| [8137] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Sven Stucki | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Dock.h | 
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 | 31 |     @brief Definition of Dock class | 
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 | 32 |     @ingroup Docking | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _Dock_H__ | 
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 | 36 | #define _Dock_H__ | 
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 | 37 |  | 
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| [8705] | 38 | #include "DockingPrereqs.h" | 
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 | 39 |  | 
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| [8383] | 40 | #include <set> | 
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| [8382] | 41 |  | 
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| [8705] | 42 | #include "core/EventIncludes.h" | 
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| [8140] | 43 | #include "core/XMLPort.h" | 
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 | 44 |  | 
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| [8434] | 45 | #include "controllers/HumanController.h" | 
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| [8382] | 46 |  | 
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| [8705] | 47 | #include "DockingAnimation.h" | 
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| [8151] | 48 | #include "DockingEffect.h" | 
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| [8137] | 49 |  | 
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| [8705] | 50 | #include "worldentities/StaticEntity.h" | 
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 | 51 |  | 
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| [8434] | 52 | namespace orxonox // tolua_export | 
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 | 53 | {  // tolua_export | 
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| [8137] | 54 |  | 
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| [8434] | 55 |     class _DockingExport Dock  // tolua_export | 
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 | 56 |         : public StaticEntity | 
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 | 57 |     { // tolua_export | 
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| [8700] | 58 |         public: | 
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| [9667] | 59 |             Dock(Context* context); | 
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| [8700] | 60 |             virtual ~Dock(); | 
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| [8137] | 61 |  | 
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| [8700] | 62 |             // Trigger interface | 
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 | 63 |             bool execute(bool bTriggered, BaseObject* trigger); | 
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| [9939] | 64 |             bool undocking(bool bTriggered, BaseObject* trigger); | 
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| [8493] | 65 |  | 
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| [8700] | 66 |             // XML interface | 
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 | 67 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 68 |             virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [8137] | 69 |  | 
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| [8700] | 70 |             // XML functions | 
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 | 71 |             bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock. | 
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 | 72 |             const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index. | 
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 | 73 |             bool addAnimation(DockingAnimation* animation); //!< Add a DockingAnimation to the Dock. | 
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 | 74 |             const DockingAnimation* getAnimation(unsigned int index) const; //!< Get the DockingAnimation at a given index. | 
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| [8137] | 75 |  | 
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| [8700] | 76 |             // Docking/undocking logic, checks conditions and invokes the DockingAnimations | 
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 | 77 |             bool dock(PlayerInfo* player); //!< Returns true if given player docked successfully (player must be a candidate) | 
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 | 78 |             bool undock(PlayerInfo* player); //!< Undocks a player (player must be docked) | 
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| [8382] | 79 |  | 
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| [8700] | 80 |             // Animation logic | 
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 | 81 |             bool dockingAnimationFinished(PlayerInfo* player); //!< Called when a docking animation finished | 
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 | 82 |             bool undockingAnimationFinished(PlayerInfo* player); //!< Called when a undocking animation finished | 
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| [8493] | 83 |  | 
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| [8700] | 84 |             // LUA interface | 
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 | 85 |             // tolua_begin | 
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 | 86 |             void dock() | 
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 | 87 |                 { this->dock(HumanController::getLocalControllerSingleton()->getPlayer()); } | 
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| [9939] | 88 |             void undock() | 
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 | 89 |                 { this->undock(HumanController::getLocalControllerSingleton()->getPlayer()); } | 
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| [8700] | 90 |             static unsigned int getNumberOfActiveDocks(); | 
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 | 91 |             static Dock* getActiveDockAtIndex(unsigned int index); | 
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 | 92 |             // tolua_end | 
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| [8434] | 93 |  | 
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| [8700] | 94 |             // Console commands | 
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 | 95 |             static void cmdDock(); | 
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 | 96 |             static void cmdUndock(); | 
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| [8382] | 97 |  | 
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| [8705] | 98 |             // Network functions | 
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 | 99 |             void showDockingDialogHelper(PlayerInfo* player); | 
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| [9939] | 100 |             void showUndockingDialogHelper(PlayerInfo* player); | 
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| [8705] | 101 |             static void showDockingDialog(); | 
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 | 102 |  | 
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| [8700] | 103 |         private: | 
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 | 104 |             std::set<PlayerInfo*> candidates_; //!< A set of all players which are allowed to dock using the console command. | 
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 | 105 |             std::set<PlayerInfo*> docked_; //!< A set of all docked players | 
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| [8493] | 106 |  | 
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| [8700] | 107 |             std::list<DockingEffect*> effects_; //!< The list of DockingEffects to be executed when a player docks. | 
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 | 108 |             std::list<DockingAnimation*> animations_; //!< The list of DockingAnimations to be executed before a player docks | 
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| [8434] | 109 |     }; // tolua_export | 
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 | 110 | } // tolua_export | 
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| [8137] | 111 |  | 
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 | 112 | #endif /* _Dock_H__ */ | 
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