| [1502] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1502] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Implementation: Server | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #include "Server.h" | 
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|  | 42 |  | 
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| [5749] | 43 | #define WIN32_LEAN_AND_MEAN | 
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| [2773] | 44 | #include <enet/enet.h> | 
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| [1755] | 45 | #include <cassert> | 
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| [3214] | 46 | #include <string> | 
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| [1502] | 47 |  | 
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| [5929] | 48 | #include "util/Clock.h" | 
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| [3214] | 49 | #include "util/Debug.h" | 
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|  | 50 | #include "core/ObjectList.h" | 
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| [3304] | 51 | #include "core/Executor.h" | 
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| [1735] | 52 | #include "packet/Chat.h" | 
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| [3214] | 53 | #include "packet/ClassID.h" | 
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|  | 54 | #include "packet/DeleteObjects.h" | 
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|  | 55 | #include "packet/FunctionIDs.h" | 
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|  | 56 | #include "packet/Gamestate.h" | 
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| [1735] | 57 | #include "packet/Welcome.h" | 
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| [2087] | 58 | #include "ChatListener.h" | 
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| [3214] | 59 | #include "ClientInformation.h" | 
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| [3084] | 60 | #include "FunctionCallManager.h" | 
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| [3214] | 61 | #include "GamestateManager.h" | 
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| [1502] | 62 |  | 
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| [2171] | 63 | namespace orxonox | 
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| [1502] | 64 | { | 
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| [2087] | 65 | const unsigned int MAX_FAILURES = 20; | 
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| [1747] | 66 |  | 
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| [1502] | 67 | /** | 
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|  | 68 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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|  | 69 | * | 
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|  | 70 | */ | 
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|  | 71 | Server::Server() { | 
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| [3304] | 72 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 73 | } | 
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| [1747] | 74 |  | 
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| [1502] | 75 | Server::Server(int port){ | 
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| [3214] | 76 | this->setPort( port ); | 
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| [3304] | 77 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 78 | } | 
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|  | 79 |  | 
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|  | 80 | /** | 
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|  | 81 | * Constructor | 
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|  | 82 | * @param port Port to listen on | 
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|  | 83 | * @param bindAddress Address to listen on | 
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|  | 84 | */ | 
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| [2087] | 85 | Server::Server(int port, const std::string& bindAddress) { | 
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| [3214] | 86 | this->setPort( port ); | 
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|  | 87 | this->setBindAddress( bindAddress ); | 
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| [3304] | 88 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 89 | } | 
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|  | 90 |  | 
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|  | 91 | /** | 
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| [1907] | 92 | * @brief Destructor | 
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|  | 93 | */ | 
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|  | 94 | Server::~Server(){ | 
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|  | 95 | } | 
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| [1502] | 96 |  | 
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|  | 97 | /** | 
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|  | 98 | * This function opens the server by creating the listener thread | 
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|  | 99 | */ | 
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|  | 100 | void Server::open() { | 
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| [3214] | 101 | COUT(4) << "opening server" << endl; | 
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|  | 102 | this->openListener(); | 
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| [1502] | 103 | return; | 
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|  | 104 | } | 
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|  | 105 |  | 
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|  | 106 | /** | 
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|  | 107 | * This function closes the server | 
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|  | 108 | */ | 
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|  | 109 | void Server::close() { | 
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| [3214] | 110 | COUT(4) << "closing server" << endl; | 
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|  | 111 | this->disconnectClients(); | 
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|  | 112 | this->closeListener(); | 
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| [1502] | 113 | return; | 
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|  | 114 | } | 
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|  | 115 |  | 
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| [2087] | 116 | bool Server::processChat(const std::string& message, unsigned int playerID){ | 
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| [1735] | 117 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| [1907] | 118 | packet::Chat *chat; | 
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| [1735] | 119 | while(temp){ | 
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| [1907] | 120 | chat = new packet::Chat(message, playerID); | 
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| [1735] | 121 | chat->setClientID(temp->getID()); | 
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|  | 122 | if(!chat->send()) | 
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|  | 123 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| [1907] | 124 | temp = temp->next(); | 
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| [1735] | 125 | } | 
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| [2087] | 126 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| [1907] | 127 | return true; | 
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| [1502] | 128 | } | 
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|  | 129 |  | 
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|  | 130 |  | 
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|  | 131 | /** | 
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|  | 132 | * Run this function once every tick | 
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|  | 133 | * calls processQueue and updateGamestate | 
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|  | 134 | * @param time time since last tick | 
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|  | 135 | */ | 
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| [2896] | 136 | void Server::update(const Clock& time) { | 
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| [3304] | 137 | // receive incoming packets | 
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| [3214] | 138 | Connection::processQueue(); | 
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| [6417] | 139 |  | 
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| [3304] | 140 | if ( ClientInformation::hasClients() ) | 
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| [3214] | 141 | { | 
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| [3304] | 142 | // process incoming gamestates | 
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|  | 143 | GamestateManager::processGamestates(); | 
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| [6417] | 144 |  | 
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| [3304] | 145 | // send function calls to clients | 
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| [3084] | 146 | FunctionCallManager::sendCalls(); | 
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| [6417] | 147 |  | 
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| [3304] | 148 | //this steers our network frequency | 
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|  | 149 | timeSinceLastUpdate_+=time.getDeltaTime(); | 
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|  | 150 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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|  | 151 | { | 
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|  | 152 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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|  | 153 | updateGamestate(); | 
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|  | 154 | } | 
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|  | 155 | sendPackets(); // flush the enet queue | 
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| [1502] | 156 | } | 
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|  | 157 | } | 
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| [1747] | 158 |  | 
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| [1735] | 159 | bool Server::queuePacket(ENetPacket *packet, int clientID){ | 
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| [3214] | 160 | return ServerConnection::addPacket(packet, clientID); | 
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| [1735] | 161 | } | 
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| [6417] | 162 |  | 
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| [2087] | 163 | /** | 
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| [6417] | 164 | * @brief: returns ping time to client in milliseconds | 
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| [2087] | 165 | */ | 
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| [5961] | 166 | unsigned int Server::getRTT(unsigned int clientID){ | 
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| [2087] | 167 | assert(ClientInformation::findClient(clientID)); | 
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|  | 168 | return ClientInformation::findClient(clientID)->getRTT(); | 
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|  | 169 | } | 
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| [6417] | 170 |  | 
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| [5961] | 171 | void Server::printRTT() | 
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|  | 172 | { | 
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|  | 173 | for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) | 
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|  | 174 | COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; | 
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|  | 175 | } | 
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| [1502] | 176 |  | 
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|  | 177 | /** | 
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| [2087] | 178 | * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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|  | 179 | */ | 
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|  | 180 | double Server::getPacketLoss(unsigned int clientID){ | 
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|  | 181 | assert(ClientInformation::findClient(clientID)); | 
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|  | 182 | return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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|  | 183 | } | 
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| [1502] | 184 |  | 
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|  | 185 | /** | 
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|  | 186 | * takes a new snapshot of the gamestate and sends it to the clients | 
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|  | 187 | */ | 
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|  | 188 | void Server::updateGamestate() { | 
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| [3304] | 189 | if( ClientInformation::getBegin()==NULL ) | 
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| [2662] | 190 | //no client connected | 
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| [3304] | 191 | return; | 
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|  | 192 | GamestateManager::update(); | 
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| [1534] | 193 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| [1502] | 194 | //std::cout << "updated gamestate, sending it" << std::endl; | 
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|  | 195 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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|  | 196 | sendGameState(); | 
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| [1907] | 197 | sendObjectDeletes(); | 
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| [1534] | 198 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| [1502] | 199 | //std::cout << "sent gamestate" << std::endl; | 
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|  | 200 | } | 
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|  | 201 |  | 
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| [1735] | 202 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ | 
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|  | 203 | packet::Packet *p = packet::Packet::createPacket(packet, peer); | 
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|  | 204 | return p->process(); | 
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|  | 205 | } | 
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| [1747] | 206 |  | 
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| [1502] | 207 | /** | 
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|  | 208 | * sends the gamestate | 
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|  | 209 | */ | 
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|  | 210 | bool Server::sendGameState() { | 
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| [3304] | 211 | //     COUT(5) << "Server: starting function sendGameState" << std::endl; | 
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|  | 212 | //     ClientInformation *temp = ClientInformation::getBegin(); | 
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|  | 213 | //     bool added=false; | 
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|  | 214 | //     while(temp != NULL){ | 
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|  | 215 | //       if( !(temp->getSynched()) ){ | 
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|  | 216 | //         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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|  | 217 | //         temp=temp->next(); | 
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|  | 218 | //         if(!temp) | 
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|  | 219 | //           break; | 
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|  | 220 | //         continue; | 
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|  | 221 | //       } | 
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|  | 222 | //       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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|  | 223 | //       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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|  | 224 | //       int cid = temp->getID(); //get client id | 
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|  | 225 | //       packet::Gamestate *gs = GamestateManager::popGameState(cid); | 
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|  | 226 | //       if(gs==NULL){ | 
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|  | 227 | //         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
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|  | 228 | //         temp = temp->next(); | 
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|  | 229 | //         continue; | 
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|  | 230 | //       } | 
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|  | 231 | //       //std::cout << "adding gamestate" << std::endl; | 
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|  | 232 | //       gs->setClientID(cid); | 
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|  | 233 | //       if ( !gs->send() ){ | 
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|  | 234 | //         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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|  | 235 | //         temp->addFailure(); | 
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|  | 236 | //       }else | 
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|  | 237 | //         temp->resetFailures(); | 
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|  | 238 | //       added=true; | 
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|  | 239 | //       temp=temp->next(); | 
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|  | 240 | //       // gs gets automatically deleted by enet callback | 
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|  | 241 | //     } | 
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|  | 242 | GamestateManager::sendGamestates(); | 
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| [1502] | 243 | return true; | 
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|  | 244 | } | 
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| [1747] | 245 |  | 
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| [1907] | 246 | bool Server::sendObjectDeletes(){ | 
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|  | 247 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| [2662] | 248 | if( temp == NULL ) | 
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|  | 249 | //no client connected | 
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|  | 250 | return true; | 
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| [1907] | 251 | packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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|  | 252 | if(!del->fetchIDs()) | 
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| [5929] | 253 | { | 
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|  | 254 | delete del; | 
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| [1907] | 255 | return true;  //everything ok (no deletes this tick) | 
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| [5929] | 256 | } | 
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| [1907] | 257 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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|  | 258 | while(temp != NULL){ | 
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|  | 259 | if( !(temp->getSynched()) ){ | 
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|  | 260 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
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|  | 261 | temp=temp->next(); | 
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|  | 262 | continue; | 
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|  | 263 | } | 
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|  | 264 | int cid = temp->getID(); //get client id | 
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|  | 265 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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|  | 266 | assert(cd); | 
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|  | 267 | cd->setClientID(cid); | 
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|  | 268 | if ( !cd->send() ) | 
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|  | 269 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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|  | 270 | temp=temp->next(); | 
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|  | 271 | // gs gets automatically deleted by enet callback | 
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|  | 272 | } | 
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| [3198] | 273 | delete del; | 
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| [1907] | 274 | return true; | 
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|  | 275 | } | 
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| [1747] | 276 |  | 
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| [1907] | 277 |  | 
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| [5929] | 278 | void Server::addPeer(ENetEvent *event){ | 
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| [2087] | 279 | static unsigned int newid=1; | 
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|  | 280 |  | 
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|  | 281 | COUT(2) << "Server: adding client" << std::endl; | 
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| [1735] | 282 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| [1502] | 283 | if(!temp){ | 
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|  | 284 | COUT(2) << "Server: could not add client" << std::endl; | 
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|  | 285 | } | 
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| [2087] | 286 | temp->setID(newid); | 
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| [1502] | 287 | temp->setPeer(event->peer); | 
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| [2087] | 288 |  | 
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|  | 289 | // inform all the listeners | 
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| [5929] | 290 | ClientConnectionListener::broadcastClientConnected(newid); | 
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| [2087] | 291 |  | 
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| [3214] | 292 | ++newid; | 
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| [2087] | 293 |  | 
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| [1502] | 294 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| [3214] | 295 | createClient(temp->getID()); | 
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| [2087] | 296 | } | 
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| [1747] | 297 |  | 
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| [5929] | 298 | void Server::removePeer(ENetEvent *event) | 
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|  | 299 | { | 
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|  | 300 | COUT(4) << "removing client from list" << std::endl; | 
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|  | 301 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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|  | 302 | if(!client) | 
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|  | 303 | return; | 
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|  | 304 | else | 
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|  | 305 | { | 
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|  | 306 | //ServerConnection::disconnectClient( client ); | 
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| [5961] | 307 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now | 
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| [5929] | 308 | delete client; | 
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|  | 309 | } | 
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|  | 310 | } | 
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|  | 311 |  | 
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| [1502] | 312 | bool Server::createClient(int clientID){ | 
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| [1735] | 313 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| [1502] | 314 | if(!temp){ | 
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|  | 315 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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|  | 316 | return false; | 
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|  | 317 | } | 
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| [3084] | 318 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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| [6417] | 319 |  | 
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| [3084] | 320 | // synchronise class ids | 
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| [3214] | 321 | syncClassid(temp->getID()); | 
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| [6417] | 322 |  | 
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| [3084] | 323 | // now synchronise functionIDs | 
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|  | 324 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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|  | 325 | fIDs->setClientID(clientID); | 
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|  | 326 | bool b = fIDs->send(); | 
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|  | 327 | assert(b); | 
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| [6417] | 328 |  | 
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| [1502] | 329 | temp->setSynched(true); | 
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| [3084] | 330 | COUT(4) << "sending welcome" << std::endl; | 
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| [1735] | 331 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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|  | 332 | w->setClientID(temp->getID()); | 
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| [3084] | 333 | b = w->send(); | 
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| [1907] | 334 | assert(b); | 
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| [1751] | 335 | packet::Gamestate *g = new packet::Gamestate(); | 
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|  | 336 | g->setClientID(temp->getID()); | 
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| [3102] | 337 | b = g->collectData(0,0x1); | 
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| [2087] | 338 | if(!b) | 
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|  | 339 | return false; //no data for the client | 
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| [1907] | 340 | b = g->compressData(); | 
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|  | 341 | assert(b); | 
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|  | 342 | b = g->send(); | 
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|  | 343 | assert(b); | 
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| [1502] | 344 | return true; | 
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|  | 345 | } | 
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| [6417] | 346 |  | 
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| [3214] | 347 | void Server::disconnectClient( ClientInformation *client ){ | 
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|  | 348 | ServerConnection::disconnectClient( client ); | 
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| [3304] | 349 | GamestateManager::removeClient(client); | 
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| [5929] | 350 | // inform all the listeners | 
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| [5961] | 351 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now | 
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| [1502] | 352 | } | 
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| [2087] | 353 |  | 
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|  | 354 | bool Server::chat(const std::string& message){ | 
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|  | 355 | return this->sendChat(message, Host::getPlayerID()); | 
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|  | 356 | } | 
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|  | 357 |  | 
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|  | 358 | bool Server::broadcast(const std::string& message){ | 
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|  | 359 | return this->sendChat(message, CLIENTID_UNKNOWN); | 
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|  | 360 | } | 
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|  | 361 |  | 
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|  | 362 | bool Server::sendChat(const std::string& message, unsigned int clientID){ | 
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| [1907] | 363 | ClientInformation *temp = ClientInformation::getBegin(); | 
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|  | 364 | packet::Chat *chat; | 
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|  | 365 | while(temp){ | 
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| [2087] | 366 | chat = new packet::Chat(message, clientID); | 
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| [1907] | 367 | chat->setClientID(temp->getID()); | 
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|  | 368 | if(!chat->send()) | 
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|  | 369 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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|  | 370 | temp = temp->next(); | 
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|  | 371 | } | 
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| [2087] | 372 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| [2171] | 373 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| [2087] | 374 | it->incomingChat(message, clientID); | 
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|  | 375 |  | 
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| [1907] | 376 | return true; | 
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|  | 377 | } | 
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| [1747] | 378 |  | 
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| [3214] | 379 | void Server::syncClassid(unsigned int clientID) { | 
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|  | 380 | int failures=0; | 
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|  | 381 | packet::ClassID *classid = new packet::ClassID(); | 
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|  | 382 | classid->setClientID(clientID); | 
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|  | 383 | while(!classid->send() && failures < 10){ | 
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|  | 384 | failures++; | 
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|  | 385 | } | 
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|  | 386 | assert(failures<10); | 
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|  | 387 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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|  | 388 | } | 
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|  | 389 |  | 
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| [1502] | 390 | } | 
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