| [9702] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Florian Zinggeler | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Invader.cc | 
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 | 31 |     @brief Implementation of the Invader class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "Invader.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/EventIncludes.h" | 
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 | 38 | #include "core/command/Executor.h" | 
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 | 39 | #include "core/config/ConfigValueIncludes.h" | 
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 | 40 |  | 
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 | 41 | #include "gamestates/GSLevel.h" | 
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 | 42 | #include "chat/ChatManager.h" | 
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 | 43 |  | 
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| [9709] | 44 | // ! HACK | 
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 | 45 | #include "infos/PlayerInfo.h" | 
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 | 46 |  | 
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 | 47 | #include "InvaderCenterPoint.h" | 
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| [9777] | 48 | #include "InvaderShip.h" | 
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| [9793] | 49 | #include "InvaderEnemy.h" | 
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| [9874] | 50 | #include "InvaderEnemyShooter.h" | 
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| [9709] | 51 |  | 
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| [9777] | 52 | #include "core/command/ConsoleCommand.h" | 
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| [11052] | 53 | #include "worldentities/ExplosionPart.h" | 
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| [9777] | 54 |  | 
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| [9702] | 55 | namespace orxonox | 
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 | 56 | { | 
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 | 57 |     RegisterUnloadableClass(Invader); | 
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 | 58 |  | 
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 | 59 |     Invader::Invader(Context* context) : Deathmatch(context) | 
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 | 60 |     { | 
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 | 61 |         RegisterObject(Invader); | 
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| [9942] | 62 |         this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 | 
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| [9777] | 63 |         this->center_ = 0; | 
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| [9868] | 64 |         bEndGame = false; | 
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| [9829] | 65 |         lives = 3; | 
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 | 66 |         level = 1; | 
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 | 67 |         point = 0; | 
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| [9874] | 68 |         bShowLevel = false; | 
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| [9829] | 69 |         multiplier = 1; | 
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 | 70 |         b_combo = false; | 
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| [9874] | 71 |         // spawn enemy every 3.5 seconds | 
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 | 72 |         enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this))); | 
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 | 73 |         comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Invader::comboControll, this))); | 
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| [10624] | 74 |         this->setHUDTemplate("InvaderHUD"); | 
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| [9702] | 75 |     } | 
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 | 76 |  | 
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| [9874] | 77 |     void Invader::levelUp() | 
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| [9777] | 78 |     { | 
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| [9874] | 79 |         level++; | 
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 | 80 |         if (getPlayer() != NULL) | 
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| [9956] | 81 |         { | 
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| [9874] | 82 |             for (int i = 0; i < 7; i++) | 
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 | 83 |             { | 
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| [11052] | 84 |  | 
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 | 85 |                 WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); | 
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 | 86 |                 chunk5->setPosition(this->center_->getPosition()); | 
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 | 87 |                 chunk5->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity() | 
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 | 88 |                 chunk5->setScale(10); | 
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 | 89 |                 chunk5->setEffect1("Orxonox/explosion2b"); | 
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 | 90 |                 chunk5->setEffect2("Orxonox/smoke6"); | 
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 | 91 |                 chunk5->setMinSpeed(0); | 
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 | 92 |                 chunk5->setMaxSpeed(0); | 
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 | 93 |                 chunk5->Explode(); | 
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 | 94 |  | 
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| [9874] | 95 |             } | 
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 | 96 |         } | 
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 | 97 |         addPoints(multiplier * 42); | 
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 | 98 |         multiplier *= 2; | 
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 | 99 |         toggleShowLevel(); | 
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 | 100 |         showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Invader::toggleShowLevel, this))); | 
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 | 101 |     } | 
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 | 102 |  | 
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| [10624] | 103 |     InvaderShip* Invader::getPlayer() | 
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| [9874] | 104 |     { | 
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| [9777] | 105 |         if (player == NULL) | 
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 | 106 |         { | 
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 | 107 |             for (ObjectList<InvaderShip>::iterator it = ObjectList<InvaderShip>::begin(); it != ObjectList<InvaderShip>::end(); ++it) | 
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 | 108 |                 player = *it; | 
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 | 109 |         } | 
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| [9874] | 110 |         return player; | 
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 | 111 |     } | 
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 | 112 |  | 
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 | 113 |     void Invader::spawnEnemy() | 
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 | 114 |     { | 
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 | 115 |         if (getPlayer() == NULL) | 
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| [9777] | 116 |             return; | 
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| [9959] | 117 |  | 
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| [9956] | 118 |         for (int i = 0; i < (3*log10(static_cast<double>(level)) + 1); i++) | 
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| [9837] | 119 |         { | 
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| [10624] | 120 |             InvaderEnemy* newPawn; | 
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| [9874] | 121 |             if (rand() % 42/(1 + level*level) == 0) | 
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 | 122 |             { | 
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 | 123 |                 newPawn = new InvaderEnemyShooter(this->center_->getContext()); | 
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 | 124 |                 newPawn->addTemplate("enemyinvadershooter"); | 
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 | 125 |             } | 
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 | 126 |             else | 
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 | 127 |             { | 
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 | 128 |                 newPawn = new InvaderEnemy(this->center_->getContext()); | 
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 | 129 |                 newPawn->addTemplate("enemyinvader"); | 
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 | 130 |             } | 
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| [9854] | 131 |             newPawn->setPlayer(player); | 
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 | 132 |             newPawn->level = level; | 
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| [9868] | 133 |             // spawn enemy at random points in front of player. | 
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| [9961] | 134 |             newPawn->setPosition(player->getPosition() + Vector3(500.f + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200)); | 
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| [9837] | 135 |         } | 
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| [9777] | 136 |     } | 
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 | 137 |  | 
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| [9858] | 138 |     void Invader::costLife() | 
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 | 139 |     { | 
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 | 140 |         lives--; | 
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| [9868] | 141 |         multiplier = 1; | 
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 | 142 |         // end the game in 30 seconds. | 
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 | 143 |         if (lives <= 0) | 
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 | 144 |             enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&Invader::end, this))); | 
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| [9858] | 145 |     }; | 
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 | 146 |  | 
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| [9829] | 147 |     void Invader::comboControll() | 
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 | 148 |     { | 
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 | 149 |         if (b_combo) | 
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 | 150 |             multiplier++; | 
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| [9868] | 151 |         // if no combo was performed before, reset multiplier | 
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| [9829] | 152 |         else | 
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 | 153 |             multiplier = 1; | 
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 | 154 |         b_combo = false; | 
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 | 155 |     } | 
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 | 156 |  | 
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| [9702] | 157 |     void Invader::start() | 
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 | 158 |     { | 
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 | 159 |         // Set variable to temporarily force the player to spawn. | 
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 | 160 |         this->bForceSpawn_ = true; | 
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 | 161 |  | 
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| [9709] | 162 |         if (this->center_ == NULL)  // abandon mission! | 
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 | 163 |         { | 
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 | 164 |             orxout(internal_error) << "Invader: No Centerpoint specified." << endl; | 
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 | 165 |             GSLevel::startMainMenu(); | 
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 | 166 |             return; | 
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 | 167 |         } | 
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| [9702] | 168 |         // Call start for the parent class. | 
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 | 169 |         Deathmatch::start(); | 
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 | 170 |     } | 
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| [9874] | 171 |     void Invader::addPoints(int numPoints) | 
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 | 172 |     { | 
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 | 173 |         if (!bEndGame) | 
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 | 174 |         { | 
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 | 175 |             point += numPoints * multiplier; | 
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 | 176 |             b_combo = true; | 
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 | 177 |         } | 
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 | 178 |     } | 
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| [9702] | 179 |  | 
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 | 180 |     void Invader::end() | 
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 | 181 |     { | 
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| [9868] | 182 |         // DON'T CALL THIS! | 
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 | 183 |         //      Deathmatch::end(); | 
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 | 184 |         // It will misteriously crash the game! | 
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 | 185 |         // Instead startMainMenu, this won't crash. | 
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 | 186 |         GSLevel::startMainMenu(); | 
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| [9702] | 187 |     } | 
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 | 188 | } | 
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