| [10622] | 1 | /* | 
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| [1705] | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1705] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Interface: GamestateManager | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 | #ifndef _GamestateManager_H__ | 
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|  | 41 | #define _GamestateManager_H__ | 
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|  | 42 |  | 
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|  | 43 | #include "NetworkPrereqs.h" | 
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| [3214] | 44 |  | 
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|  | 45 | #include <map> | 
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| [1705] | 46 | #include "GamestateHandler.h" | 
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| [3304] | 47 | #include "core/CorePrereqs.h" | 
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| [7801] | 48 | #include "packet/Gamestate.h" | 
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|  | 49 | #include <boost/concept_check.hpp> | 
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| [1705] | 50 |  | 
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| [2171] | 51 | namespace orxonox | 
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| [1705] | 52 | { | 
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|  | 53 |  | 
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| [3214] | 54 | const int KEEP_GAMESTATES = 10; | 
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| [1705] | 55 |  | 
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|  | 56 | /** | 
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|  | 57 | * This Class implements a manager for gamestates: | 
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|  | 58 | * - creating snapshots of gamestates | 
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|  | 59 | * - writing gamestates to universe | 
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|  | 60 | * - diffing gamestates | 
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|  | 61 | * EN/DECODATION: | 
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|  | 62 | * a: last Gamestate a client has received | 
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|  | 63 | * b: new Gamestate | 
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|  | 64 | * x: diffed and compressed gamestate | 
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|  | 65 | * x=(a^b) | 
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|  | 66 | * b=(a^x) | 
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|  | 67 | * diff(a,diff(a,x))=x (hope this is correct) | 
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|  | 68 | * @author Oliver Scheuss | 
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|  | 69 | */ | 
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| [7801] | 70 | class _NetworkExport GamestateManager: public GamestateHandler | 
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|  | 71 | { | 
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|  | 72 | struct peerInfo | 
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|  | 73 | { | 
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|  | 74 | uint32_t  peerID; | 
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| [8327] | 75 | uint32_t  lastReceivedGamestateID;  //!< id of the last gamestate which was received (and processed) from the peer | 
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|  | 76 | uint32_t  lastAckedGamestateID;     //!< id of the last gamestate on which we received an ack from the peer | 
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| [7801] | 77 | bool      isSynched; | 
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|  | 78 | std::map< uint32_t, packet::Gamestate* > gamestates; | 
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|  | 79 | }; | 
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| [10622] | 80 |  | 
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| [1705] | 81 | public: | 
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| [10622] | 82 |  | 
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| [1705] | 83 | GamestateManager(); | 
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|  | 84 | ~GamestateManager(); | 
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| [1740] | 85 |  | 
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| [7801] | 86 | virtual bool      addGamestate(packet::Gamestate *gs, unsigned int peerID); | 
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|  | 87 | virtual bool      ackGamestate(unsigned int gamestateID, unsigned int peerID); | 
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| [8327] | 88 | virtual uint32_t  getLastReceivedGamestateID( unsigned int peerID ); | 
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| [8402] | 89 | virtual uint32_t  getCurrentGamestateID(){ if( currentGamestate_) return currentGamestate_->getID(); else return GAMESTATEID_INITIAL; } | 
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| [10622] | 90 |  | 
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| [1705] | 91 | bool processGamestates(); | 
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| [7801] | 92 | bool sendAck(unsigned int gamestateID, uint32_t peerID); | 
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| [1705] | 93 | bool update(); | 
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| [7801] | 94 | std::vector<packet::Gamestate*> getGamestates(); | 
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|  | 95 | void finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ); | 
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| [1705] | 96 |  | 
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|  | 97 | bool getSnapshot(); | 
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| [1740] | 98 |  | 
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| [7801] | 99 | void addPeer( uint32_t peerID ); | 
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|  | 100 | void setSynched( uint32_t peerID ) | 
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|  | 101 | { assert(peerMap_.find(peerID)!=peerMap_.end()); peerMap_[peerID].isSynched = true; } | 
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|  | 102 | void removePeer( uint32_t peerID ); | 
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| [8327] | 103 | bool hasPeers(){ return this->peerMap_.size()!=0; } | 
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| [7801] | 104 | //     void removeClient(ClientInformation *client); | 
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|  | 105 | protected: | 
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|  | 106 | virtual bool sendPacket( packet::Packet* packet ) = 0; | 
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| [3304] | 107 | private: | 
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| [1712] | 108 | bool processGamestate(packet::Gamestate *gs); | 
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| [1740] | 109 |  | 
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| [7801] | 110 | //     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> > gamestateMap_; | 
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| [2087] | 111 | std::map<unsigned int, packet::Gamestate*> gamestateQueue; | 
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| [7801] | 112 | //     std::map<unsigned int, uint32_t> lastProcessedGamestateID_; | 
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|  | 113 | std::map<uint32_t, peerInfo> peerMap_; | 
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|  | 114 | packet::Gamestate* currentGamestate_; | 
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|  | 115 | //     TrafficControl *trafficControl_; | 
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| [2087] | 116 | unsigned int id_; | 
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| [3304] | 117 | //     boost::mutex* threadMutex_; | 
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|  | 118 | ThreadPool*   /*thread*/Pool_; | 
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| [1705] | 119 | }; | 
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|  | 120 |  | 
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|  | 121 | } | 
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|  | 122 |  | 
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|  | 123 | #endif /* _GameStateManager_H__ */ | 
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