && orxonox_cast<InvaderShip*>(originator) != nullptr && getHealth() <= 0) | 
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| [9874] | 80 |             getGame()->addPoints(3*42); | 
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 | 81 |     } | 
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| [10628] | 82 | } | 
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