| [10622] | 1 |   /* | 
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| [1705] | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss | 
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| [1705] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | // | 
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 | 30 | // C++ Interface: GamestateManager | 
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 | 31 | // | 
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 | 32 | // Description: | 
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 | 33 | // | 
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 | 34 | // | 
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 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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 | 36 | // | 
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 | 37 | // Copyright: See COPYING file that comes with this distribution | 
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 | 38 | // | 
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 | 39 | // | 
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 | 40 | #ifndef _GamestateManager_H__ | 
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 | 41 | #define _GamestateManager_H__ | 
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 | 42 |  | 
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 | 43 | #include "NetworkPrereqs.h" | 
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| [3214] | 44 |  | 
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 | 45 | #include <map> | 
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| [1705] | 46 | #include "GamestateHandler.h" | 
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| [3304] | 47 | #include "core/CorePrereqs.h" | 
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| [7801] | 48 | #include "packet/Gamestate.h" | 
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 | 49 | #include <boost/concept_check.hpp> | 
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| [1705] | 50 |  | 
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| [2171] | 51 | namespace orxonox | 
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| [1705] | 52 | { | 
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 | 53 |  | 
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| [3214] | 54 |   const int KEEP_GAMESTATES = 10; | 
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| [1705] | 55 |  | 
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 | 56 |   /** | 
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 | 57 |   * This Class implements a manager for gamestates: | 
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 | 58 |   * - creating snapshots of gamestates | 
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 | 59 |   * - writing gamestates to universe | 
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 | 60 |   * - diffing gamestates | 
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 | 61 |   * EN/DECODATION: | 
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 | 62 |   * a: last Gamestate a client has received | 
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 | 63 |   * b: new Gamestate | 
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 | 64 |   * x: diffed and compressed gamestate | 
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 | 65 |   * x=(a^b) | 
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 | 66 |   * b=(a^x) | 
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 | 67 |   * diff(a,diff(a,x))=x (hope this is correct) | 
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 | 68 |   * @author Oliver Scheuss | 
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 | 69 |   */ | 
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| [7801] | 70 |   class _NetworkExport GamestateManager: public GamestateHandler | 
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 | 71 |   { | 
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 | 72 |     struct peerInfo | 
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 | 73 |     { | 
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 | 74 |       uint32_t  peerID; | 
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| [8327] | 75 |       uint32_t  lastReceivedGamestateID;  //!< id of the last gamestate which was received (and processed) from the peer | 
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 | 76 |       uint32_t  lastAckedGamestateID;     //!< id of the last gamestate on which we received an ack from the peer | 
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| [7801] | 77 |       bool      isSynched; | 
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 | 78 |       std::map< uint32_t, packet::Gamestate* > gamestates; | 
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 | 79 |     }; | 
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| [10622] | 80 |  | 
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| [1705] | 81 |   public: | 
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| [10622] | 82 |  | 
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| [1705] | 83 |     GamestateManager(); | 
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 | 84 |     ~GamestateManager(); | 
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| [1740] | 85 |  | 
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| [7801] | 86 |     virtual bool      addGamestate(packet::Gamestate *gs, unsigned int peerID); | 
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 | 87 |     virtual bool      ackGamestate(unsigned int gamestateID, unsigned int peerID); | 
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| [8327] | 88 |     virtual uint32_t  getLastReceivedGamestateID( unsigned int peerID ); | 
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| [8402] | 89 |     virtual uint32_t  getCurrentGamestateID(){ if( currentGamestate_) return currentGamestate_->getID(); else return GAMESTATEID_INITIAL; } | 
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| [10622] | 90 |  | 
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| [1705] | 91 |     bool processGamestates(); | 
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| [7801] | 92 |     bool sendAck(unsigned int gamestateID, uint32_t peerID); | 
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| [1705] | 93 |     bool update(); | 
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| [7801] | 94 |     std::vector<packet::Gamestate*> getGamestates(); | 
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 | 95 |     void finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ); | 
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| [1705] | 96 |  | 
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 | 97 |     bool getSnapshot(); | 
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| [1740] | 98 |  | 
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| [7801] | 99 |     void addPeer( uint32_t peerID ); | 
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 | 100 |     void setSynched( uint32_t peerID ) | 
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 | 101 |       { assert(peerMap_.find(peerID)!=peerMap_.end()); peerMap_[peerID].isSynched = true; } | 
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 | 102 |     void removePeer( uint32_t peerID ); | 
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| [8327] | 103 |     bool hasPeers(){ return this->peerMap_.size()!=0; } | 
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| [7801] | 104 | //     void removeClient(ClientInformation *client); | 
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 | 105 |   protected: | 
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 | 106 |     virtual bool sendPacket( packet::Packet* packet ) = 0; | 
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| [3304] | 107 |   private: | 
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| [1712] | 108 |     bool processGamestate(packet::Gamestate *gs); | 
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| [1740] | 109 |  | 
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| [7801] | 110 | //     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> > gamestateMap_; | 
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| [2087] | 111 |     std::map<unsigned int, packet::Gamestate*> gamestateQueue; | 
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| [7801] | 112 | //     std::map<unsigned int, uint32_t> lastProcessedGamestateID_; | 
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 | 113 |     std::map<uint32_t, peerInfo> peerMap_; | 
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 | 114 |     packet::Gamestate* currentGamestate_; | 
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 | 115 | //     TrafficControl *trafficControl_; | 
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| [2087] | 116 |     unsigned int id_; | 
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| [3304] | 117 | //     boost::mutex* threadMutex_; | 
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 | 118 |     ThreadPool*   /*thread*/Pool_; | 
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| [1705] | 119 |   }; | 
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 | 120 |  | 
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 | 121 | } | 
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 | 122 |  | 
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 | 123 | #endif /* _GameStateManager_H__ */ | 
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