| [9702] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Florian Zinggeler | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Invader.h | 
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| [9868] | 31 |     @brief Gametype. | 
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| [9702] | 32 |     @ingroup Invader | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _Invader_H__ | 
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 | 36 | #define _Invader_H__ | 
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 | 37 |  | 
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 | 38 | #include "invader/InvaderPrereqs.h" | 
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 | 39 |  | 
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 | 40 | #include "gametypes/Deathmatch.h" | 
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| [9777] | 41 | #include "tools/Timer.h" | 
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 | 42 |  | 
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| [9702] | 43 | namespace orxonox | 
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 | 44 | { | 
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 | 45 |  | 
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 | 46 |     class _InvaderExport Invader : public Deathmatch | 
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 | 47 |     { | 
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 | 48 |         public: | 
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| [9868] | 49 |             Invader(Context* context); | 
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| [9702] | 50 |  | 
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| [11071] | 51 |             virtual void start() override; | 
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 | 52 |             virtual void end() override; | 
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 | 53 |             virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command | 
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| [9709] | 54 |  | 
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| [9777] | 55 |             void spawnEnemy(); | 
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 | 56 |  | 
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| [11071] | 57 |             void setCenterpoint(InvaderCenterPoint* center); | 
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| [9828] | 58 |  | 
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 | 59 |             int getLives(){return this->lives;} | 
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 | 60 |             int getLevel(){return this->level;} | 
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 | 61 |             int getPoints(){return this->point;} | 
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| [9854] | 62 |             int getMultiplier(){return this->multiplier;} | 
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| [9829] | 63 |  | 
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| [9858] | 64 |             void costLife(); | 
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| [9874] | 65 |             void levelUp(); | 
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 | 66 |             void addPoints(int numPoints); | 
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| [9868] | 67 |             // checks if multiplier should be reset. | 
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| [9829] | 68 |             void comboControll(); | 
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| [9866] | 69 |             int lives; | 
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| [9868] | 70 |             int multiplier; | 
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 | 71 |             bool bEndGame; | 
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| [9874] | 72 |             bool bShowLevel; | 
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| [9709] | 73 |         private: | 
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| [9874] | 74 |             void toggleShowLevel(){bShowLevel = !bShowLevel;} | 
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| [10624] | 75 |             InvaderShip* getPlayer(); | 
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| [9709] | 76 |             WeakPtr<InvaderCenterPoint> center_; | 
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| [9828] | 77 |             WeakPtr<InvaderShip> player; | 
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| [9777] | 78 |  | 
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 | 79 |             Timer enemySpawnTimer; | 
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| [9829] | 80 |             Timer comboTimer; | 
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| [9874] | 81 |             Timer showLevelTimer; | 
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| [9709] | 82 |             //Context* context; | 
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| [9828] | 83 |             int level; | 
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 | 84 |             int point; | 
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| [9829] | 85 |             bool b_combo; | 
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| [9702] | 86 |     }; | 
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 | 87 | } | 
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 | 88 |  | 
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 | 89 | #endif /* _Invader_H__ */ | 
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